Direct3D9.pas
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上传日期:2014-01-23
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- {******************************************************************************}
- {* *}
- {* Copyright (C) Microsoft Corporation. All Rights Reserved. *}
- {* *}
- {* Files: d3d9types.h d3d9caps.h d3d9.h *}
- {* Content: Direct3D9 include files *}
- {* *}
- {* DirectX 9.0 Delphi adaptation by Alexey Barkovoy *}
- {* E-Mail: clootie@reactor.ru *}
- {* *}
- {* Modified: 26-Jan-2003 *}
- {* *}
- {* Latest version can be downloaded from: *}
- {* http://clootie.narod.ru/delphi *}
- {* *}
- {* This File contains only Direct3D 9.0 definitions. *}
- {* If you want to use previous versions - use Direct3D.pas and Direct3D8.pas *}
- {* *}
- {******************************************************************************}
- { }
- { Obtained through: Joint Endeavour of Delphi Innovators (Project JEDI) }
- { }
- { The contents of this file are used with permission, subject to the Mozilla }
- { Public License Version 1.1 (the "License"); you may not use this file except }
- { in compliance with the License. You may obtain a copy of the License at }
- { http://www.mozilla.org/MPL/MPL-1.1.html }
- { }
- { Software distributed under the License is distributed on an "AS IS" basis, }
- { WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for }
- { the specific language governing rights and limitations under the License. }
- { }
- { Alternatively, the contents of this file may be used under the terms of the }
- { GNU Lesser General Public License (the "LGPL License"), in which case the }
- { provisions of the LGPL License are applicable instead of those above. }
- { If you wish to allow use of your version of this file only under the terms }
- { of the LGPL License and not to allow others to use your version of this file }
- { under the MPL, indicate your decision by deleting the provisions above and }
- { replace them with the notice and other provisions required by the LGPL }
- { License. If you do not delete the provisions above, a recipient may use }
- { your version of this file under either the MPL or the LGPL License. }
- { }
- { For more information about the LGPL: http://www.gnu.org/copyleft/lesser.html }
- { }
- {******************************************************************************}
- {$I DirectX.inc}
- unit Direct3D9;
- interface
- // Global level dynamic loading support
- {$IFDEF DYNAMIC_LINK_ALL}
- {$DEFINE DIRECT3D9_DYNAMIC_LINK}
- {$ENDIF}
- {$IFDEF DYNAMIC_LINK_EXPLICIT_ALL}
- {$DEFINE DIRECT3D9_DYNAMIC_LINK_EXPLICIT}
- {$ENDIF}
- // Remove "dots" below to force some kind of dynamic linking
- {.$DEFINE DIRECT3D9_DYNAMIC_LINK}
- {.$DEFINE DIRECT3D9_DYNAMIC_LINK_EXPLICIT}
- {$NOINCLUDE DXTypes}
- (*$HPPEMIT '#include "d3d9.h"' *)
- (*$HPPEMIT '#include "d3d9types.h"' *)
- (*$HPPEMIT '#include "d3d9caps.h"' *)
- uses Windows, DXTypes;
- ///// Helper constants (for use in SetRenderState) /////
- const
- iTrue = DWORD(True);
- iFalse = DWORD(False);
- (*==========================================================================;
- *
- * Copyright (C) Microsoft Corporation. All Rights Reserved.
- *
- * File: d3d9types.h
- * Content: Direct3D capabilities include file
- *
- ***************************************************************************)
- type
- // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
- D3DCOLOR = DXTypes.D3DCOLOR;
- {$EXTERNALSYM D3DCOLOR}
- TD3DColor = DXTypes.TD3DColor;
- {$NODEFINE TD3DColor}
- {$HPPEMIT 'typedef D3DCOLOR TD3DColor;'}
- // maps unsigned 8 bits/channel to D3DCOLOR
- // #define D3DCOLOR_ARGB(a,r,g,b)
- // ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
- function D3DCOLOR_ARGB(a,r,g,b: DWord): TD3DColor;
- {$EXTERNALSYM D3DCOLOR_ARGB}
- // #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
- function D3DCOLOR_RGBA(r,g,b,a: DWord): TD3DColor;
- {$EXTERNALSYM D3DCOLOR_RGBA}
- // #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
- function D3DCOLOR_XRGB(r,g,b: DWord): TD3DColor;
- {$EXTERNALSYM D3DCOLOR_XRGB}
- // #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v)
- function D3DCOLOR_XYUV(y,u,v: DWord): TD3DColor;
- {$EXTERNALSYM D3DCOLOR_XYUV}
- // #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
- function D3DCOLOR_AYUV(a,y,u,v: DWord): TD3DColor;
- {$EXTERNALSYM D3DCOLOR_AYUV}
- // maps floating point channels (0.f to 1.f range) to D3DCOLOR
- // #define D3DCOLOR_COLORVALUE(r,g,b,a)
- // D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
- function D3DCOLOR_COLORVALUE(r,g,b,a: Single): TD3DColor;
- {$EXTERNALSYM D3DCOLOR_COLORVALUE}
- type
- _D3DVECTOR = DXTypes._D3DVECTOR;
- {$EXTERNALSYM _D3DVECTOR}
- D3DVECTOR = DXTypes.D3DVECTOR;
- {$EXTERNALSYM D3DVECTOR}
- TD3DVector = DXTypes.TD3DVector;
- {$NODEFINE TD3DVector}
- PD3DVector = DXTypes.PD3DVector;
- {$NODEFINE PD3DVector}
- {$HPPEMIT 'typedef _D3DVECTOR TD3DVector;'}
- {$HPPEMIT 'typedef _D3DVECTOR *PD3DVector;'}
- PD3DColorValue = ^TD3DColorValue;
- _D3DCOLORVALUE = packed record
- r: Single;
- g: Single;
- b: Single;
- a: Single;
- end {_D3DCOLORVALUE};
- {$EXTERNALSYM _D3DCOLORVALUE}
- D3DCOLORVALUE = _D3DCOLORVALUE;
- {$EXTERNALSYM D3DCOLORVALUE}
- TD3DColorValue = _D3DCOLORVALUE;
- PD3DRect = ^TD3DRect;
- _D3DRECT = packed record
- x1: LongInt;
- y1: LongInt;
- x2: LongInt;
- y2: LongInt;
- end {_D3DRECT};
- {$EXTERNALSYM _D3DRECT}
- D3DRECT = _D3DRECT;
- {$EXTERNALSYM D3DRECT}
- TD3DRect = _D3DRECT;
- PD3DMatrix = ^TD3DMatrix;
- _D3DMATRIX = packed record
- case integer of
- 0 : (_11, _12, _13, _14: Single;
- _21, _22, _23, _24: Single;
- _31, _32, _33, _34: Single;
- _41, _42, _43, _44: Single);
- 1 : (m : array [0..3, 0..3] of Single);
- end {_D3DMATRIX};
- {$EXTERNALSYM _D3DMATRIX}
- D3DMATRIX = _D3DMATRIX;
- {$EXTERNALSYM D3DMATRIX}
- TD3DMatrix = _D3DMATRIX;
- PD3DViewport9 = ^TD3DViewport9;
- _D3DVIEWPORT9 = packed record
- X: DWord;
- Y: DWord; { Viewport Top left }
- Width: DWord;
- Height: DWord; { Viewport Dimensions }
- MinZ: Single; { Min/max of clip Volume }
- MaxZ: Single;
- end {_D3DVIEWPORT9};
- {$EXTERNALSYM _D3DVIEWPORT9}
- D3DVIEWPORT9 = _D3DVIEWPORT9;
- {$EXTERNALSYM D3DVIEWPORT9}
- TD3DViewport9 = _D3DVIEWPORT9;
- (*
- * Values for clip fields.
- *)
- const
- // Max number of user clipping planes, supported in D3D.
- D3DMAXUSERCLIPPLANES = 32;
- {$EXTERNALSYM D3DMAXUSERCLIPPLANES}
- // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
- //
- D3DCLIPPLANE0 = (1 shl 0);
- {$EXTERNALSYM D3DCLIPPLANE0}
- D3DCLIPPLANE1 = (1 shl 1);
- {$EXTERNALSYM D3DCLIPPLANE1}
- D3DCLIPPLANE2 = (1 shl 2);
- {$EXTERNALSYM D3DCLIPPLANE2}
- D3DCLIPPLANE3 = (1 shl 3);
- {$EXTERNALSYM D3DCLIPPLANE3}
- D3DCLIPPLANE4 = (1 shl 4);
- {$EXTERNALSYM D3DCLIPPLANE4}
- D3DCLIPPLANE5 = (1 shl 5);
- {$EXTERNALSYM D3DCLIPPLANE5}
- // The following bits are used in the ClipUnion and ClipIntersection
- // members of the D3DCLIPSTATUS9
- //
- D3DCS_LEFT = $00000001;
- {$EXTERNALSYM D3DCS_LEFT}
- D3DCS_RIGHT = $00000002;
- {$EXTERNALSYM D3DCS_RIGHT}
- D3DCS_TOP = $00000004;
- {$EXTERNALSYM D3DCS_TOP}
- D3DCS_BOTTOM = $00000008;
- {$EXTERNALSYM D3DCS_BOTTOM}
- D3DCS_FRONT = $00000010;
- {$EXTERNALSYM D3DCS_FRONT}
- D3DCS_BACK = $00000020;
- {$EXTERNALSYM D3DCS_BACK}
- D3DCS_PLANE0 = $00000040;
- {$EXTERNALSYM D3DCS_PLANE0}
- D3DCS_PLANE1 = $00000080;
- {$EXTERNALSYM D3DCS_PLANE1}
- D3DCS_PLANE2 = $00000100;
- {$EXTERNALSYM D3DCS_PLANE2}
- D3DCS_PLANE3 = $00000200;
- {$EXTERNALSYM D3DCS_PLANE3}
- D3DCS_PLANE4 = $00000400;
- {$EXTERNALSYM D3DCS_PLANE4}
- D3DCS_PLANE5 = $00000800;
- {$EXTERNALSYM D3DCS_PLANE5}
- D3DCS_ALL = D3DCS_LEFT or
- D3DCS_RIGHT or
- D3DCS_TOP or
- D3DCS_BOTTOM or
- D3DCS_FRONT or
- D3DCS_BACK or
- D3DCS_PLANE0 or
- D3DCS_PLANE1 or
- D3DCS_PLANE2 or
- D3DCS_PLANE3 or
- D3DCS_PLANE4 or
- D3DCS_PLANE5;
- {$EXTERNALSYM D3DCS_ALL}
- type
- PD3DClipStatus9 = ^TD3DClipStatus9;
- _D3DCLIPSTATUS9 = packed record
- ClipUnion: DWord;
- ClipIntersection: DWord;
- end {_D3DCLIPSTATUS9};
- {$EXTERNALSYM _D3DCLIPSTATUS9}
- D3DCLIPSTATUS9 = _D3DCLIPSTATUS9;
- {$EXTERNALSYM D3DCLIPSTATUS9}
- TD3DClipStatus9 = _D3DCLIPSTATUS9;
- PD3DMaterial9 = ^TD3DMaterial9;
- _D3DMATERIAL9 = packed record
- Diffuse: TD3DColorValue; { Diffuse color RGBA }
- Ambient: TD3DColorValue; { Ambient color RGB }
- Specular: TD3DColorValue; { Specular 'shininess' }
- Emissive: TD3DColorValue; { Emissive color RGB }
- Power: Single; { Sharpness if specular highlight }
- end {_D3DMATERIAL9};
- {$EXTERNALSYM _D3DMATERIAL9}
- D3DMATERIAL9 = _D3DMATERIAL9;
- {$EXTERNALSYM D3DMATERIAL9}
- TD3DMaterial9 = _D3DMATERIAL9;
- _D3DLIGHTTYPE = (
- {$IFNDEF COMPILER6_UP}
- D3DLIGHT_INVALID_0, {= 0}
- D3DLIGHT_POINT, {= 1}
- D3DLIGHT_SPOT, {= 2}
- D3DLIGHT_DIRECTIONAL{= 3}
- {$ELSE}
- D3DLIGHT_POINT = 1,
- D3DLIGHT_SPOT = 2,
- D3DLIGHT_DIRECTIONAL = 3
- {$ENDIF}
- );
- {$EXTERNALSYM _D3DLIGHTTYPE}
- D3DLIGHTTYPE = _D3DLIGHTTYPE;
- {$EXTERNALSYM D3DLIGHTTYPE}
- TD3DLightType = _D3DLIGHTTYPE;
- PD3DLight9 = ^TD3DLight9;
- _D3DLIGHT9 = packed record
- _Type: TD3DLightType; { Type of light source }
- Diffuse: TD3DColorValue; { Diffuse color of light }
- Specular: TD3DColorValue; { Specular color of light }
- Ambient: TD3DColorValue; { Ambient color of light }
- Position: TD3DVector; { Position in world space }
- Direction: TD3DVector; { Direction in world space }
- Range: Single; { Cutoff range }
- Falloff: Single; { Falloff }
- Attenuation0: Single; { Constant attenuation }
- Attenuation1: Single; { Linear attenuation }
- Attenuation2: Single; { Quadratic attenuation }
- Theta: Single; { Inner angle of spotlight cone }
- Phi: Single; { Outer angle of spotlight cone }
- end {_D3DLIGHT9};
- {$EXTERNALSYM _D3DLIGHT9}
- D3DLIGHT9 = _D3DLIGHT9;
- {$EXTERNALSYM D3DLIGHT9}
- TD3DLight9 = _D3DLIGHT9;
- (*
- * Options for clearing
- *)
- const
- D3DCLEAR_TARGET = $00000001; { Clear target surface }
- {$EXTERNALSYM D3DCLEAR_TARGET}
- D3DCLEAR_ZBUFFER = $00000002; { Clear target z buffer }
- {$EXTERNALSYM D3DCLEAR_ZBUFFER}
- D3DCLEAR_STENCIL = $00000004; { Clear stencil planes }
- {$EXTERNALSYM D3DCLEAR_STENCIL}
- (*
- * The following defines the rendering states
- *)
- type
- _D3DSHADEMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DSHADEMODE}
- D3DSHADEMODE = _D3DSHADEMODE;
- {$EXTERNALSYM D3DSHADEMODE}
- TD3DShadeMode = _D3DSHADEMODE;
- const
- D3DSHADE_FLAT = 1;
- {$EXTERNALSYM D3DSHADE_FLAT}
- D3DSHADE_GOURAUD = 2;
- {$EXTERNALSYM D3DSHADE_GOURAUD}
- D3DSHADE_PHONG = 3;
- {$EXTERNALSYM D3DSHADE_PHONG}
- type
