Bedlamite.dsp
资源名称:语音程序.rar [点击查看]
上传用户:lczygg
上传日期:2007-07-03
资源大小:2947k
文件大小:10k
源码类别:
语音合成与识别
开发平台:
Visual C++
- # Microsoft Developer Studio Project File - Name="Bedlamite" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Application" 0x0101
- CFG=Bedlamite - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "Bedlamite.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "Bedlamite.mak" CFG="Bedlamite - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "Bedlamite - Win32 Release" (based on "Win32 (x86) Application")
- !MESSAGE "Bedlamite - Win32 Debug" (based on "Win32 (x86) Application")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "Bedlamite - Win32 Release"
- # PROP BASE Use_MFC 6
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 6
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
- # ADD LINK32 PC_CmdEngine.lib winmm.lib shlwapi.lib /nologo /subsystem:windows /machine:I386 /out:"BedlamiteR.exe"
- !ELSEIF "$(CFG)" == "Bedlamite - Win32 Debug"
- # PROP BASE Use_MFC 6
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 6
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
- # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 PC_CmdEngine.lib winmm.lib shlwapi.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Bedlamite.exe" /pdbtype:sept
- !ENDIF
- # Begin Target
- # Name "Bedlamite - Win32 Release"
- # Name "Bedlamite - Win32 Debug"
- # Begin Group "Source Files"
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- # Begin Source File
- SOURCE=.Bedlamite.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Bedlamite.rc
- # End Source File
- # Begin Source File
- SOURCE=.BedlamiteDoc.cpp
- # End Source File
- # Begin Source File
- SOURCE=.BedlamiteView.cpp
- # End Source File
- # Begin Source File
- SOURCE=.CreditStatic.cpp
- # End Source File
- # Begin Source File
- SOURCE=.CustomizeDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.LogTrace.cpp
- # End Source File
- # Begin Source File
- SOURCE=.MainFrm.cpp
- # End Source File
- # Begin Source File
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- # End Source File
- # Begin Source File
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- # ADD CPP /Yc"stdafx.h"
- # End Source File
- # Begin Source File
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- # Begin Source File
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- # Begin Source File
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- # Begin Source File
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- # Begin Source File
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- # Begin Source File
- SOURCE=.MainFrm.h
- # End Source File
- # Begin Source File
- SOURCE=.Resource.h
- !IF "$(CFG)" == "Bedlamite - Win32 Release"
- # PROP Ignore_Default_Tool 1
- # Begin Custom Build - Making help include file...
- TargetName=BedlamiteR
- InputPath=.Resource.h
- "hlp$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- echo. >"hlp$(TargetName).hm"
- echo // Commands (ID_* and IDM_*) >>"hlp$(TargetName).hm"
- makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp$(TargetName).hm"
- echo. >>"hlp$(TargetName).hm"
- echo // Prompts (IDP_*) >>"hlp$(TargetName).hm"
- makehm IDP_,HIDP_,0x30000 resource.h >>"hlp$(TargetName).hm"
- echo. >>"hlp$(TargetName).hm"
- echo // Resources (IDR_*) >>"hlp$(TargetName).hm"
- makehm IDR_,HIDR_,0x20000 resource.h >>"hlp$(TargetName).hm"
- echo. >>"hlp$(TargetName).hm"
- echo // Dialogs (IDD_*) >>"hlp$(TargetName).hm"
- makehm IDD_,HIDD_,0x20000 resource.h >>"hlp$(TargetName).hm"
- echo. >>"hlp$(TargetName).hm"
- echo // Frame Controls (IDW_*) >>"hlp$(TargetName).hm"
- makehm IDW_,HIDW_,0x50000 resource.h >>"hlp$(TargetName).hm"
- # End Custom Build
- !ELSEIF "$(CFG)" == "Bedlamite - Win32 Debug"
- # PROP Ignore_Default_Tool 1
- # Begin Custom Build - Making help include file...
- TargetName=Bedlamite
- InputPath=.Resource.h
- "hlp$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- echo. >"hlp$(TargetName).hm"
- echo // Commands (ID_* and IDM_*) >>"hlp$(TargetName).hm"
- makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp$(TargetName).hm"
- echo. >>"hlp$(TargetName).hm"
- echo // Prompts (IDP_*) >>"hlp$(TargetName).hm"
- makehm IDP_,HIDP_,0x30000 resource.h >>"hlp$(TargetName).hm"
- echo. >>"hlp$(TargetName).hm"
- echo // Resources (IDR_*) >>"hlp$(TargetName).hm"
- makehm IDR_,HIDR_,0x20000 resource.h >>"hlp$(TargetName).hm"
- echo. >>"hlp$(TargetName).hm"
- echo // Dialogs (IDD_*) >>"hlp$(TargetName).hm"
- makehm IDD_,HIDD_,0x20000 resource.h >>"hlp$(TargetName).hm"
- echo. >>"hlp$(TargetName).hm"
- echo // Frame Controls (IDW_*) >>"hlp$(TargetName).hm"
- makehm IDW_,HIDW_,0x50000 resource.h >>"hlp$(TargetName).hm"
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.staticview.h
- # End Source File
- # Begin Source File
- SOURCE=.StdAfx.h
- # End Source File
- # Begin Source File
- SOURCE=.ToolbarEx.h
- # End Source File
- # End Group
- # Begin Group "Resource Files"
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
- # Begin Source File
- SOURCE=.resBedlamite.ico
- # End Source File
- # Begin Source File
- SOURCE=.resBedlamite.rc2
- # End Source File
- # Begin Source File
- SOURCE=.resBedlamiteDoc.ico
- # End Source File
- # Begin Source File
- SOURCE=.resToolbar.bmp
- # End Source File
- # End Group
- # Begin Group "Help Files"
- # PROP Default_Filter "cnt;rtf"
- # Begin Source File
- SOURCE=.hlpAfxCore.rtf
- # End Source File
- # Begin Source File
- SOURCE=.hlpAfxPrint.rtf
- # End Source File
- # Begin Source File
- SOURCE=.hlpAppExit.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpBedlamite.cnt
- !IF "$(CFG)" == "Bedlamite - Win32 Release"
- # PROP Ignore_Default_Tool 1
- # Begin Custom Build - Copying contents file...
- OutDir=.Release
- InputPath=.hlpBedlamite.cnt
- InputName=Bedlamite
- "$(OutDir)$(InputName).cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "hlp$(InputName).cnt" $(OutDir)
- # End Custom Build
- !ELSEIF "$(CFG)" == "Bedlamite - Win32 Debug"
- # PROP Ignore_Default_Tool 1
- # Begin Custom Build - Copying contents file...
- OutDir=.Debug
- InputPath=.hlpBedlamite.cnt
- InputName=Bedlamite
- "$(OutDir)$(InputName).cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "hlp$(InputName).cnt" $(OutDir)
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.hlpBullet.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpCurArw2.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpCurArw4.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpCurHelp.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpEditCopy.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpEditCut.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpEditPast.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpEditUndo.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpFileNew.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpFileOpen.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpFilePrnt.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpFileSave.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpHlpSBar.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpHlpTBar.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpRecFirst.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpRecLast.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpRecNext.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpRecPrev.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpScmax.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpScMenu.bmp
- # End Source File
- # Begin Source File
- SOURCE=.hlpScmin.bmp
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.ReadMe.txt
- # End Source File
- # End Target
- # End Project