FileSwitch.cpp
上传用户:hell82222
上传日期:2013-12-19
资源大小:1872k
文件大小:4k
- // FileSwitch.cpp : Defines the initialization routines for the DLL.
- //
- #include "stdafx.h"
- #include "FileSwitch.h"
- #include "Reader.h"
- #include "AfxCtl.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- //
- // Note!
- //
- // If this DLL is dynamically linked against the MFC
- // DLLs, any functions exported from this DLL which
- // call into MFC must have the AFX_MANAGE_STATE macro
- // added at the very beginning of the function.
- //
- // For example:
- //
- // extern "C" BOOL PASCAL EXPORT ExportedFunction()
- // {
- // AFX_MANAGE_STATE(AfxGetStaticModuleState());
- // // normal function body here
- // }
- //
- // It is very important that this macro appear in each
- // function, prior to any calls into MFC. This means that
- // it must appear as the first statement within the
- // function, even before any object variable declarations
- // as their constructors may generate calls into the MFC
- // DLL.
- //
- // Please see MFC Technical Notes 33 and 58 for additional
- // details.
- //
- /////////////////////////////////////////////////////////////////////////////
- // CFileSwitchApp
- BEGIN_MESSAGE_MAP(CFileSwitchApp, CWinApp)
- //{{AFX_MSG_MAP(CFileSwitchApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CFileSwitchApp construction
- CFileSwitchApp::CFileSwitchApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CFileSwitchApp object
- CFileSwitchApp theApp;
- extern CStdioFile g_CensorialFile;
- extern int g_mode;
- /////////////////////////////////////////////////////////////////////////////
- // CFileSwitchApp initialization
- BOOL CFileSwitchApp::InitInstance()
- {
- // Register all OLE server (factories) as running. This enables the
- // OLE libraries to create objects from other applications.
- COleObjectFactory::RegisterAll();
- g_mode=0;
- return TRUE;
- }
- int CFileSwitchApp::ExitInstance()
- {
- // TODO: Add your specialized code here and/or call the base class
- return CWinApp::ExitInstance();
- }
- void CFileSwitchApp::SetUserRegistryKey(CString strRegistryKey)
- {
- m_pszRegistryKey=NULL;
- SetRegistryKey(strRegistryKey);
- }
- /////////////////////////////////////////////////////////////////////////////
- // Special entry points required for inproc servers
- STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
- {
- AFX_MANAGE_STATE(AfxGetStaticModuleState());
- return AfxDllGetClassObject(rclsid, riid, ppv);
- }
- STDAPI DllCanUnloadNow(void)
- {
- AFX_MANAGE_STATE(AfxGetStaticModuleState());
- return AfxDllCanUnloadNow();
- }
- // by exporting DllRegisterServer, you can use regsvr.exe
- STDAPI DllRegisterServer(void)
- {
- AFX_MANAGE_STATE(AfxGetStaticModuleState());
- COleObjectFactory::UpdateRegistryAll();
- return S_OK;
- }
- STDAPI DllUnregisterServer(void)
- {
- AFX_MANAGE_STATE(AfxGetStaticModuleState());
- const GUID guid1={0xB4CAB403,0x44A6,0x4287,{0xB9,0xA3,0x3F,0xE0,0x32,0xC6,0x41,0x34}};
- const GUID guid2={0x91D9C15B,0x57BC,0x4A00,{0xAA,0xFB,0x61,0x24,0x0A,0xDA,0x05,0x23}};
- const GUID guid3={0x2848550E,0x02EB,0x448C,{0x90,0x1D,0xCA,0x78,0x70,0xDB,0xA6,0xCC}};
- const GUID guid4={0xB4CAB403,0x44A6,0x4287,{0xB9,0xA3,0x3F,0xE0,0x32,0xC6,0x41,0x34}};
- BOOL bResult=AfxOleUnregisterClass(guid1, "FileSwitch.ConvIges2Kmg");
- bResult&=AfxOleUnregisterClass(guid2, "FileSwitch.ConvKmg2Iges");
- bResult&=AfxOleUnregisterClass(guid3, "FileSwitch.ConvKmg2Dwg");
- bResult&=AfxOleUnregisterClass(guid4, "FileSwitch.ConvDwg2Kmg");
- if(bResult)
- return S_OK;
- return S_FALSE;
- }