- _D3DFILLMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DFILLMODE}
- D3DFILLMODE = _D3DFILLMODE;
- {$EXTERNALSYM D3DFILLMODE}
- TD3DFillMode = _D3DFILLMODE;
- const
- D3DFILL_POINT = 1;
- {$EXTERNALSYM D3DFILL_POINT}
- D3DFILL_WIREFRAME = 2;
- {$EXTERNALSYM D3DFILL_WIREFRAME}
- D3DFILL_SOLID = 3;
- {$EXTERNALSYM D3DFILL_SOLID}
- type
- _D3DBLEND = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DBLEND}
- D3DBLEND = _D3DBLEND;
- {$EXTERNALSYM D3DBLEND}
- TD3DBlend = _D3DBLEND;
- const
- D3DBLEND_ZERO = 1;
- {$EXTERNALSYM D3DBLEND_ZERO}
- D3DBLEND_ONE = 2;
- {$EXTERNALSYM D3DBLEND_ONE}
- D3DBLEND_SRCCOLOR = 3;
- {$EXTERNALSYM D3DBLEND_SRCCOLOR}
- D3DBLEND_INVSRCCOLOR = 4;
- {$EXTERNALSYM D3DBLEND_INVSRCCOLOR}
- D3DBLEND_SRCALPHA = 5;
- {$EXTERNALSYM D3DBLEND_SRCALPHA}
- D3DBLEND_INVSRCALPHA = 6;
- {$EXTERNALSYM D3DBLEND_INVSRCALPHA}
- D3DBLEND_DESTALPHA = 7;
- {$EXTERNALSYM D3DBLEND_DESTALPHA}
- D3DBLEND_INVDESTALPHA = 8;
- {$EXTERNALSYM D3DBLEND_INVDESTALPHA}
- D3DBLEND_DESTCOLOR = 9;
- {$EXTERNALSYM D3DBLEND_DESTCOLOR}
- D3DBLEND_INVDESTCOLOR = 10;
- {$EXTERNALSYM D3DBLEND_INVDESTCOLOR}
- D3DBLEND_SRCALPHASAT = 11;
- {$EXTERNALSYM D3DBLEND_SRCALPHASAT}
- D3DBLEND_BOTHSRCALPHA = 12;
- {$EXTERNALSYM D3DBLEND_BOTHSRCALPHA}
- D3DBLEND_BOTHINVSRCALPHA = 13;
- {$EXTERNALSYM D3DBLEND_BOTHINVSRCALPHA}
- D3DBLEND_BLENDFACTOR = 14; (* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on *)
- {$EXTERNALSYM D3DBLEND_BLENDFACTOR}
- D3DBLEND_INVBLENDFACTOR = 15; (* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on *)
- {$EXTERNALSYM D3DBLEND_INVBLENDFACTOR}
- type
- _D3DBLENDOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DBLENDOP}
- D3DBLENDOP = _D3DBLENDOP;
- {$EXTERNALSYM D3DBLENDOP}
- TD3DBlendOp = _D3DBLENDOP;
- const
- D3DBLENDOP_ADD = 1;
- {$EXTERNALSYM D3DBLENDOP_ADD}
- D3DBLENDOP_SUBTRACT = 2;
- {$EXTERNALSYM D3DBLENDOP_SUBTRACT}
- D3DBLENDOP_REVSUBTRACT = 3;
- {$EXTERNALSYM D3DBLENDOP_REVSUBTRACT}
- D3DBLENDOP_MIN = 4;
- {$EXTERNALSYM D3DBLENDOP_MIN}
- D3DBLENDOP_MAX = 5;
- {$EXTERNALSYM D3DBLENDOP_MAX}
- type
- _D3DTEXTUREADDRESS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DTEXTUREADDRESS}
- D3DTEXTUREADDRESS = _D3DTEXTUREADDRESS;
- {$EXTERNALSYM D3DTEXTUREADDRESS}
- TD3DTextureAddress = _D3DTEXTUREADDRESS;
- const
- D3DTADDRESS_WRAP = 1;
- {$EXTERNALSYM D3DTADDRESS_WRAP}
- D3DTADDRESS_MIRROR = 2;
- {$EXTERNALSYM D3DTADDRESS_MIRROR}
- D3DTADDRESS_CLAMP = 3;
- {$EXTERNALSYM D3DTADDRESS_CLAMP}
- D3DTADDRESS_BORDER = 4;
- {$EXTERNALSYM D3DTADDRESS_BORDER}
- D3DTADDRESS_MIRRORONCE = 5;
- {$EXTERNALSYM D3DTADDRESS_MIRRORONCE}
- type
- _D3DCULL = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DCULL}
- D3DCULL = _D3DCULL;
- {$EXTERNALSYM D3DCULL}
- TD3DCull = _D3DCULL;
- const
- D3DCULL_NONE = 1;
- {$EXTERNALSYM D3DCULL_NONE}
- D3DCULL_CW = 2;
- {$EXTERNALSYM D3DCULL_CW}
- D3DCULL_CCW = 3;
- {$EXTERNALSYM D3DCULL_CCW}
- type
- _D3DCMPFUNC = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DCMPFUNC}
- D3DCMPFUNC = _D3DCMPFUNC;
- {$EXTERNALSYM D3DCMPFUNC}
- TD3DCmpFunc = _D3DCMPFUNC;
- const
- D3DCMP_NEVER = 1;
- {$EXTERNALSYM D3DCMP_NEVER}
- D3DCMP_LESS = 2;
- {$EXTERNALSYM D3DCMP_LESS}
- D3DCMP_EQUAL = 3;
- {$EXTERNALSYM D3DCMP_EQUAL}
- D3DCMP_LESSEQUAL = 4;
- {$EXTERNALSYM D3DCMP_LESSEQUAL}
- D3DCMP_GREATER = 5;
- {$EXTERNALSYM D3DCMP_GREATER}
- D3DCMP_NOTEQUAL = 6;
- {$EXTERNALSYM D3DCMP_NOTEQUAL}
- D3DCMP_GREATEREQUAL = 7;
- {$EXTERNALSYM D3DCMP_GREATEREQUAL}
- D3DCMP_ALWAYS = 8;
- {$EXTERNALSYM D3DCMP_ALWAYS}
- type
- _D3DSTENCILOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DSTENCILOP}
- D3DSTENCILOP = _D3DSTENCILOP;
- {$EXTERNALSYM D3DSTENCILOP}
- TD3DStencilOp = _D3DSTENCILOP;
- const
- D3DSTENCILOP_KEEP = 1;
- {$EXTERNALSYM D3DSTENCILOP_KEEP}
- D3DSTENCILOP_ZERO = 2;
- {$EXTERNALSYM D3DSTENCILOP_ZERO}
- D3DSTENCILOP_REPLACE = 3;
- {$EXTERNALSYM D3DSTENCILOP_REPLACE}
- D3DSTENCILOP_INCRSAT = 4;
- {$EXTERNALSYM D3DSTENCILOP_INCRSAT}
- D3DSTENCILOP_DECRSAT = 5;
- {$EXTERNALSYM D3DSTENCILOP_DECRSAT}
- D3DSTENCILOP_INVERT = 6;
- {$EXTERNALSYM D3DSTENCILOP_INVERT}
- D3DSTENCILOP_INCR = 7;
- {$EXTERNALSYM D3DSTENCILOP_INCR}
- D3DSTENCILOP_DECR = 8;
- {$EXTERNALSYM D3DSTENCILOP_DECR}
- type
- _D3DFOGMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DFOGMODE}
- D3DFOGMODE = _D3DFOGMODE;
- {$EXTERNALSYM D3DFOGMODE}
- TD3DFogMode = _D3DFOGMODE;
- const
- D3DFOG_NONE = 0;
- {$EXTERNALSYM D3DFOG_NONE}
- D3DFOG_EXP = 1;
- {$EXTERNALSYM D3DFOG_EXP}
- D3DFOG_EXP2 = 2;
- {$EXTERNALSYM D3DFOG_EXP2}
- D3DFOG_LINEAR = 3;
- {$EXTERNALSYM D3DFOG_LINEAR}
- type
- _D3DZBUFFERTYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DZBUFFERTYPE}
- D3DZBUFFERTYPE = _D3DZBUFFERTYPE;
- {$EXTERNALSYM D3DZBUFFERTYPE}
- TD3DZBufferType = _D3DZBUFFERTYPE;
- const
- D3DZB_FALSE = 0;
- {$EXTERNALSYM D3DZB_FALSE}
- D3DZB_TRUE = 1;
- {$EXTERNALSYM D3DZB_TRUE}
- D3DZB_USEW = 2;
- {$EXTERNALSYM D3DZB_USEW}
- type
- // Primitives supported by draw-primitive API
- _D3DPRIMITIVETYPE = (
- {$IFNDEF COMPILER6_UP}
- D3DPT_INVALID_0 {= 0},
- D3DPT_POINTLIST {= 1},
- D3DPT_LINELIST {= 2},
- D3DPT_LINESTRIP {= 3},
- D3DPT_TRIANGLELIST {= 4},
- D3DPT_TRIANGLESTRIP{= 5},
- D3DPT_TRIANGLEFAN {= 6}
- {$ELSE}
- D3DPT_POINTLIST = 1,
- D3DPT_LINELIST = 2,
- D3DPT_LINESTRIP = 3,
- D3DPT_TRIANGLELIST = 4,
- D3DPT_TRIANGLESTRIP = 5,
- D3DPT_TRIANGLEFAN = 6
- {$ENDIF}
- );
- {$EXTERNALSYM _D3DPRIMITIVETYPE}
- D3DPRIMITIVETYPE = _D3DPRIMITIVETYPE;
- {$EXTERNALSYM D3DPRIMITIVETYPE}
- TD3DPrimitiveType = _D3DPRIMITIVETYPE;
- {$IFNDEF COMPILER6_UP}
- const
- D3DTS_VIEW = 2;
- {$EXTERNALSYM D3DTS_VIEW}
- D3DTS_PROJECTION = 3;
- {$EXTERNALSYM D3DTS_PROJECTION}
- D3DTS_TEXTURE0 = 16;
- {$EXTERNALSYM D3DTS_TEXTURE0}
- D3DTS_TEXTURE1 = 17;
- {$EXTERNALSYM D3DTS_TEXTURE1}
- D3DTS_TEXTURE2 = 18;
- {$EXTERNALSYM D3DTS_TEXTURE2}
- D3DTS_TEXTURE3 = 19;
- {$EXTERNALSYM D3DTS_TEXTURE3}
- D3DTS_TEXTURE4 = 20;
- {$EXTERNALSYM D3DTS_TEXTURE4}
- D3DTS_TEXTURE5 = 21;
- {$EXTERNALSYM D3DTS_TEXTURE5}
- D3DTS_TEXTURE6 = 22;
- {$EXTERNALSYM D3DTS_TEXTURE6}
- D3DTS_TEXTURE7 = 23;
- {$EXTERNALSYM D3DTS_TEXTURE7}
- D3DTS_FORCE_DWORD = $7fffffff; (* force 32-bit size enum *)
- {$EXTERNALSYM D3DTS_FORCE_DWORD}
- type
- _D3DTRANSFORMSTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$ELSE}
- type
- _D3DTRANSFORMSTATETYPE = (
- D3DTS_VIEW = 2,
- D3DTS_PROJECTION = 3,
- D3DTS_TEXTURE0 = 16,
- D3DTS_TEXTURE1 = 17,
- D3DTS_TEXTURE2 = 18,
- D3DTS_TEXTURE3 = 19,
- D3DTS_TEXTURE4 = 20,
- D3DTS_TEXTURE5 = 21,
- D3DTS_TEXTURE6 = 22,
- D3DTS_TEXTURE7 = 23
- );
- {$ENDIF}
- {$EXTERNALSYM _D3DTRANSFORMSTATETYPE}
- D3DTRANSFORMSTATETYPE = _D3DTRANSFORMSTATETYPE;
- {$EXTERNALSYM D3DTRANSFORMSTATETYPE}
- TD3DTransformStateType = _D3DTRANSFORMSTATETYPE;
- // #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
- function D3DTS_WORLDMATRIX(index: Byte): TD3DTransformStateType;
- {$EXTERNALSYM D3DTS_WORLDMATRIX}
- const
- D3DTS_WORLD = TD3DTransformStateType(0 + 256); // #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
- {$EXTERNALSYM D3DTS_WORLD}
- D3DTS_WORLD1 = TD3DTransformStateType(1 + 256); // #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
- {$EXTERNALSYM D3DTS_WORLD1}
- D3DTS_WORLD2 = TD3DTransformStateType(2 + 256); // #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
- {$EXTERNALSYM D3DTS_WORLD2}
- D3DTS_WORLD3 = TD3DTransformStateType(3 + 256); // #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
- {$EXTERNALSYM D3DTS_WORLD3}
- {$IFNDEF COMPILER6_UP}
- type
- _D3DRENDERSTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DRENDERSTATETYPE}
- D3DRENDERSTATETYPE = _D3DRENDERSTATETYPE;
- {$EXTERNALSYM D3DRENDERSTATETYPE}
- TD3DRenderStateType = _D3DRENDERSTATETYPE;
- const
- D3DRS_ZENABLE = TD3DRenderStateType(7); { D3DZBUFFERTYPE (or TRUE/FALSE for legacy) }
- {$EXTERNALSYM D3DRS_ZENABLE}
- D3DRS_FILLMODE = TD3DRenderStateType(8); { D3DFILLMODE }
- {$EXTERNALSYM D3DRS_FILLMODE}
- D3DRS_SHADEMODE = TD3DRenderStateType(9); { D3DSHADEMODE }
- {$EXTERNALSYM D3DRS_SHADEMODE}
- D3DRS_ZWRITEENABLE = TD3DRenderStateType(14); { TRUE to enable z writes }
- {$EXTERNALSYM D3DRS_ZWRITEENABLE}
- D3DRS_ALPHATESTENABLE = TD3DRenderStateType(15); { TRUE to enable alpha tests }
- {$EXTERNALSYM D3DRS_ALPHATESTENABLE}
- D3DRS_LASTPIXEL = TD3DRenderStateType(16); { TRUE for last-pixel on lines }
- {$EXTERNALSYM D3DRS_LASTPIXEL}
- D3DRS_SRCBLEND = TD3DRenderStateType(19); { D3DBLEND }
- {$EXTERNALSYM D3DRS_SRCBLEND}
- D3DRS_DESTBLEND = TD3DRenderStateType(20); { D3DBLEND }
- {$EXTERNALSYM D3DRS_DESTBLEND}
- D3DRS_CULLMODE = TD3DRenderStateType(22); { D3DCULL }
- {$EXTERNALSYM D3DRS_CULLMODE}
- D3DRS_ZFUNC = TD3DRenderStateType(23); { D3DCMPFUNC }
- {$EXTERNALSYM D3DRS_ZFUNC}
- D3DRS_ALPHAREF = TD3DRenderStateType(24); { D3DFIXED }
- {$EXTERNALSYM D3DRS_ALPHAREF}
- D3DRS_ALPHAFUNC = TD3DRenderStateType(25); { D3DCMPFUNC }
- {$EXTERNALSYM D3DRS_ALPHAFUNC}
- D3DRS_DITHERENABLE = TD3DRenderStateType(26); { TRUE to enable dithering }
- {$EXTERNALSYM D3DRS_DITHERENABLE}
- D3DRS_ALPHABLENDENABLE = TD3DRenderStateType(27); { TRUE to enable alpha blending }
- {$EXTERNALSYM D3DRS_ALPHABLENDENABLE}
- D3DRS_FOGENABLE = TD3DRenderStateType(28); { TRUE to enable fog blending }
- {$EXTERNALSYM D3DRS_FOGENABLE}
- D3DRS_SPECULARENABLE = TD3DRenderStateType(29); { TRUE to enable specular }
- {$EXTERNALSYM D3DRS_SPECULARENABLE}
- D3DRS_FOGCOLOR = TD3DRenderStateType(34); { D3DCOLOR }
- {$EXTERNALSYM D3DRS_FOGCOLOR}
- D3DRS_FOGTABLEMODE = TD3DRenderStateType(35); { D3DFOGMODE }
- {$EXTERNALSYM D3DRS_FOGTABLEMODE}
- D3DRS_FOGSTART = TD3DRenderStateType(36); { Fog start (for both vertex and pixel fog) }
- {$EXTERNALSYM D3DRS_FOGSTART}
- D3DRS_FOGEND = TD3DRenderStateType(37); { Fog end }
- {$EXTERNALSYM D3DRS_FOGEND}
- D3DRS_FOGDENSITY = TD3DRenderStateType(38); { Fog density }
- {$EXTERNALSYM D3DRS_FOGDENSITY}
- D3DRS_RANGEFOGENABLE = TD3DRenderStateType(48); { Enables range-based fog }
- {$EXTERNALSYM D3DRS_RANGEFOGENABLE}
- D3DRS_STENCILENABLE = TD3DRenderStateType(52); { BOOL enable/disable stenciling }
- {$EXTERNALSYM D3DRS_STENCILENABLE}
- D3DRS_STENCILFAIL = TD3DRenderStateType(53); { D3DSTENCILOP to do if stencil test fails }
- {$EXTERNALSYM D3DRS_STENCILFAIL}
- D3DRS_STENCILZFAIL = TD3DRenderStateType(54); { D3DSTENCILOP to do if stencil test passes and Z test fails }
- {$EXTERNALSYM D3DRS_STENCILZFAIL}
- D3DRS_STENCILPASS = TD3DRenderStateType(55); { D3DSTENCILOP to do if both stencil and Z tests pass }
- {$EXTERNALSYM D3DRS_STENCILPASS}
- D3DRS_STENCILFUNC = TD3DRenderStateType(56); { D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true }
- {$EXTERNALSYM D3DRS_STENCILFUNC}
- D3DRS_STENCILREF = TD3DRenderStateType(57); { Reference value used in stencil test }
- {$EXTERNALSYM D3DRS_STENCILREF}
- D3DRS_STENCILMASK = TD3DRenderStateType(58); { Mask value used in stencil test }
- {$EXTERNALSYM D3DRS_STENCILMASK}
- D3DRS_STENCILWRITEMASK = TD3DRenderStateType(59); { Write mask applied to values written to stencil buffer }
- {$EXTERNALSYM D3DRS_STENCILWRITEMASK}
- D3DRS_TEXTUREFACTOR = TD3DRenderStateType(60); { D3DCOLOR used for multi-texture blend }
- {$EXTERNALSYM D3DRS_TEXTUREFACTOR}
- D3DRS_WRAP0 = TD3DRenderStateType(128); { wrap for 1st texture coord. set }
- {$EXTERNALSYM D3DRS_WRAP0}
- D3DRS_WRAP1 = TD3DRenderStateType(129); { wrap for 2nd texture coord. set }
- {$EXTERNALSYM D3DRS_WRAP1}
- D3DRS_WRAP2 = TD3DRenderStateType(130); { wrap for 3rd texture coord. set }
- {$EXTERNALSYM D3DRS_WRAP2}
- D3DRS_WRAP3 = TD3DRenderStateType(131); { wrap for 4th texture coord. set }
- {$EXTERNALSYM D3DRS_WRAP3}
- D3DRS_WRAP4 = TD3DRenderStateType(132); { wrap for 5th texture coord. set }
- {$EXTERNALSYM D3DRS_WRAP4}
- D3DRS_WRAP5 = TD3DRenderStateType(133); { wrap for 6th texture coord. set }
- {$EXTERNALSYM D3DRS_WRAP5}
- D3DRS_WRAP6 = TD3DRenderStateType(134); { wrap for 7th texture coord. set }
- {$EXTERNALSYM D3DRS_WRAP6}
- D3DRS_WRAP7 = TD3DRenderStateType(135); { wrap for 8th texture coord. set }
- {$EXTERNALSYM D3DRS_WRAP7}
- D3DRS_CLIPPING = TD3DRenderStateType(136);
- {$EXTERNALSYM D3DRS_CLIPPING}
- D3DRS_LIGHTING = TD3DRenderStateType(137);
- {$EXTERNALSYM D3DRS_LIGHTING}
- D3DRS_AMBIENT = TD3DRenderStateType(139);
- {$EXTERNALSYM D3DRS_AMBIENT}
- D3DRS_FOGVERTEXMODE = TD3DRenderStateType(140);
- {$EXTERNALSYM D3DRS_FOGVERTEXMODE}
- D3DRS_COLORVERTEX = TD3DRenderStateType(141);
- {$EXTERNALSYM D3DRS_COLORVERTEX}
- D3DRS_LOCALVIEWER = TD3DRenderStateType(142);
- {$EXTERNALSYM D3DRS_LOCALVIEWER}
- D3DRS_NORMALIZENORMALS = TD3DRenderStateType(143);
- {$EXTERNALSYM D3DRS_NORMALIZENORMALS}
- D3DRS_DIFFUSEMATERIALSOURCE = TD3DRenderStateType(145);
- {$EXTERNALSYM D3DRS_DIFFUSEMATERIALSOURCE}
- D3DRS_SPECULARMATERIALSOURCE = TD3DRenderStateType(146);
- {$EXTERNALSYM D3DRS_SPECULARMATERIALSOURCE}
- D3DRS_AMBIENTMATERIALSOURCE = TD3DRenderStateType(147);
- {$EXTERNALSYM D3DRS_AMBIENTMATERIALSOURCE}
- D3DRS_EMISSIVEMATERIALSOURCE = TD3DRenderStateType(148);
- {$EXTERNALSYM D3DRS_EMISSIVEMATERIALSOURCE}
- D3DRS_VERTEXBLEND = TD3DRenderStateType(151);
- {$EXTERNALSYM D3DRS_VERTEXBLEND}
- D3DRS_CLIPPLANEENABLE = TD3DRenderStateType(152);
- {$EXTERNALSYM D3DRS_CLIPPLANEENABLE}
- D3DRS_POINTSIZE = TD3DRenderStateType(154); { float point size }
- {$EXTERNALSYM D3DRS_POINTSIZE}
- D3DRS_POINTSIZE_MIN = TD3DRenderStateType(155); { float point size min threshold }
- {$EXTERNALSYM D3DRS_POINTSIZE_MIN}
- D3DRS_POINTSPRITEENABLE = TD3DRenderStateType(156); { BOOL point texture coord control }
- {$EXTERNALSYM D3DRS_POINTSPRITEENABLE}
- D3DRS_POINTSCALEENABLE = TD3DRenderStateType(157); { BOOL point size scale enable }
- {$EXTERNALSYM D3DRS_POINTSCALEENABLE}
- D3DRS_POINTSCALE_A = TD3DRenderStateType(158); { float point attenuation A value }
- {$EXTERNALSYM D3DRS_POINTSCALE_A}
- D3DRS_POINTSCALE_B = TD3DRenderStateType(159); { float point attenuation B value }
- {$EXTERNALSYM D3DRS_POINTSCALE_B}
- D3DRS_POINTSCALE_C = TD3DRenderStateType(160); { float point attenuation C value }
- {$EXTERNALSYM D3DRS_POINTSCALE_C}
- D3DRS_MULTISAMPLEANTIALIAS = TD3DRenderStateType(161); // BOOL - set to do FSAA with multisample buffer
- {$EXTERNALSYM D3DRS_MULTISAMPLEANTIALIAS}
- D3DRS_MULTISAMPLEMASK = TD3DRenderStateType(162); // DWORD - per-sample enable/disable
- {$EXTERNALSYM D3DRS_MULTISAMPLEMASK}
- D3DRS_PATCHEDGESTYLE = TD3DRenderStateType(163); // Sets whether patch edges will use float style tessellation
- {$EXTERNALSYM D3DRS_PATCHEDGESTYLE}
- D3DRS_DEBUGMONITORTOKEN = TD3DRenderStateType(165); // DEBUG ONLY - token to debug monitor
- {$EXTERNALSYM D3DRS_DEBUGMONITORTOKEN}
- D3DRS_POINTSIZE_MAX = TD3DRenderStateType(166); { float point size max threshold }
- {$EXTERNALSYM D3DRS_POINTSIZE_MAX}
- D3DRS_INDEXEDVERTEXBLENDENABLE = TD3DRenderStateType(167);
- {$EXTERNALSYM D3DRS_INDEXEDVERTEXBLENDENABLE}
- D3DRS_COLORWRITEENABLE = TD3DRenderStateType(168); // per-channel write enable
- {$EXTERNALSYM D3DRS_COLORWRITEENABLE}
- D3DRS_TWEENFACTOR = TD3DRenderStateType(170); // float tween factor
- {$EXTERNALSYM D3DRS_TWEENFACTOR}
- D3DRS_BLENDOP = TD3DRenderStateType(171); // D3DBLENDOP setting
- {$EXTERNALSYM D3DRS_BLENDOP}
- D3DRS_POSITIONDEGREE = TD3DRenderStateType(172); // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
- {$EXTERNALSYM D3DRS_POSITIONDEGREE}
- D3DRS_NORMALDEGREE = TD3DRenderStateType(173); // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
- {$EXTERNALSYM D3DRS_NORMALDEGREE}
- D3DRS_SCISSORTESTENABLE = TD3DRenderStateType(174);
- {$EXTERNALSYM D3DRS_SCISSORTESTENABLE}
- D3DRS_SLOPESCALEDEPTHBIAS = TD3DRenderStateType(175);
- {$EXTERNALSYM D3DRS_SLOPESCALEDEPTHBIAS}
- D3DRS_ANTIALIASEDLINEENABLE = TD3DRenderStateType(176);
- {$EXTERNALSYM D3DRS_ANTIALIASEDLINEENABLE}
- D3DRS_MINTESSELLATIONLEVEL = TD3DRenderStateType(178);
- {$EXTERNALSYM D3DRS_MINTESSELLATIONLEVEL}
- D3DRS_MAXTESSELLATIONLEVEL = TD3DRenderStateType(179);
- {$EXTERNALSYM D3DRS_MAXTESSELLATIONLEVEL}
- D3DRS_ADAPTIVETESS_X = TD3DRenderStateType(180);
- {$EXTERNALSYM D3DRS_ADAPTIVETESS_X}
- D3DRS_ADAPTIVETESS_Y = TD3DRenderStateType(181);
- {$EXTERNALSYM D3DRS_ADAPTIVETESS_Y}
- D3DRS_ADAPTIVETESS_Z = TD3DRenderStateType(182);
- {$EXTERNALSYM D3DRS_ADAPTIVETESS_Z}
- D3DRS_ADAPTIVETESS_W = TD3DRenderStateType(183);
- {$EXTERNALSYM D3DRS_ADAPTIVETESS_W}
- D3DRS_ENABLEADAPTIVETESSELLATION = TD3DRenderStateType(184);
- {$EXTERNALSYM D3DRS_ENABLEADAPTIVETESSELLATION}
- D3DRS_TWOSIDEDSTENCILMODE = TD3DRenderStateType(185); (* BOOL enable/disable 2 sided stenciling *)
- {$EXTERNALSYM D3DRS_TWOSIDEDSTENCILMODE}
- D3DRS_CCW_STENCILFAIL = TD3DRenderStateType(186); (* D3DSTENCILOP to do if ccw stencil test fails *)
- {$EXTERNALSYM D3DRS_CCW_STENCILFAIL}
- D3DRS_CCW_STENCILZFAIL = TD3DRenderStateType(187); (* D3DSTENCILOP to do if ccw stencil test passes and Z test fails *)
- {$EXTERNALSYM D3DRS_CCW_STENCILZFAIL}
- D3DRS_CCW_STENCILPASS = TD3DRenderStateType(188); (* D3DSTENCILOP to do if both ccw stencil and Z tests pass *)
- {$EXTERNALSYM D3DRS_CCW_STENCILPASS}
- D3DRS_CCW_STENCILFUNC = TD3DRenderStateType(189); (* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
- {$EXTERNALSYM D3DRS_CCW_STENCILFUNC}
- D3DRS_COLORWRITEENABLE1 = TD3DRenderStateType(190); (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
- {$EXTERNALSYM D3DRS_COLORWRITEENABLE1}
- D3DRS_COLORWRITEENABLE2 = TD3DRenderStateType(191); (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
- {$EXTERNALSYM D3DRS_COLORWRITEENABLE2}
- D3DRS_COLORWRITEENABLE3 = TD3DRenderStateType(192); (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
- {$EXTERNALSYM D3DRS_COLORWRITEENABLE3}
- D3DRS_BLENDFACTOR = TD3DRenderStateType(193); (* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR *)
- {$EXTERNALSYM D3DRS_BLENDFACTOR}
- D3DRS_SRGBWRITEENABLE = TD3DRenderStateType(194); (* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) *)
- {$EXTERNALSYM D3DRS_SRGBWRITEENABLE}
- D3DRS_DEPTHBIAS = TD3DRenderStateType(195);
- {$EXTERNALSYM D3DRS_DEPTHBIAS}
- D3DRS_WRAP8 = TD3DRenderStateType(198); (* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD *)
- {$EXTERNALSYM D3DRS_WRAP8}
- D3DRS_WRAP9 = TD3DRenderStateType(199);
- {$EXTERNALSYM D3DRS_WRAP9}
- D3DRS_WRAP10 = TD3DRenderStateType(200);
- {$EXTERNALSYM D3DRS_WRAP10}
- D3DRS_WRAP11 = TD3DRenderStateType(201);
- {$EXTERNALSYM D3DRS_WRAP11}
- D3DRS_WRAP12 = TD3DRenderStateType(202);
- {$EXTERNALSYM D3DRS_WRAP12}
- D3DRS_WRAP13 = TD3DRenderStateType(203);
- {$EXTERNALSYM D3DRS_WRAP13}
- D3DRS_WRAP14 = TD3DRenderStateType(204);
- {$EXTERNALSYM D3DRS_WRAP14}
- D3DRS_WRAP15 = TD3DRenderStateType(205);
- {$EXTERNALSYM D3DRS_WRAP15}
- D3DRS_SEPARATEALPHABLENDENABLE = TD3DRenderStateType(206); (* TRUE to enable a separate blending function for the alpha channel *)
- {$EXTERNALSYM D3DRS_SEPARATEALPHABLENDENABLE}
- D3DRS_SRCBLENDALPHA = TD3DRenderStateType(207); (* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
- {$EXTERNALSYM D3DRS_SRCBLENDALPHA}
- D3DRS_DESTBLENDALPHA = TD3DRenderStateType(208); (* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
- {$EXTERNALSYM D3DRS_DESTBLENDALPHA}
- D3DRS_BLENDOPALPHA = TD3DRenderStateType(209); (* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
- {$EXTERNALSYM D3DRS_BLENDOPALPHA}
- D3DRS_FORCE_DWORD = TD3DRenderStateType($7fffffff); { force 32-bit size enum }
- {$EXTERNALSYM D3DRS_FORCE_DWORD}
- {$ELSE}
- type
- _D3DRENDERSTATETYPE = (
- D3DRS_ZENABLE = 7, (* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) *)
- D3DRS_FILLMODE = 8, (* D3DFILLMODE *)
- D3DRS_SHADEMODE = 9, (* D3DSHADEMODE *)
- D3DRS_ZWRITEENABLE = 14, (* TRUE to enable z writes *)
- D3DRS_ALPHATESTENABLE = 15, (* TRUE to enable alpha tests *)
- D3DRS_LASTPIXEL = 16, (* TRUE for last-pixel on lines *)
- D3DRS_SRCBLEND = 19, (* D3DBLEND *)
- D3DRS_DESTBLEND = 20, (* D3DBLEND *)
- D3DRS_CULLMODE = 22, (* D3DCULL *)
- D3DRS_ZFUNC = 23, (* D3DCMPFUNC *)
- D3DRS_ALPHAREF = 24, (* D3DFIXED *)
- D3DRS_ALPHAFUNC = 25, (* D3DCMPFUNC *)
- D3DRS_DITHERENABLE = 26, (* TRUE to enable dithering *)
- D3DRS_ALPHABLENDENABLE = 27, (* TRUE to enable alpha blending *)
- D3DRS_FOGENABLE = 28, (* TRUE to enable fog blending *)
- D3DRS_SPECULARENABLE = 29, (* TRUE to enable specular *)
- D3DRS_FOGCOLOR = 34, (* D3DCOLOR *)
- D3DRS_FOGTABLEMODE = 35, (* D3DFOGMODE *)
- D3DRS_FOGSTART = 36, (* Fog start (for both vertex and pixel fog) *)
- D3DRS_FOGEND = 37, (* Fog end *)
- D3DRS_FOGDENSITY = 38, (* Fog density *)
- D3DRS_RANGEFOGENABLE = 48, (* Enables range-based fog *)
- D3DRS_STENCILENABLE = 52, (* BOOL enable/disable stenciling *)
- D3DRS_STENCILFAIL = 53, (* D3DSTENCILOP to do if stencil test fails *)
- D3DRS_STENCILZFAIL = 54, (* D3DSTENCILOP to do if stencil test passes and Z test fails *)
- D3DRS_STENCILPASS = 55, (* D3DSTENCILOP to do if both stencil and Z tests pass *)
- D3DRS_STENCILFUNC = 56, (* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
- D3DRS_STENCILREF = 57, (* Reference value used in stencil test *)
- D3DRS_STENCILMASK = 58, (* Mask value used in stencil test *)
- D3DRS_STENCILWRITEMASK = 59, (* Write mask applied to values written to stencil buffer *)
- D3DRS_TEXTUREFACTOR = 60, (* D3DCOLOR used for multi-texture blend *)
- D3DRS_WRAP0 = 128, (* wrap for 1st texture coord. set *)
- D3DRS_WRAP1 = 129, (* wrap for 2nd texture coord. set *)
- D3DRS_WRAP2 = 130, (* wrap for 3rd texture coord. set *)
- D3DRS_WRAP3 = 131, (* wrap for 4th texture coord. set *)
- D3DRS_WRAP4 = 132, (* wrap for 5th texture coord. set *)
- D3DRS_WRAP5 = 133, (* wrap for 6th texture coord. set *)
- D3DRS_WRAP6 = 134, (* wrap for 7th texture coord. set *)
- D3DRS_WRAP7 = 135, (* wrap for 8th texture coord. set *)
- D3DRS_CLIPPING = 136,
- D3DRS_LIGHTING = 137,
- D3DRS_AMBIENT = 139,
- D3DRS_FOGVERTEXMODE = 140,
- D3DRS_COLORVERTEX = 141,
- D3DRS_LOCALVIEWER = 142,
- D3DRS_NORMALIZENORMALS = 143,
- D3DRS_DIFFUSEMATERIALSOURCE = 145,
- D3DRS_SPECULARMATERIALSOURCE = 146,
- D3DRS_AMBIENTMATERIALSOURCE = 147,
- D3DRS_EMISSIVEMATERIALSOURCE = 148,
- D3DRS_VERTEXBLEND = 151,
- D3DRS_CLIPPLANEENABLE = 152,
- D3DRS_POINTSIZE = 154, (* float point size *)
- D3DRS_POINTSIZE_MIN = 155, (* float point size min threshold *)
- D3DRS_POINTSPRITEENABLE = 156, (* BOOL point texture coord control *)
- D3DRS_POINTSCALEENABLE = 157, (* BOOL point size scale enable *)
- D3DRS_POINTSCALE_A = 158, (* float point attenuation A value *)
- D3DRS_POINTSCALE_B = 159, (* float point attenuation B value *)
- D3DRS_POINTSCALE_C = 160, (* float point attenuation C value *)
- D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer
- D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable
- D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation
- D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor
- D3DRS_POINTSIZE_MAX = 166, (* float point size max threshold *)
- D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
- D3DRS_COLORWRITEENABLE = 168, // per-channel write enable
- D3DRS_TWEENFACTOR = 170, // float tween factor
- D3DRS_BLENDOP = 171, // D3DBLENDOP setting
- D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
- D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
- D3DRS_SCISSORTESTENABLE = 174,
- D3DRS_SLOPESCALEDEPTHBIAS = 175,
- D3DRS_ANTIALIASEDLINEENABLE = 176,
- D3DRS_MINTESSELLATIONLEVEL = 178,
- D3DRS_MAXTESSELLATIONLEVEL = 179,
- D3DRS_ADAPTIVETESS_X = 180,
- D3DRS_ADAPTIVETESS_Y = 181,
- D3DRS_ADAPTIVETESS_Z = 182,
- D3DRS_ADAPTIVETESS_W = 183,
- D3DRS_ENABLEADAPTIVETESSELLATION = 184,
- D3DRS_TWOSIDEDSTENCILMODE = 185, (* BOOL enable/disable 2 sided stenciling *)
- D3DRS_CCW_STENCILFAIL = 186, (* D3DSTENCILOP to do if ccw stencil test fails *)
- D3DRS_CCW_STENCILZFAIL = 187, (* D3DSTENCILOP to do if ccw stencil test passes and Z test fails *)
- D3DRS_CCW_STENCILPASS = 188, (* D3DSTENCILOP to do if both ccw stencil and Z tests pass *)
- D3DRS_CCW_STENCILFUNC = 189, (* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
- D3DRS_COLORWRITEENABLE1 = 190, (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
- D3DRS_COLORWRITEENABLE2 = 191, (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
- D3DRS_COLORWRITEENABLE3 = 192, (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
- D3DRS_BLENDFACTOR = 193, (* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR *)
- D3DRS_SRGBWRITEENABLE = 194, (* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) *)
- D3DRS_DEPTHBIAS = 195,
- D3DRS_WRAP8 = 198, (* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD *)
- D3DRS_WRAP9 = 199,
- D3DRS_WRAP10 = 200,
- D3DRS_WRAP11 = 201,
- D3DRS_WRAP12 = 202,
- D3DRS_WRAP13 = 203,
- D3DRS_WRAP14 = 204,
- D3DRS_WRAP15 = 205,
- D3DRS_SEPARATEALPHABLENDENABLE = 206, (* TRUE to enable a separate blending function for the alpha channel *)
- D3DRS_SRCBLENDALPHA = 207, (* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
- D3DRS_DESTBLENDALPHA = 208, (* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
- D3DRS_BLENDOPALPHA = 209 (* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
- );
- {$EXTERNALSYM _D3DRENDERSTATETYPE}
- D3DRENDERSTATETYPE = _D3DRENDERSTATETYPE;
- {$EXTERNALSYM D3DRENDERSTATETYPE}
- TD3DRenderStateType = _D3DRENDERSTATETYPE;
- {$ENDIF}
- const
- // Maximum number of simultaneous render targets D3D supports
- D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4;
- {$EXTERNALSYM D3D_MAX_SIMULTANEOUS_RENDERTARGETS}
- type
- // Values for material source
- _D3DMATERIALCOLORSOURCE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DMATERIALCOLORSOURCE}
- D3DMATERIALCOLORSOURCE = _D3DMATERIALCOLORSOURCE;
- {$EXTERNALSYM D3DMATERIALCOLORSOURCE}
- TD3DMaterialSource = _D3DMATERIALCOLORSOURCE;
- const
- D3DMCS_MATERIAL = TD3DMaterialSource(0); // Color from material is used
- {$EXTERNALSYM D3DMCS_MATERIAL}
- D3DMCS_COLOR1 = TD3DMaterialSource(1); // Diffuse vertex color is used
- {$EXTERNALSYM D3DMCS_COLOR1}
- D3DMCS_COLOR2 = TD3DMaterialSource(2); // Specular vertex color is used
- {$EXTERNALSYM D3DMCS_COLOR2}
- D3DMCS_FORCE_DWORD = TD3DMaterialSource($7fffffff); // force 32-bit size enum
- {$EXTERNALSYM D3DMCS_FORCE_DWORD}
- // Bias to apply to the texture coordinate set to apply a wrap to.
- D3DRENDERSTATE_WRAPBIAS = DWORD(128);
- {$EXTERNALSYM D3DRENDERSTATE_WRAPBIAS}
- { Flags to construct the WRAP render states }
- D3DWRAP_U = $00000001;
- {$EXTERNALSYM D3DWRAP_U}
- D3DWRAP_V = $00000002;
- {$EXTERNALSYM D3DWRAP_V}
- D3DWRAP_W = $00000004;
- {$EXTERNALSYM D3DWRAP_W}
- { Flags to construct the WRAP render states for 1D thru 4D texture coordinates }
- D3DWRAPCOORD_0 = $00000001; // same as D3DWRAP_U
- {$EXTERNALSYM D3DWRAPCOORD_0}
- D3DWRAPCOORD_1 = $00000002; // same as D3DWRAP_V
- {$EXTERNALSYM D3DWRAPCOORD_1}
- D3DWRAPCOORD_2 = $00000004; // same as D3DWRAP_W
- {$EXTERNALSYM D3DWRAPCOORD_2}
- D3DWRAPCOORD_3 = $00000008;
- {$EXTERNALSYM D3DWRAPCOORD_3}
- { Flags to construct D3DRS_COLORWRITEENABLE }
- D3DCOLORWRITEENABLE_RED = (1 shl 0);
- {$EXTERNALSYM D3DCOLORWRITEENABLE_RED}
- D3DCOLORWRITEENABLE_GREEN = (1 shl 1);
- {$EXTERNALSYM D3DCOLORWRITEENABLE_GREEN}
- D3DCOLORWRITEENABLE_BLUE = (1 shl 2);
- {$EXTERNALSYM D3DCOLORWRITEENABLE_BLUE}
- D3DCOLORWRITEENABLE_ALPHA = (1 shl 3);
- {$EXTERNALSYM D3DCOLORWRITEENABLE_ALPHA}
- (*
- * State enumerants for per-stage processing of fixed function pixel processing
- * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
- *)
- {$IFNDEF COMPILER6_UP}
- type
- _D3DTEXTURESTAGESTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DTEXTURESTAGESTATETYPE}
- D3DTEXTURESTAGESTATETYPE = _D3DTEXTURESTAGESTATETYPE;
- {$EXTERNALSYM D3DTEXTURESTAGESTATETYPE}
- TD3DTextureStageStateType = _D3DTEXTURESTAGESTATETYPE;
- const
- D3DTSS_COLOROP = TD3DTextureStageStateType( 1); { D3DTEXTUREOP - per-stage blending controls for color channels }
- {$EXTERNALSYM D3DTSS_COLOROP}
- D3DTSS_COLORARG1 = TD3DTextureStageStateType( 2); { D3DTA_* (texture arg) }
- {$EXTERNALSYM D3DTSS_COLORARG1}
- D3DTSS_COLORARG2 = TD3DTextureStageStateType( 3); { D3DTA_* (texture arg) }
- {$EXTERNALSYM D3DTSS_COLORARG2}
- D3DTSS_ALPHAOP = TD3DTextureStageStateType( 4); { D3DTEXTUREOP - per-stage blending controls for alpha channel }
- {$EXTERNALSYM D3DTSS_ALPHAOP}
- D3DTSS_ALPHAARG1 = TD3DTextureStageStateType( 5); { D3DTA_* (texture arg) }
- {$EXTERNALSYM D3DTSS_ALPHAARG1}
- D3DTSS_ALPHAARG2 = TD3DTextureStageStateType( 6); { D3DTA_* (texture arg) }
- {$EXTERNALSYM D3DTSS_ALPHAARG2}
- D3DTSS_BUMPENVMAT00 = TD3DTextureStageStateType( 7); { float (bump mapping matrix) }
- {$EXTERNALSYM D3DTSS_BUMPENVMAT00}
- D3DTSS_BUMPENVMAT01 = TD3DTextureStageStateType( 8); { float (bump mapping matrix) }
- {$EXTERNALSYM D3DTSS_BUMPENVMAT01}
- D3DTSS_BUMPENVMAT10 = TD3DTextureStageStateType( 9); { float (bump mapping matrix) }
- {$EXTERNALSYM D3DTSS_BUMPENVMAT10}
- D3DTSS_BUMPENVMAT11 = TD3DTextureStageStateType(10); { float (bump mapping matrix) }
- {$EXTERNALSYM D3DTSS_BUMPENVMAT11}
- D3DTSS_TEXCOORDINDEX = TD3DTextureStageStateType(11); { identifies which set of texture coordinates index this texture }
- {$EXTERNALSYM D3DTSS_TEXCOORDINDEX}
- D3DTSS_BUMPENVLSCALE = TD3DTextureStageStateType(22); { float scale for bump map luminance }
- {$EXTERNALSYM D3DTSS_BUMPENVLSCALE}
- D3DTSS_BUMPENVLOFFSET = TD3DTextureStageStateType(23); { float offset for bump map luminance }
- {$EXTERNALSYM D3DTSS_BUMPENVLOFFSET}
- D3DTSS_TEXTURETRANSFORMFLAGS = TD3DTextureStageStateType(24); { D3DTEXTURETRANSFORMFLAGS controls texture transform }
- {$EXTERNALSYM D3DTSS_TEXTURETRANSFORMFLAGS}
- D3DTSS_COLORARG0 = TD3DTextureStageStateType(26); { D3DTA_* third arg for triadic ops }
- {$EXTERNALSYM D3DTSS_COLORARG0}
- D3DTSS_ALPHAARG0 = TD3DTextureStageStateType(27); { D3DTA_* third arg for triadic ops }
- {$EXTERNALSYM D3DTSS_ALPHAARG0}
- D3DTSS_RESULTARG = TD3DTextureStageStateType(28); { D3DTA_* arg for result (CURRENT or TEMP) }
- {$EXTERNALSYM D3DTSS_RESULTARG}
- D3DTSS_CONSTANT = TD3DTextureStageStateType(32); { Per-stage constant D3DTA_CONSTANT }
- {$EXTERNALSYM D3DTSS_CONSTANT}
- D3DTSS_FORCE_DWORD = TD3DTextureStageStateType($7fffffff); { force 32-bit size enum }
- {$EXTERNALSYM D3DTSS_FORCE_DWORD}
- {$ELSE}
- type
- _D3DTEXTURESTAGESTATETYPE = (
- D3DTSS_COLOROP = 1, { D3DTEXTUREOP - per-stage blending controls for color channels }
- D3DTSS_COLORARG1 = 2, { D3DTA_* (texture arg) }
- D3DTSS_COLORARG2 = 3, { D3DTA_* (texture arg) }
- D3DTSS_ALPHAOP = 4, { D3DTEXTUREOP - per-stage blending controls for alpha channel }
- D3DTSS_ALPHAARG1 = 5, { D3DTA_* (texture arg) }
- D3DTSS_ALPHAARG2 = 6, { D3DTA_* (texture arg) }
- D3DTSS_BUMPENVMAT00 = 7, { float (bump mapping matrix) }
- D3DTSS_BUMPENVMAT01 = 8, { float (bump mapping matrix) }
- D3DTSS_BUMPENVMAT10 = 9, { float (bump mapping matrix) }
- D3DTSS_BUMPENVMAT11 = 10, { float (bump mapping matrix) }
- D3DTSS_TEXCOORDINDEX = 11, { identifies which set of texture coordinates index this texture }
- D3DTSS_BUMPENVLSCALE = 22, { float scale for bump map luminance }
- D3DTSS_BUMPENVLOFFSET = 23, { float offset for bump map luminance }
- D3DTSS_TEXTURETRANSFORMFLAGS = 24, { D3DTEXTURETRANSFORMFLAGS controls texture transform }
- D3DTSS_COLORARG0 = 26, { D3DTA_* third arg for triadic ops }
- D3DTSS_ALPHAARG0 = 27, { D3DTA_* third arg for triadic ops }
- D3DTSS_RESULTARG = 28, { D3DTA_* arg for result (CURRENT or TEMP) }
- D3DTSS_CONSTANT = 32 { Per-stage constant D3DTA_CONSTANT }
- );
- {$EXTERNALSYM _D3DTEXTURESTAGESTATETYPE}
- D3DTEXTURESTAGESTATETYPE = _D3DTEXTURESTAGESTATETYPE;
- {$EXTERNALSYM D3DTEXTURESTAGESTATETYPE}
- TD3DTextureStageStateType = _D3DTEXTURESTAGESTATETYPE;
- {$ENDIF}
- type
- (*
- * State enumerants for per-sampler texture processing.
- *)
- _D3DSAMPLERSTATETYPE = (
- {$IFNDEF COMPILER6_UP}
- D3DSAMP_invalid_0 {= 0},
- D3DSAMP_ADDRESSU {= 1}, { D3DTEXTUREADDRESS for U coordinate }
- D3DSAMP_ADDRESSV {= 2}, { D3DTEXTUREADDRESS for V coordinate }
- D3DSAMP_ADDRESSW {= 3}, { D3DTEXTUREADDRESS for W coordinate }
- D3DSAMP_BORDERCOLOR {= 4}, { D3DCOLOR }
- D3DSAMP_MAGFILTER {= 5}, { D3DTEXTUREFILTER filter to use for magnification }
- D3DSAMP_MINFILTER {= 6}, { D3DTEXTUREFILTER filter to use for minification }
- D3DSAMP_MIPFILTER {= 7}, { D3DTEXTUREFILTER filter to use between mipmaps during minification }
- D3DSAMP_MIPMAPLODBIAS {= 8}, { float Mipmap LOD bias }
- D3DSAMP_MAXMIPLEVEL {= 9}, { DWORD 0..(n-1) LOD index of largest map to use (0 == largest) }
- D3DSAMP_MAXANISOTROPY {= 10}, { DWORD maximum anisotropy }
- D3DSAMP_SRGBTEXTURE {= 11}, { Default = 0 (which means Gamma 1.0,
- no correction required.) else correct for
- Gamma = 2.2 }
- D3DSAMP_ELEMENTINDEX {= 12}, { When multi-element texture is assigned to sampler, this
- indicates which element index to use. Default = 0. }
- D3DSAMP_DMAPOFFSET {= 13} { Offset in vertices in the pre-sampled displacement map.
- Only valid for D3DDMAPSAMPLER sampler }
- {$ELSE}
- D3DSAMP_ADDRESSU = 1, { D3DTEXTUREADDRESS for U coordinate }
- D3DSAMP_ADDRESSV = 2, { D3DTEXTUREADDRESS for V coordinate }
- D3DSAMP_ADDRESSW = 3, { D3DTEXTUREADDRESS for W coordinate }
- D3DSAMP_BORDERCOLOR = 4, { D3DCOLOR }
- D3DSAMP_MAGFILTER = 5, { D3DTEXTUREFILTER filter to use for magnification }
- D3DSAMP_MINFILTER = 6, { D3DTEXTUREFILTER filter to use for minification }
- D3DSAMP_MIPFILTER = 7, { D3DTEXTUREFILTER filter to use between mipmaps during minification }
- D3DSAMP_MIPMAPLODBIAS = 8, { float Mipmap LOD bias }
- D3DSAMP_MAXMIPLEVEL = 9, { DWORD 0..(n-1) LOD index of largest map to use (0 == largest) }
- D3DSAMP_MAXANISOTROPY = 10, { DWORD maximum anisotropy }
- D3DSAMP_SRGBTEXTURE = 11, { Default = 0 (which means Gamma 1.0,
- no correction required.) else correct for
- Gamma = 2.2 }
- D3DSAMP_ELEMENTINDEX = 12, { When multi-element texture is assigned to sampler, this
- indicates which element index to use. Default = 0. }
- D3DSAMP_DMAPOFFSET = 13 { Offset in vertices in the pre-sampled displacement map.
- Only valid for D3DDMAPSAMPLER sampler }
- {$ENDIF}
- );
- {$EXTERNALSYM _D3DSAMPLERSTATETYPE}
- D3DSAMPLERSTATETYPE = _D3DSAMPLERSTATETYPE;
- {$EXTERNALSYM D3DSAMPLERSTATETYPE}
- TD3DSamplerStateType = _D3DSAMPLERSTATETYPE;
- const
- { Special sampler which is used in the tesselator }
- D3DDMAPSAMPLER = 256;
- {$EXTERNALSYM D3DDMAPSAMPLER}
- // Samplers used in vertex shaders
- D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1);
- {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER0}
- D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2);
- {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER1}
- D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3);
- {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER2}
- D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4);
- {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER3}
- // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
- // and normal in the camera space) should be taken as texture coordinates
- // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
- //
- D3DTSS_TCI_PASSTHRU = $00000000;
- {$EXTERNALSYM D3DTSS_TCI_PASSTHRU}
- D3DTSS_TCI_CAMERASPACENORMAL = $00010000;
- {$EXTERNALSYM D3DTSS_TCI_CAMERASPACENORMAL}
- D3DTSS_TCI_CAMERASPACEPOSITION = $00020000;
- {$EXTERNALSYM D3DTSS_TCI_CAMERASPACEPOSITION}
- D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = $00030000;
- {$EXTERNALSYM D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR}
- D3DTSS_TCI_SPHEREMAP = $00040000;
- {$EXTERNALSYM D3DTSS_TCI_SPHEREMAP}
- (*
- * Enumerations for COLOROP and ALPHAOP texture blending operations set in
- * texture processing stage controls in D3DTSS.
- *)
- type
- _D3DTEXTUREOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DTEXTUREOP}
- D3DTEXTUREOP = _D3DTEXTUREOP;
- {$EXTERNALSYM D3DTEXTUREOP}
- TD3DTextureOp = _D3DTEXTUREOP;
- const
- // Control
- D3DTOP_DISABLE = 1; // disables stage
- {$EXTERNALSYM D3DTOP_DISABLE}
- D3DTOP_SELECTARG1 = 2; // the default
- {$EXTERNALSYM D3DTOP_SELECTARG1}
- D3DTOP_SELECTARG2 = 3;
- {$EXTERNALSYM D3DTOP_SELECTARG2}
- // Modulate
- D3DTOP_MODULATE = 4; // multiply args together
- {$EXTERNALSYM D3DTOP_MODULATE}
- D3DTOP_MODULATE2X = 5; // multiply and 1 bit
- {$EXTERNALSYM D3DTOP_MODULATE2X}
- D3DTOP_MODULATE4X = 6; // multiply and 2 bits
- {$EXTERNALSYM D3DTOP_MODULATE4X}
- // Add
- D3DTOP_ADD = 7; // add arguments together
- {$EXTERNALSYM D3DTOP_ADD}
- D3DTOP_ADDSIGNED = 8; // add with -0.5 bias
- {$EXTERNALSYM D3DTOP_ADDSIGNED}
- D3DTOP_ADDSIGNED2X = 9; // as above but left 1 bit
- {$EXTERNALSYM D3DTOP_ADDSIGNED2X}
- D3DTOP_SUBTRACT = 10; // Arg1 - Arg2, with no saturation
- {$EXTERNALSYM D3DTOP_SUBTRACT}
- D3DTOP_ADDSMOOTH = 11; // add 2 args, subtract product
- // Arg1 + Arg2 - Arg1*Arg2
- // = Arg1 + (1-Arg1)*Arg2
- {$EXTERNALSYM D3DTOP_ADDSMOOTH}
- // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
- D3DTOP_BLENDDIFFUSEALPHA = 12; // iterated alpha
- {$EXTERNALSYM D3DTOP_BLENDDIFFUSEALPHA}
- D3DTOP_BLENDTEXTUREALPHA = 13; // texture alpha
- {$EXTERNALSYM D3DTOP_BLENDTEXTUREALPHA}
- D3DTOP_BLENDFACTORALPHA = 14; // alpha from D3DRS_TEXTUREFACTOR
- {$EXTERNALSYM D3DTOP_BLENDFACTORALPHA}
- // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
- D3DTOP_BLENDTEXTUREALPHAPM = 15; // texture alpha
- {$EXTERNALSYM D3DTOP_BLENDTEXTUREALPHAPM}
- D3DTOP_BLENDCURRENTALPHA = 16; // by alpha of current color
- {$EXTERNALSYM D3DTOP_BLENDCURRENTALPHA}
- // Specular mapping
- D3DTOP_PREMODULATE = 17; // modulate with next texture before use
- {$EXTERNALSYM D3DTOP_PREMODULATE}
- D3DTOP_MODULATEALPHA_ADDCOLOR = 18; // Arg1.RGB + Arg1.A*Arg2.RGB
- // COLOROP only
- {$EXTERNALSYM D3DTOP_MODULATEALPHA_ADDCOLOR}
- D3DTOP_MODULATECOLOR_ADDALPHA = 19; // Arg1.RGB*Arg2.RGB + Arg1.A
- // COLOROP only
- {$EXTERNALSYM D3DTOP_MODULATECOLOR_ADDALPHA}
- D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20; // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
- // COLOROP only
- {$EXTERNALSYM D3DTOP_MODULATEINVALPHA_ADDCOLOR}
- D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21; // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
- // COLOROP only
- {$EXTERNALSYM D3DTOP_MODULATEINVCOLOR_ADDALPHA}
- // Bump mapping
- D3DTOP_BUMPENVMAP = 22; // per pixel env map perturbation
- {$EXTERNALSYM D3DTOP_BUMPENVMAP}
- D3DTOP_BUMPENVMAPLUMINANCE = 23; // with luminance channel
- {$EXTERNALSYM D3DTOP_BUMPENVMAPLUMINANCE}
- // This can do either diffuse or specular bump mapping with correct input.
- // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
- // where each component has been scaled and offset to make it signed.
- // The result is replicated into all four (including alpha) channels.
- // This is a valid COLOROP only.
- D3DTOP_DOTPRODUCT3 = 24;
- {$EXTERNALSYM D3DTOP_DOTPRODUCT3}
- // Triadic ops
- D3DTOP_MULTIPLYADD = 25; // Arg0 + Arg1*Arg2
- {$EXTERNALSYM D3DTOP_MULTIPLYADD}
- D3DTOP_LERP = 26; // (Arg0)*Arg1 + (1-Arg0)*Arg2
- {$EXTERNALSYM D3DTOP_LERP}
- (*
- * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
- * operations set in texture processing stage controls in D3DRENDERSTATE.
- *)
- const
- D3DTA_SELECTMASK = $0000000f; // mask for arg selector
- {$EXTERNALSYM D3DTA_SELECTMASK}
- D3DTA_DIFFUSE = $00000000; // select diffuse color (read only)
- {$EXTERNALSYM D3DTA_DIFFUSE}
- D3DTA_CURRENT = $00000001; // select stage destination register (read/write)
- {$EXTERNALSYM D3DTA_CURRENT}
- D3DTA_TEXTURE = $00000002; // select texture color (read only)
- {$EXTERNALSYM D3DTA_TEXTURE}
- D3DTA_TFACTOR = $00000003; // select D3DRS_TEXTUREFACTOR (read only)
- {$EXTERNALSYM D3DTA_TFACTOR}
- D3DTA_SPECULAR = $00000004; // select specular color (read only)
- {$EXTERNALSYM D3DTA_SPECULAR}
- D3DTA_TEMP = $00000005; // select temporary register color (read/write)
- {$EXTERNALSYM D3DTA_TEMP}
- D3DTA_CONSTANT = $00000006; // select texture stage constant
- {$EXTERNALSYM D3DTA_CONSTANT}
- D3DTA_COMPLEMENT = $00000010; // take 1.0 - x (read modifier)
- {$EXTERNALSYM D3DTA_COMPLEMENT}
- D3DTA_ALPHAREPLICATE = $00000020; // replicate alpha to color components (read modifier)
- {$EXTERNALSYM D3DTA_ALPHAREPLICATE}
- type
- //
- // Values for D3DSAMP_***FILTER texture stage states
- //
- _D3DTEXTUREFILTERTYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DTEXTUREFILTERTYPE}
- D3DTEXTUREFILTERTYPE = _D3DTEXTUREFILTERTYPE;
- {$EXTERNALSYM D3DTEXTUREFILTERTYPE}
- TD3DTextureFilterType = _D3DTEXTUREFILTERTYPE;
- const
- D3DTEXF_NONE = 0; // filtering disabled (valid for mip filter only)
- {$EXTERNALSYM D3DTEXF_NONE}
- D3DTEXF_POINT = 1; // nearest
- {$EXTERNALSYM D3DTEXF_POINT}
- D3DTEXF_LINEAR = 2; // linear interpolation
- {$EXTERNALSYM D3DTEXF_LINEAR}
- D3DTEXF_ANISOTROPIC = 3; // anisotropic
- {$EXTERNALSYM D3DTEXF_ANISOTROPIC}
- D3DTEXF_PYRAMIDALQUAD = 6; // 4-sample tent
- {$EXTERNALSYM D3DTEXF_PYRAMIDALQUAD}
- D3DTEXF_GAUSSIANQUAD = 7; // 4-sample gaussian
- {$EXTERNALSYM D3DTEXF_GAUSSIANQUAD}
- const
- { Bits for Flags in ProcessVertices call }
- D3DPV_DONOTCOPYDATA = (1 shl 0);
- {$EXTERNALSYM D3DPV_DONOTCOPYDATA}
- //-------------------------------------------------------------------
- // Flexible vertex format bits
- //
- D3DFVF_RESERVED0 = $001;
- {$EXTERNALSYM D3DFVF_RESERVED0}
- D3DFVF_POSITION_MASK = $400E;
- {$EXTERNALSYM D3DFVF_POSITION_MASK}
- D3DFVF_XYZ = $002;
- {$EXTERNALSYM D3DFVF_XYZ}
- D3DFVF_XYZRHW = $004;
- {$EXTERNALSYM D3DFVF_XYZRHW}
- D3DFVF_XYZB1 = $006;
- {$EXTERNALSYM D3DFVF_XYZB1}
- D3DFVF_XYZB2 = $008;
- {$EXTERNALSYM D3DFVF_XYZB2}
- D3DFVF_XYZB3 = $00a;
- {$EXTERNALSYM D3DFVF_XYZB3}
- D3DFVF_XYZB4 = $00c;
- {$EXTERNALSYM D3DFVF_XYZB4}
- D3DFVF_XYZB5 = $00e;
- {$EXTERNALSYM D3DFVF_XYZB5}
- D3DFVF_XYZW = $4002;
- {$EXTERNALSYM D3DFVF_XYZW}
- D3DFVF_NORMAL = $010;
- {$EXTERNALSYM D3DFVF_NORMAL}
- D3DFVF_PSIZE = $020;
- {$EXTERNALSYM D3DFVF_PSIZE}
- D3DFVF_DIFFUSE = $040;
- {$EXTERNALSYM D3DFVF_DIFFUSE}
- D3DFVF_SPECULAR = $080;
- {$EXTERNALSYM D3DFVF_SPECULAR}
- D3DFVF_TEXCOUNT_MASK = $f00;
- {$EXTERNALSYM D3DFVF_TEXCOUNT_MASK}
- D3DFVF_TEXCOUNT_SHIFT = 8;
- {$EXTERNALSYM D3DFVF_TEXCOUNT_SHIFT}
- D3DFVF_TEX0 = $000;
- {$EXTERNALSYM D3DFVF_TEX0}
- D3DFVF_TEX1 = $100;
- {$EXTERNALSYM D3DFVF_TEX1}
- D3DFVF_TEX2 = $200;
- {$EXTERNALSYM D3DFVF_TEX2}
- D3DFVF_TEX3 = $300;
- {$EXTERNALSYM D3DFVF_TEX3}
- D3DFVF_TEX4 = $400;
- {$EXTERNALSYM D3DFVF_TEX4}
- D3DFVF_TEX5 = $500;
- {$EXTERNALSYM D3DFVF_TEX5}
- D3DFVF_TEX6 = $600;
- {$EXTERNALSYM D3DFVF_TEX6}
- D3DFVF_TEX7 = $700;
- {$EXTERNALSYM D3DFVF_TEX7}
- D3DFVF_TEX8 = $800;
- {$EXTERNALSYM D3DFVF_TEX8}
- D3DFVF_LASTBETA_UBYTE4 = $1000;
- {$EXTERNALSYM D3DFVF_LASTBETA_UBYTE4}
- D3DFVF_LASTBETA_D3DCOLOR = $8000;
- {$EXTERNALSYM D3DFVF_LASTBETA_D3DCOLOR}
- D3DFVF_RESERVED2 = $6000; // 2 reserved bits
- {$EXTERNALSYM D3DFVF_RESERVED2}
- //---------------------------------------------------------------------
- // Vertex Shaders
- //
- // Vertex shader declaration
- // Forces TD3DDeclUsage, TD3DDeclMethod, TD3DDeclType be 1 byte enums
- {$MINENUMSIZE 1}
- type
- // Vertex element semantics
- //
- _D3DDECLUSAGE = (
- D3DDECLUSAGE_POSITION, // = 0
- D3DDECLUSAGE_BLENDWEIGHT, // 1
- D3DDECLUSAGE_BLENDINDICES, // 2
- D3DDECLUSAGE_NORMAL, // 3
- D3DDECLUSAGE_PSIZE, // 4
- D3DDECLUSAGE_TEXCOORD, // 5
- D3DDECLUSAGE_TANGENT, // 6
- D3DDECLUSAGE_BINORMAL, // 7
- D3DDECLUSAGE_TESSFACTOR, // 8
- D3DDECLUSAGE_POSITIONT, // 9
- D3DDECLUSAGE_COLOR, // 10
- D3DDECLUSAGE_FOG, // 11
- D3DDECLUSAGE_DEPTH, // 12
- D3DDECLUSAGE_SAMPLE // 13
- );
- {$EXTERNALSYM _D3DDECLUSAGE}
- D3DDECLUSAGE = _D3DDECLUSAGE;
- {$EXTERNALSYM D3DDECLUSAGE}
- TD3DDeclUsage = _D3DDECLUSAGE;
- const
- MAXD3DDECLUSAGE = DWORD(D3DDECLUSAGE_SAMPLE);
- {$EXTERNALSYM MAXD3DDECLUSAGE}
- MAXD3DDECLUSAGEINDEX = 15;
- {$EXTERNALSYM MAXD3DDECLUSAGEINDEX}
- MAXD3DDECLLENGTH = 64; // does not include "end" marker vertex element
- {$EXTERNALSYM MAXD3DDECLLENGTH}
- type
- _D3DDECLMETHOD = (
- D3DDECLMETHOD_DEFAULT, // = 0,
- D3DDECLMETHOD_PARTIALU,
- D3DDECLMETHOD_PARTIALV,
- D3DDECLMETHOD_CROSSUV, // Normal
- D3DDECLMETHOD_UV,
- D3DDECLMETHOD_LOOKUP, // Lookup a displacement map
- D3DDECLMETHOD_LOOKUPPRESAMPLED // Lookup a pre-sampled displacement map
- );
- {$EXTERNALSYM _D3DDECLMETHOD}
- D3DDECLMETHOD = _D3DDECLMETHOD;
- {$EXTERNALSYM D3DDECLMETHOD}
- TD3DDeclMethod = _D3DDECLMETHOD;
- const
- MAXD3DDECLMETHOD = DWORD(D3DDECLMETHOD_LOOKUPPRESAMPLED);
- {$EXTERNALSYM MAXD3DDECLMETHOD}
- type
- // Declarations for _Type fields
- //
- _D3DDECLTYPE = (
- {$IFNDEF COMPILER6_UP}
- D3DDECLTYPE_FLOAT1 {= 0}, // 1D float expanded to (value, 0., 0., 1.)
- D3DDECLTYPE_FLOAT2 {= 1}, // 2D float expanded to (value, value, 0., 1.)
- D3DDECLTYPE_FLOAT3 {= 2}, // 3D float expanded to (value, value, value, 1.)
- D3DDECLTYPE_FLOAT4 {= 3}, // 4D float
- D3DDECLTYPE_D3DCOLOR {= 4}, // 4D packed unsigned bytes mapped to 0. to 1. range
- // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
- D3DDECLTYPE_UBYTE4 {= 5}, // 4D unsigned byte
- D3DDECLTYPE_SHORT2 {= 6}, // 2D signed short expanded to (value, value, 0., 1.)
- D3DDECLTYPE_SHORT4 {= 7}, // 4D signed short
- // The following types are valid only with vertex shaders >= 2.0
- D3DDECLTYPE_UBYTE4N {= 8}, // Each of 4 bytes is normalized by dividing to 255.0
- D3DDECLTYPE_SHORT2N {= 9}, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
- D3DDECLTYPE_SHORT4N {= 10}, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
- D3DDECLTYPE_USHORT2N {= 11}, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
- D3DDECLTYPE_USHORT4N {= 12}, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
- D3DDECLTYPE_UDEC3 {= 13}, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
- D3DDECLTYPE_DEC3N {= 14}, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
- D3DDECLTYPE_FLOAT16_2{= 15}, // Two 16-bit floating point values, expanded to (value, value, 0, 1)
- D3DDECLTYPE_FLOAT16_4{= 16}, // Four 16-bit floating point values
- D3DDECLTYPE_UNUSED {= 17} // When the type field in a decl is unused.
- {$ELSE}
- D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.)
- D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.)
- D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.)
- D3DDECLTYPE_FLOAT4 = 3, // 4D float
- D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range
- // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
- D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte
- D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.)
- D3DDECLTYPE_SHORT4 = 7, // 4D signed short
- // The following types are valid only with vertex shaders >= 2.0
- D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0
- D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
- D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
- D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
- D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
- D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
- D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
- D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1)
- D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values
- D3DDECLTYPE_UNUSED = 17 // When the type field in a decl is unused.
- {$ENDIF}
- );
- {$EXTERNALSYM _D3DDECLTYPE}
- D3DDECLTYPE = _D3DDECLTYPE;
- {$EXTERNALSYM D3DDECLTYPE}
- TD3DDeclType = _D3DDECLTYPE;
- // Restores enums to be 4 byte in size
- {$MINENUMSIZE 4}
- const
- MAXD3DDECLTYPE = DWORD(D3DDECLTYPE_UNUSED);
- {$EXTERNALSYM MAXD3DDECLTYPE}
- type
- PD3DVertexElement9 = ^TD3DVertexElement9;
- _D3DVERTEXELEMENT9 = packed record
- Stream: Word; // Stream index
- Offset: Word; // Offset in the stream in bytes
- _Type: TD3DDeclType{Byte}; // Data type
- Method: TD3DDeclMethod{Byte}; // Processing method
- Usage: TD3DDeclUsage{Byte}; // Semantics
- UsageIndex: Byte; // Semantic index
- end;
- {$EXTERNALSYM _D3DVERTEXELEMENT9}
- D3DVERTEXELEMENT9 = _D3DVERTEXELEMENT9;
- {$EXTERNALSYM D3DVERTEXELEMENT9}
- TD3DVertexElement9 = _D3DVERTEXELEMENT9;
- // This is used to initialize the last vertex element in a vertex declaration
- // array
- //
- const
- D3DDECL_END: TD3DVertexElement9 = (Stream : $FF;
- Offset : 0;
- _Type : D3DDECLTYPE_UNUSED;
- Method : TD3DDeclMethod(0);
- Usage : TD3DDeclUsage(0);
- UsageIndex : 0);
- {$EXTERNALSYM D3DDECL_END}
- // Maximum supported number of texture coordinate sets
- const
- D3DDP_MAXTEXCOORD = 8;
- {$EXTERNALSYM D3DDP_MAXTEXCOORD}
- //---------------------------------------------------------------------
- //
- // The internal format of Pixel Shader (PS) & Vertex Shader (VS)
- // Instruction Tokens is defined in the Direct3D Device Driver Kit
- //
- //---------------------------------------------------------------------
- //
- // Instruction Token Bit Definitions
- //
- D3DSI_OPCODE_MASK = $0000FFFF;
- {$EXTERNALSYM D3DSI_OPCODE_MASK}
- D3DSI_INSTLENGTH_MASK = $0F000000;
- {$EXTERNALSYM D3DSI_INSTLENGTH_MASK}
- D3DSI_INSTLENGTH_SHIFT = 24;
- {$EXTERNALSYM D3DSI_INSTLENGTH_SHIFT}
- type
- _D3DSHADER_INSTRUCTION_OPCODE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DSHADER_INSTRUCTION_OPCODE_TYPE}
- D3DSHADER_INSTRUCTION_OPCODE_TYPE = _D3DSHADER_INSTRUCTION_OPCODE_TYPE;
- {$EXTERNALSYM D3DSHADER_INSTRUCTION_OPCODE_TYPE}
- TD3DShaderInstructionOpcodeType = _D3DSHADER_INSTRUCTION_OPCODE_TYPE;
- const
- D3DSIO_NOP = 0;
- {$EXTERNALSYM D3DSIO_NOP}
- D3DSIO_MOV = 1;
- {$EXTERNALSYM D3DSIO_MOV}
- D3DSIO_ADD = 2;
- {$EXTERNALSYM D3DSIO_ADD}
- D3DSIO_SUB = 3;
- {$EXTERNALSYM D3DSIO_SUB}
- D3DSIO_MAD = 4;
- {$EXTERNALSYM D3DSIO_MAD}
- D3DSIO_MUL = 5;
- {$EXTERNALSYM D3DSIO_MUL}
- D3DSIO_RCP = 6;
- {$EXTERNALSYM D3DSIO_RCP}
- D3DSIO_RSQ = 7;
- {$EXTERNALSYM D3DSIO_RSQ}
- D3DSIO_DP3 = 8;
- {$EXTERNALSYM D3DSIO_DP3}
- D3DSIO_DP4 = 9;
- {$EXTERNALSYM D3DSIO_DP4}
- D3DSIO_MIN = 10;
- {$EXTERNALSYM D3DSIO_MIN}
- D3DSIO_MAX = 11;
- {$EXTERNALSYM D3DSIO_MAX}
- D3DSIO_SLT = 12;
- {$EXTERNALSYM D3DSIO_SLT}
- D3DSIO_SGE = 13;
- {$EXTERNALSYM D3DSIO_SGE}
- D3DSIO_EXP = 14;
- {$EXTERNALSYM D3DSIO_EXP}
- D3DSIO_LOG = 15;
- {$EXTERNALSYM D3DSIO_LOG}
- D3DSIO_LIT = 16;
- {$EXTERNALSYM D3DSIO_LIT}
- D3DSIO_DST = 17;
- {$EXTERNALSYM D3DSIO_DST}
- D3DSIO_LRP = 18;
- {$EXTERNALSYM D3DSIO_LRP}
- D3DSIO_FRC = 19;
- {$EXTERNALSYM D3DSIO_FRC}
- D3DSIO_M4x4 = 20;
- {$EXTERNALSYM D3DSIO_M4x4}
- D3DSIO_M4x3 = 21;
- {$EXTERNALSYM D3DSIO_M4x3}
- D3DSIO_M3x4 = 22;
- {$EXTERNALSYM D3DSIO_M3x4}
- D3DSIO_M3x3 = 23;
- {$EXTERNALSYM D3DSIO_M3x3}
- D3DSIO_M3x2 = 24;
- {$EXTERNALSYM D3DSIO_M3x2}
- D3DSIO_CALL = 25;
- {$EXTERNALSYM D3DSIO_CALL}
- D3DSIO_CALLNZ = 26;
- {$EXTERNALSYM D3DSIO_CALLNZ}
- D3DSIO_LOOP = 27;
- {$EXTERNALSYM D3DSIO_LOOP}
- D3DSIO_RET = 28;
- {$EXTERNALSYM D3DSIO_RET}
- D3DSIO_ENDLOOP = 29;
- {$EXTERNALSYM D3DSIO_ENDLOOP}
- D3DSIO_LABEL = 30;
- {$EXTERNALSYM D3DSIO_LABEL}
- D3DSIO_DCL = 31;
- {$EXTERNALSYM D3DSIO_DCL}
- D3DSIO_POW = 32;
- {$EXTERNALSYM D3DSIO_POW}
- D3DSIO_CRS = 33;
- {$EXTERNALSYM D3DSIO_CRS}
- D3DSIO_SGN = 34;
- {$EXTERNALSYM D3DSIO_SGN}
- D3DSIO_ABS = 35;
- {$EXTERNALSYM D3DSIO_ABS}
- D3DSIO_NRM = 36;
- {$EXTERNALSYM D3DSIO_NRM}
- D3DSIO_SINCOS = 37;
- {$EXTERNALSYM D3DSIO_SINCOS}
- D3DSIO_REP = 38;
- {$EXTERNALSYM D3DSIO_REP}
- D3DSIO_ENDREP = 39;
- {$EXTERNALSYM D3DSIO_ENDREP}
- D3DSIO_IF = 40;
- {$EXTERNALSYM D3DSIO_IF}
- D3DSIO_IFC = 41;
- {$EXTERNALSYM D3DSIO_IFC}
- D3DSIO_ELSE = 42;
- {$EXTERNALSYM D3DSIO_ELSE}
- D3DSIO_ENDIF = 43;
- {$EXTERNALSYM D3DSIO_ENDIF}
- D3DSIO_BREAK = 44;
- {$EXTERNALSYM D3DSIO_BREAK}
- D3DSIO_BREAKC = 45;
- {$EXTERNALSYM D3DSIO_BREAKC}
- D3DSIO_MOVA = 46;
- {$EXTERNALSYM D3DSIO_MOVA}
- D3DSIO_DEFB = 47;
- {$EXTERNALSYM D3DSIO_DEFB}
- D3DSIO_DEFI = 48;
- {$EXTERNALSYM D3DSIO_DEFI}
- D3DSIO_TEXCOORD = 64;
- {$EXTERNALSYM D3DSIO_TEXCOORD}
- D3DSIO_TEXKILL = 65;
- {$EXTERNALSYM D3DSIO_TEXKILL}
- D3DSIO_TEX = 66;
- {$EXTERNALSYM D3DSIO_TEX}
- D3DSIO_TEXBEM = 67;
- {$EXTERNALSYM D3DSIO_TEXBEM}
- D3DSIO_TEXBEML = 68;
- {$EXTERNALSYM D3DSIO_TEXBEML}
- D3DSIO_TEXREG2AR = 69;
- {$EXTERNALSYM D3DSIO_TEXREG2AR}
- D3DSIO_TEXREG2GB = 70;
- {$EXTERNALSYM D3DSIO_TEXREG2GB}
- D3DSIO_TEXM3x2PAD = 71;
- {$EXTERNALSYM D3DSIO_TEXM3x2PAD}
- D3DSIO_TEXM3x2TEX = 72;
- {$EXTERNALSYM D3DSIO_TEXM3x2TEX}
- D3DSIO_TEXM3x3PAD = 73;
- {$EXTERNALSYM D3DSIO_TEXM3x3PAD}
- D3DSIO_TEXM3x3TEX = 74;
- {$EXTERNALSYM D3DSIO_TEXM3x3TEX}
- D3DSIO_RESERVED0 = 75;
- {$EXTERNALSYM D3DSIO_RESERVED0}
- D3DSIO_TEXM3x3SPEC = 76;
- {$EXTERNALSYM D3DSIO_TEXM3x3SPEC}
- D3DSIO_TEXM3x3VSPEC = 77;
- {$EXTERNALSYM D3DSIO_TEXM3x3VSPEC}
- D3DSIO_EXPP = 78;
- {$EXTERNALSYM D3DSIO_EXPP}
- D3DSIO_LOGP = 79;
- {$EXTERNALSYM D3DSIO_LOGP}
- D3DSIO_CND = 80;
- {$EXTERNALSYM D3DSIO_CND}
- D3DSIO_DEF = 81;
- {$EXTERNALSYM D3DSIO_DEF}
- D3DSIO_TEXREG2RGB = 82;
- {$EXTERNALSYM D3DSIO_TEXREG2RGB}
- D3DSIO_TEXDP3TEX = 83;
- {$EXTERNALSYM D3DSIO_TEXDP3TEX}
- D3DSIO_TEXM3x2DEPTH = 84;
- {$EXTERNALSYM D3DSIO_TEXM3x2DEPTH}
- D3DSIO_TEXDP3 = 85;
- {$EXTERNALSYM D3DSIO_TEXDP3}
- D3DSIO_TEXM3x3 = 86;
- {$EXTERNALSYM D3DSIO_TEXM3x3}
- D3DSIO_TEXDEPTH = 87;
- {$EXTERNALSYM D3DSIO_TEXDEPTH}
- D3DSIO_CMP = 88;
- {$EXTERNALSYM D3DSIO_CMP}
- D3DSIO_BEM = 89;
- {$EXTERNALSYM D3DSIO_BEM}
- D3DSIO_DP2ADD = 90;
- {$EXTERNALSYM D3DSIO_DP2ADD}
- D3DSIO_DSX = 91;
- {$EXTERNALSYM D3DSIO_DSX}
- D3DSIO_DSY = 92;
- {$EXTERNALSYM D3DSIO_DSY}
- D3DSIO_TEXLDD = 93;
- {$EXTERNALSYM D3DSIO_TEXLDD}
- D3DSIO_SETP = 94;
- {$EXTERNALSYM D3DSIO_SETP}
- D3DSIO_TEXLDL = 95;
- {$EXTERNALSYM D3DSIO_TEXLDL}
- D3DSIO_BREAKP = 96;
- {$EXTERNALSYM D3DSIO_BREAKP}
- D3DSIO_PHASE = $FFFD;
- {$EXTERNALSYM D3DSIO_PHASE}
- D3DSIO_COMMENT = $FFFE;
- {$EXTERNALSYM D3DSIO_COMMENT}
- D3DSIO_END = $FFFF;
- {$EXTERNALSYM D3DSIO_END}
- //---------------------------------------------------------------------
- // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
- //
- //#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
- //#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
- //---------------------------------------------------------------------
- // Co-Issue Instruction Modifier - if set then this instruction is to be
- // issued in parallel with the previous instruction(s) for which this bit
- // is not set.
- //
- D3DSI_COISSUE = $40000000;
- {$EXTERNALSYM D3DSI_COISSUE}
- //---------------------------------------------------------------------
- // Opcode specific controls
- D3DSP_OPCODESPECIFICCONTROL_MASK = $00ff0000;
- {$EXTERNALSYM D3DSP_OPCODESPECIFICCONTROL_MASK}
- D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16;
- {$EXTERNALSYM D3DSP_OPCODESPECIFICCONTROL_SHIFT}
- // ps_2_0 texld controls
- D3DSI_TEXLD_PROJECT = ($01 shl D3DSP_OPCODESPECIFICCONTROL_SHIFT);
- {$EXTERNALSYM D3DSI_TEXLD_PROJECT}
- D3DSI_TEXLD_BIAS = ($02 shl D3DSP_OPCODESPECIFICCONTROL_SHIFT);
- {$EXTERNALSYM D3DSI_TEXLD_BIAS}
- type
- // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
- {$MINENUMSIZE 1} // Forces TD3DShaderComparison be 1 byte enum
- _D3DSHADER_COMPARISON = (
- // < = >
- {$IFNDEF COMPILER6_UP}
- D3DSPC_RESERVED0{= 0}, // 0 0 0
- D3DSPC_GT {= 1}, // 0 0 1
- D3DSPC_EQ {= 2}, // 0 1 0
- D3DSPC_GE {= 3}, // 0 1 1
- D3DSPC_LT {= 4}, // 1 0 0
- D3DSPC_NE {= 5}, // 1 0 1
- D3DSPC_LE {= 6}, // 1 1 0
- D3DSPC_RESERVED1{= 7} // 1 1 1
- {$ELSE}
- D3DSPC_RESERVED0= 0, // 0 0 0
- D3DSPC_GT = 1, // 0 0 1
- D3DSPC_EQ = 2, // 0 1 0
- D3DSPC_GE = 3, // 0 1 1
- D3DSPC_LT = 4, // 1 0 0
- D3DSPC_NE = 5, // 1 0 1
- D3DSPC_LE = 6, // 1 1 0
- D3DSPC_RESERVED1= 7 // 1 1 1
- {$ENDIF}
- );
- {$EXTERNALSYM _D3DSHADER_COMPARISON}
- D3DSHADER_COMPARISON = _D3DSHADER_COMPARISON;
- {$EXTERNALSYM D3DSHADER_COMPARISON}
- TD3DShaderComparison = _D3DSHADER_COMPARISON;
- {$MINENUMSIZE 4} // Restores enums to be 4 byte in size
- const
- // Comparison is part of instruction opcode token:
- D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT;
- {$EXTERNALSYM D3DSHADER_COMPARISON_SHIFT}
- D3DSHADER_COMPARISON_MASK = ($7 shl D3DSHADER_COMPARISON_SHIFT);
- {$EXTERNALSYM D3DSHADER_COMPARISON_MASK}
- //---------------------------------------------------------------------
- // Predication flags on instruction token
- D3DSHADER_INSTRUCTION_PREDICATED = ($1 shl 28);
- {$EXTERNALSYM D3DSHADER_INSTRUCTION_PREDICATED}
- //---------------------------------------------------------------------
- // DCL Info Token Controls
- // For dcl info tokens requiring a semantic (usage + index)
- D3DSP_DCL_USAGE_SHIFT = 0;
- {$EXTERNALSYM D3DSP_DCL_USAGE_SHIFT}
- D3DSP_DCL_USAGE_MASK = $0000000f;
- {$EXTERNALSYM D3DSP_DCL_USAGE_MASK}
- D3DSP_DCL_USAGEINDEX_SHIFT = 16;
- {$EXTERNALSYM D3DSP_DCL_USAGEINDEX_SHIFT}
- D3DSP_DCL_USAGEINDEX_MASK = $000f0000;
- {$EXTERNALSYM D3DSP_DCL_USAGEINDEX_MASK}
- // DCL pixel shader sampler info token.
- D3DSP_TEXTURETYPE_SHIFT = 27;
- {$EXTERNALSYM D3DSP_TEXTURETYPE_SHIFT}
- D3DSP_TEXTURETYPE_MASK = $78000000;
- {$EXTERNALSYM D3DSP_TEXTURETYPE_MASK}
- {$IFNDEF COMPILER6_UP}
- type
- _D3DSAMPLER_TEXTURE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DSAMPLER_TEXTURE_TYPE}
- D3DSAMPLER_TEXTURE_TYPE = _D3DSAMPLER_TEXTURE_TYPE;
- {$EXTERNALSYM D3DSAMPLER_TEXTURE_TYPE}
- TD3DSamplerTextureType = _D3DSAMPLER_TEXTURE_TYPE;
- const
- D3DSTT_UNKNOWN = 0 shl D3DSP_TEXTURETYPE_SHIFT; // uninitialized value
- {$EXTERNALSYM D3DSTT_UNKNOWN}
- D3DSTT_2D = 2 shl D3DSP_TEXTURETYPE_SHIFT; // dcl_2d s# (for declaring a 2-D texture)
- {$EXTERNALSYM D3DSTT_2D}
- D3DSTT_CUBE = 3 shl D3DSP_TEXTURETYPE_SHIFT; // dcl_cube s# (for declaring a cube texture)
- {$EXTERNALSYM D3DSTT_CUBE}
- D3DSTT_VOLUME = 4 shl D3DSP_TEXTURETYPE_SHIFT; // dcl_volume s# (for declaring a volume texture)
- {$EXTERNALSYM D3DSTT_VOLUME}
- D3DSTT_FORCE_DWORD = $7fffffff; // force 32-bit size enum
- {$EXTERNALSYM D3DSTT_FORCE_DWORD}
- {$ELSE}
- type
- _D3DSAMPLER_TEXTURE_TYPE = (
- {$IFDEF BCB}
- D3DSTT_DUMMY
- {$ELSE}
- D3DSTT_UNKNOWN = 0 shl D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
- D3DSTT_2D = 2 shl D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
- D3DSTT_CUBE = 3 shl D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
- D3DSTT_VOLUME = 4 shl D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture)
- D3DSTT_FORCE_DWORD = $7fffffff // force 32-bit size enum
- {$ENDIF}
- );
- {$EXTERNALSYM _D3DSAMPLER_TEXTURE_TYPE}
- D3DSAMPLER_TEXTURE_TYPE = _D3DSAMPLER_TEXTURE_TYPE;
- {$EXTERNALSYM D3DSAMPLER_TEXTURE_TYPE}
- TD3DSamplerTextureType = _D3DSAMPLER_TEXTURE_TYPE;
- {$ENDIF}
- const
- //---------------------------------------------------------------------
- // Parameter Token Bit Definitions
- //
- D3DSP_REGNUM_MASK = $000007FF;
- {$EXTERNALSYM D3DSP_REGNUM_MASK}
- // destination parameter write mask
- D3DSP_WRITEMASK_0 = $00010000; // Component 0 (X;Red)
- {$EXTERNALSYM D3DSP_WRITEMASK_0}
- D3DSP_WRITEMASK_1 = $00020000; // Component 1 (Y;Green)
- {$EXTERNALSYM D3DSP_WRITEMASK_1}
- D3DSP_WRITEMASK_2 = $00040000; // Component 2 (Z;Blue)
- {$EXTERNALSYM D3DSP_WRITEMASK_2}
- D3DSP_WRITEMASK_3 = $00080000; // Component 3 (W;Alpha)
- {$EXTERNALSYM D3DSP_WRITEMASK_3}
- D3DSP_WRITEMASK_ALL = $000F0000; // All Components
- {$EXTERNALSYM D3DSP_WRITEMASK_ALL}
- // destination parameter modifiers
- D3DSP_DSTMOD_SHIFT = 20;
- {$EXTERNALSYM D3DSP_DSTMOD_SHIFT}
- D3DSP_DSTMOD_MASK = $00F00000;
- {$EXTERNALSYM D3DSP_DSTMOD_MASK}
- // Bit masks for destination parameter modifiers
- D3DSPDM_NONE = (0 shl D3DSP_DSTMOD_SHIFT); // nop
- {$EXTERNALSYM D3DSPDM_NONE}
- D3DSPDM_SATURATE = (1 shl D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range
- {$EXTERNALSYM D3DSPDM_SATURATE}
- D3DSPDM_PARTIALPRECISION = (2 shl D3DSP_DSTMOD_SHIFT); // Partial precision hint
- {$EXTERNALSYM D3DSPDM_PARTIALPRECISION}
- D3DSPDM_MSAMPCENTROID = (4 shl D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only:
- {$EXTERNALSYM D3DSPDM_MSAMPCENTROID}
- // When the pixel center is not covered, sample
- // attribute or compute gradients/LOD
- // using multisample "centroid" location.
- // "Centroid" is some location within the covered
- // region of the pixel.
- // destination parameter
- D3DSP_DSTSHIFT_SHIFT = 24;
- {$EXTERNALSYM D3DSP_DSTSHIFT_SHIFT}
- D3DSP_DSTSHIFT_MASK = $0F000000;
- {$EXTERNALSYM D3DSP_DSTSHIFT_MASK}
- // destination/source parameter register type
- D3DSP_REGTYPE_SHIFT = 28;
- {$EXTERNALSYM D3DSP_REGTYPE_SHIFT}
- D3DSP_REGTYPE_SHIFT2 = 8;
- {$EXTERNALSYM D3DSP_REGTYPE_SHIFT2}
- D3DSP_REGTYPE_MASK = $70000000;
- {$EXTERNALSYM D3DSP_REGTYPE_MASK}
- D3DSP_REGTYPE_MASK2 = $00001800;
- {$EXTERNALSYM D3DSP_REGTYPE_MASK2}
- {$IFNDEF COMPILER6_UP}
- const
- D3DSPR_TEMP = 0; // Temporary Register File
- {$EXTERNALSYM D3DSPR_TEMP}
- D3DSPR_INPUT = 1; // Input Register File
- {$EXTERNALSYM D3DSPR_INPUT}
- D3DSPR_CONST = 2; // Constant Register File
- {$EXTERNALSYM D3DSPR_CONST}
- D3DSPR_ADDR = 3; // Address Register (VS)
- {$EXTERNALSYM D3DSPR_ADDR}
- D3DSPR_TEXTURE = 3; // Texture Register File (PS)
- {$EXTERNALSYM D3DSPR_TEXTURE}
- D3DSPR_RASTOUT = 4; // Rasterizer Register File
- {$EXTERNALSYM D3DSPR_RASTOUT}
- D3DSPR_ATTROUT = 5; // Attribute Output Register File
- {$EXTERNALSYM D3DSPR_ATTROUT}
- D3DSPR_TEXCRDOUT = 6; // Texture Coordinate Output Register File
- {$EXTERNALSYM D3DSPR_TEXCRDOUT}
- D3DSPR_OUTPUT = 6; // Output register file for VS3.0+
- {$EXTERNALSYM D3DSPR_OUTPUT}
- D3DSPR_CONSTINT = 7; // Constant Integer Vector Register File
- {$EXTERNALSYM D3DSPR_CONSTINT}
- D3DSPR_COLOROUT = 8; // Color Output Register File
- {$EXTERNALSYM D3DSPR_COLOROUT}
- D3DSPR_DEPTHOUT = 9; // Depth Output Register File
- {$EXTERNALSYM D3DSPR_DEPTHOUT}
- D3DSPR_SAMPLER = 10; // Sampler State Register File
- {$EXTERNALSYM D3DSPR_SAMPLER}
- D3DSPR_CONST2 = 11; // Constant Register File 2048 - 4095
- {$EXTERNALSYM D3DSPR_CONST2}
- D3DSPR_CONST3 = 12; // Constant Register File 4096 - 6143
- {$EXTERNALSYM D3DSPR_CONST3}
- D3DSPR_CONST4 = 13; // Constant Register File 6144 - 8191
- {$EXTERNALSYM D3DSPR_CONST4}
- D3DSPR_CONSTBOOL = 14; // Constant Boolean register file
- {$EXTERNALSYM D3DSPR_CONSTBOOL}
- D3DSPR_LOOP = 15; // Loop counter register file
- {$EXTERNALSYM D3DSPR_LOOP}
- D3DSPR_TEMPFLOAT16 = 16; // 16-bit float temp register file
- {$EXTERNALSYM D3DSPR_TEMPFLOAT16}
- D3DSPR_MISCTYPE = 17; // Miscellaneous (single) registers.
- {$EXTERNALSYM D3DSPR_MISCTYPE}
- D3DSPR_LABEL = 18; // Label
- {$EXTERNALSYM D3DSPR_LABEL}
- D3DSPR_PREDICATE = 19; // Predicate register
- {$EXTERNALSYM D3DSPR_PREDICATE}
- type
- _D3DSHADER_PARAM_REGISTER_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$ELSE}
- type
- _D3DSHADER_PARAM_REGISTER_TYPE = (
- D3DSPR_TEMP = 0, // Temporary Register File
- D3DSPR_INPUT = 1, // Input Register File
- D3DSPR_CONST = 2, // Constant Register File
- D3DSPR_ADDR = 3, // Address Register (VS)
- D3DSPR_TEXTURE = 3, // Texture Register File (PS)
- D3DSPR_RASTOUT = 4, // Rasterizer Register File
- D3DSPR_ATTROUT = 5, // Attribute Output Register File
- D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File
- D3DSPR_OUTPUT = 6, // Output register file for VS3.0+
- D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File
- D3DSPR_COLOROUT = 8, // Color Output Register File
- D3DSPR_DEPTHOUT = 9, // Depth Output Register File
- D3DSPR_SAMPLER = 10, // Sampler State Register File
- D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095
- D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143
- D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191
- D3DSPR_CONSTBOOL = 14, // Constant Boolean register file
- D3DSPR_LOOP = 15, // Loop counter register file
- D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file
- D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers.
- D3DSPR_LABEL = 18, // Label
- D3DSPR_PREDICATE = 19 // Predicate register
- );
- {$ENDIF}
- {$EXTERNALSYM _D3DSHADER_PARAM_REGISTER_TYPE}
- D3DSHADER_PARAM_REGISTER_TYPE = _D3DSHADER_PARAM_REGISTER_TYPE;
- {$EXTERNALSYM D3DSHADER_PARAM_REGISTER_TYPE}
- TD3DShaderParamRegisterType = _D3DSHADER_PARAM_REGISTER_TYPE;
- // The miscellaneous register file (D3DSPR_MISCTYPES)
- // contains register types for which there is only ever one
- // register (i.e. the register # is not needed).
- // Rather than use up additional register types for such
- // registers, they are defined
- // as particular offsets into the misc. register file:
- {$MINENUMSIZE 1} // Forces TD3DShaderMiscTypeOffsets be 1 byte enum
- _D3DSHADER_MISCTYPE_OFFSETS = (
- {$IFNDEF COMPILER6_UP}
- D3DSMO_POSITION {= 0}, // Input position x,y,z,rhw (PS)
- D3DSMO_FACE {= 1} // Floating point primitive area (PS)
- {$ELSE}
- D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS)
- D3DSMO_FACE = 1 // Floating point primitive area (PS)
- {$ENDIF}
- );
- {$EXTERNALSYM _D3DSHADER_MISCTYPE_OFFSETS}
- D3DSHADER_MISCTYPE_OFFSETS = _D3DSHADER_MISCTYPE_OFFSETS;
- {$EXTERNALSYM D3DSHADER_MISCTYPE_OFFSETS}
- TD3DShaderMiscTypeOffsets = _D3DSHADER_MISCTYPE_OFFSETS;
- {$MINENUMSIZE 4} // Restores enums to be 4 byte in size
- // Register offsets in the Rasterizer Register File
- //
- _D3DVS_RASTOUT_OFFSETS = (
- D3DSRO_POSITION, // = 0,
- D3DSRO_FOG,
- D3DSRO_POINT_SIZE
- );
- {$EXTERNALSYM _D3DVS_RASTOUT_OFFSETS}
- D3DVS_RASTOUT_OFFSETS = _D3DVS_RASTOUT_OFFSETS;
- {$EXTERNALSYM D3DVS_RASTOUT_OFFSETS}
- TD3DVSRastoutOffsets = _D3DVS_RASTOUT_OFFSETS;
- // Source operand addressing modes
- const
- D3DVS_ADDRESSMODE_SHIFT = 13;
- {$EXTERNALSYM D3DVS_ADDRESSMODE_SHIFT}
- D3DVS_ADDRESSMODE_MASK = 1 shl D3DVS_ADDRESSMODE_SHIFT;
- {$EXTERNALSYM D3DVS_ADDRESSMODE_MASK}
- type
- _D3DVS_ADDRESSMODE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DVS_ADDRESSMODE_TYPE}
- D3DVS_ADDRESSMODE_TYPE = _D3DVS_ADDRESSMODE_TYPE;
- {$EXTERNALSYM D3DVS_ADDRESSMODE_TYPE}
- TD3DVSAddressModeType = _D3DVS_ADDRESSMODE_TYPE;
- const
- D3DVS_ADDRMODE_ABSOLUTE = 0 shl D3DVS_ADDRESSMODE_SHIFT;
- {$EXTERNALSYM D3DVS_ADDRMODE_ABSOLUTE}
- D3DVS_ADDRMODE_RELATIVE = 1 shl D3DVS_ADDRESSMODE_SHIFT;
- {$EXTERNALSYM D3DVS_ADDRMODE_RELATIVE}
- D3DVS_ADDRMODE_FORCE_DWORD = $7fffffff; // force 32-bit size enum
- {$EXTERNALSYM D3DVS_ADDRMODE_FORCE_DWORD}
- const
- D3DSHADER_ADDRESSMODE_SHIFT = 13;
- {$EXTERNALSYM D3DSHADER_ADDRESSMODE_SHIFT}
- D3DSHADER_ADDRESSMODE_MASK = (1 shl D3DSHADER_ADDRESSMODE_SHIFT);
- {$EXTERNALSYM D3DSHADER_ADDRESSMODE_MASK}
- type
- _D3DSHADER_ADDRESSMODE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DSHADER_ADDRESSMODE_TYPE}
- D3DSHADER_ADDRESSMODE_TYPE = _D3DSHADER_ADDRESSMODE_TYPE;
- {$EXTERNALSYM D3DSHADER_ADDRESSMODE_TYPE}
- TD3DShaderAddressModeType = _D3DSHADER_ADDRESSMODE_TYPE;
- const
- D3DSHADER_ADDRMODE_ABSOLUTE = (0 shl D3DSHADER_ADDRESSMODE_SHIFT);
- {$EXTERNALSYM D3DSHADER_ADDRMODE_ABSOLUTE}
- D3DSHADER_ADDRMODE_RELATIVE = (1 shl D3DSHADER_ADDRESSMODE_SHIFT);
- {$EXTERNALSYM D3DSHADER_ADDRMODE_RELATIVE}
- D3DSHADER_ADDRMODE_FORCE_DWORD = $7fffffff; // force 32-bit size enum
- {$EXTERNALSYM D3DSHADER_ADDRMODE_FORCE_DWORD}
- // Source operand swizzle definitions
- //
- D3DVS_SWIZZLE_SHIFT = 16;
- {$EXTERNALSYM D3DVS_SWIZZLE_SHIFT}
- D3DVS_SWIZZLE_MASK = $00FF0000;
- {$EXTERNALSYM D3DVS_SWIZZLE_MASK}
- // The following bits define where to take component X from:
- D3DVS_X_X = 0 shl D3DVS_SWIZZLE_SHIFT;
- {$EXTERNALSYM D3DVS_X_X}
- D3DVS_X_Y = 1 shl D3DVS_SWIZZLE_SHIFT;
- {$EXTERNALSYM D3DVS_X_Y}
- D3DVS_X_Z = 2 shl D3DVS_SWIZZLE_SHIFT;
- {$EXTERNALSYM D3DVS_X_Z}
- D3DVS_X_W = 3 shl D3DVS_SWIZZLE_SHIFT;
- {$EXTERNALSYM D3DVS_X_W}
- // The following bits define where to take component Y from:
- D3DVS_Y_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 2);
- {$EXTERNALSYM D3DVS_Y_X}
- D3DVS_Y_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 2);
- {$EXTERNALSYM D3DVS_Y_Y}
- D3DVS_Y_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 2);
- {$EXTERNALSYM D3DVS_Y_Z}
- D3DVS_Y_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 2);
- {$EXTERNALSYM D3DVS_Y_W}
- // The following bits define where to take component Z from:
- D3DVS_Z_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 4);
- {$EXTERNALSYM D3DVS_Z_X}
- D3DVS_Z_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 4);
- {$EXTERNALSYM D3DVS_Z_Y}
- D3DVS_Z_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 4);
- {$EXTERNALSYM D3DVS_Z_Z}
- D3DVS_Z_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 4);
- {$EXTERNALSYM D3DVS_Z_W}
- // The following bits define where to take component W from:
- D3DVS_W_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 6);
- {$EXTERNALSYM D3DVS_W_X}
- D3DVS_W_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 6);
- {$EXTERNALSYM D3DVS_W_Y}
- D3DVS_W_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 6);
- {$EXTERNALSYM D3DVS_W_Z}
- D3DVS_W_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 6);
- {$EXTERNALSYM D3DVS_W_W}
- // Value when there is no swizzle (X is taken from X, Y is taken from Y,
- // Z is taken from Z, W is taken from W
- //
- D3DVS_NOSWIZZLE = D3DVS_X_X or D3DVS_Y_Y or D3DVS_Z_Z or D3DVS_W_W;
- {$EXTERNALSYM D3DVS_NOSWIZZLE}
- // source parameter swizzle
- D3DSP_SWIZZLE_SHIFT = 16;
- {$EXTERNALSYM D3DSP_SWIZZLE_SHIFT}
- D3DSP_SWIZZLE_MASK = $00FF0000;
- {$EXTERNALSYM D3DSP_SWIZZLE_MASK}
- D3DSP_NOSWIZZLE =
- (0 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
- (1 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
- (2 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
- (3 shl (D3DSP_SWIZZLE_SHIFT + 6));
- {$EXTERNALSYM D3DSP_NOSWIZZLE}
- // pixel-shader swizzle ops
- D3DSP_REPLICATERED =
- (0 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
- (0 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
- (0 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
- (0 shl (D3DSP_SWIZZLE_SHIFT + 6));
- {$EXTERNALSYM D3DSP_REPLICATERED}
- D3DSP_REPLICATEGREEN =
- (1 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
- (1 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
- (1 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
- (1 shl (D3DSP_SWIZZLE_SHIFT + 6));
- {$EXTERNALSYM D3DSP_REPLICATEGREEN}
- D3DSP_REPLICATEBLUE =
- (2 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
- (2 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
- (2 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
- (2 shl (D3DSP_SWIZZLE_SHIFT + 6));
- {$EXTERNALSYM D3DSP_REPLICATEBLUE}
- D3DSP_REPLICATEALPHA =
- (3 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
- (3 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
- (3 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
- (3 shl (D3DSP_SWIZZLE_SHIFT + 6));
- {$EXTERNALSYM D3DSP_REPLICATEALPHA}
- // source parameter modifiers
- D3DSP_SRCMOD_SHIFT = 24;
- {$EXTERNALSYM D3DSP_SRCMOD_SHIFT}
- D3DSP_SRCMOD_MASK = $0F000000;
- {$EXTERNALSYM D3DSP_SRCMOD_MASK}
- type
- _D3DSHADER_PARAM_SRCMOD_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DSHADER_PARAM_SRCMOD_TYPE}
- D3DSHADER_PARAM_SRCMOD_TYPE = _D3DSHADER_PARAM_SRCMOD_TYPE;
- {$EXTERNALSYM D3DSHADER_PARAM_SRCMOD_TYPE}
- TD3DShaderParamSRCModType = _D3DSHADER_PARAM_SRCMOD_TYPE;
- const
- D3DSPSM_NONE = 0 shl D3DSP_SRCMOD_SHIFT; // nop
- {$EXTERNALSYM D3DSPSM_NONE}
- D3DSPSM_NEG = 1 shl D3DSP_SRCMOD_SHIFT; // negate
- {$EXTERNALSYM D3DSPSM_NEG}
- D3DSPSM_BIAS = 2 shl D3DSP_SRCMOD_SHIFT; // bias
- {$EXTERNALSYM D3DSPSM_BIAS}
- D3DSPSM_BIASNEG = 3 shl D3DSP_SRCMOD_SHIFT; // bias and negate
- {$EXTERNALSYM D3DSPSM_BIASNEG}
- D3DSPSM_SIGN = 4 shl D3DSP_SRCMOD_SHIFT; // sign
- {$EXTERNALSYM D3DSPSM_SIGN}
- D3DSPSM_SIGNNEG = 5 shl D3DSP_SRCMOD_SHIFT; // sign and negate
- {$EXTERNALSYM D3DSPSM_SIGNNEG}
- D3DSPSM_COMP = 6 shl D3DSP_SRCMOD_SHIFT; // complement
- {$EXTERNALSYM D3DSPSM_COMP}
- D3DSPSM_X2 = 7 shl D3DSP_SRCMOD_SHIFT; // *2
- {$EXTERNALSYM D3DSPSM_X2}
- D3DSPSM_X2NEG = 8 shl D3DSP_SRCMOD_SHIFT; // *2 and negate
- {$EXTERNALSYM D3DSPSM_X2NEG}
- D3DSPSM_DZ = 9 shl D3DSP_SRCMOD_SHIFT; // divide through by z component
- {$EXTERNALSYM D3DSPSM_DZ}
- D3DSPSM_DW = 10 shl D3DSP_SRCMOD_SHIFT; // divide through by w component
- {$EXTERNALSYM D3DSPSM_DW}
- D3DSPSM_ABS = 11 shl D3DSP_SRCMOD_SHIFT; // abs()
- {$EXTERNALSYM D3DSPSM_ABS}
- D3DSPSM_ABSNEG = 12 shl D3DSP_SRCMOD_SHIFT; // -abs()
- {$EXTERNALSYM D3DSPSM_ABSNEG}
- D3DSPSM_NOT = 13 shl D3DSP_SRCMOD_SHIFT; // for predicate register: "!p0"
- {$EXTERNALSYM D3DSPSM_NOT}
- D3DSPSM_FORCE_DWORD = $7fffffff; // force 32-bit size enum
- {$EXTERNALSYM D3DSPSM_FORCE_DWORD}
- // pixel shader version token
- //#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
- function D3DPS_VERSION(_Major, _Minor: DWord): DWord;
- {$EXTERNALSYM D3DPS_VERSION}
- // vertex shader version token
- //#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
- function D3DVS_VERSION(_Major, _Minor: DWord): DWord;
- {$EXTERNALSYM D3DVS_VERSION}
- // extract major/minor from version cap
- //#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
- function D3DSHADER_VERSION_MAJOR(_Version: DWord): DWord;
- {$EXTERNALSYM D3DSHADER_VERSION_MAJOR}
- //#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
- function D3DSHADER_VERSION_MINOR(_Version: DWord): DWord;
- {$EXTERNALSYM D3DSHADER_VERSION_MINOR}
- const
- // destination/source parameter register type
- D3DSI_COMMENTSIZE_SHIFT = 16;
- {$EXTERNALSYM D3DSI_COMMENTSIZE_SHIFT}
- D3DSI_COMMENTSIZE_MASK = $7FFF0000;
- {$EXTERNALSYM D3DSI_COMMENTSIZE_MASK}
- //#define D3DSHADER_COMMENT(_DWordSize)
- // ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
- function D3DSHADER_COMMENT(_DWordSize: DWord) : DWord;
- {$EXTERNALSYM D3DSHADER_COMMENT}
- const
- // pixel/vertex shader end token
- D3DPS_END = $0000FFFF;
- {$EXTERNALSYM D3DPS_END}
- D3DVS_END = $0000FFFF;
- {$EXTERNALSYM D3DVS_END}
- //---------------------------------------------------------------------
- type
- // High order surfaces
- //
- _D3DBASISTYPE = (
- D3DBASIS_BEZIER {= 0},
- D3DBASIS_BSPLINE {= 1},
- D3DBASIS_CATMULL_ROM {= 2} { In D3D8 this used to be D3DBASIS_INTERPOLATE }
- );
- {$EXTERNALSYM _D3DBASISTYPE}
- D3DBASISTYPE = _D3DBASISTYPE;
- {$EXTERNALSYM D3DBASISTYPE}
- TD3DBasisType = _D3DBASISTYPE;
- _D3DDEGREETYPE = (
- {$IFNDEF COMPILER6_UP}
- D3DDEGREE_invalid_0 {= 0},
- D3DDEGREE_LINEAR {= 1},
- D3DDEGREE_QUADRATIC {= 2},
- D3DDEGREE_CUBIC {= 3},
- D3DDEGREE_invalid_4 {= 4},
- D3DDEGREE_QUINTIC {= 5}
- {$ELSE}
- D3DDEGREE_LINEAR = 1,
- D3DDEGREE_QUADRATIC = 2,
- D3DDEGREE_CUBIC = 3,
- D3DDEGREE_QUINTIC = 5
- {$ENDIF}
- );
- {$EXTERNALSYM _D3DDEGREETYPE}
- D3DDEGREETYPE = _D3DDEGREETYPE;
- {$EXTERNALSYM D3DDEGREETYPE}
- TD3DDegreeType = _D3DDEGREETYPE;
- _D3DPATCHEDGESTYLE = (
- D3DPATCHEDGE_DISCRETE {= 0},
- D3DPATCHEDGE_CONTINUOUS {= 1}
- );
- {$EXTERNALSYM _D3DPATCHEDGESTYLE}
- D3DPATCHEDGESTYLE = _D3DPATCHEDGESTYLE;
- {$EXTERNALSYM D3DPATCHEDGESTYLE}
- TD3DPatchEdgeStyle = _D3DPATCHEDGESTYLE;
- _D3DSTATEBLOCKTYPE = (
- {$IFNDEF COMPILER6_UP}
- D3DSBT_INVALID_0,
- D3DSBT_ALL {= 1}, // capture all state
- D3DSBT_PIXELSTATE {= 2}, // capture pixel state
- D3DSBT_VERTEXSTATE {= 3} // capture vertex state
- {$ELSE}
- D3DSBT_ALL = 1, // capture all state
- D3DSBT_PIXELSTATE = 2, // capture pixel state
- D3DSBT_VERTEXSTATE = 3 // capture vertex state
- {$ENDIF}
- );
- {$EXTERNALSYM _D3DSTATEBLOCKTYPE}
- D3DSTATEBLOCKTYPE = _D3DSTATEBLOCKTYPE;
- {$EXTERNALSYM D3DSTATEBLOCKTYPE}
- TD3DStateBlockType = _D3DSTATEBLOCKTYPE;
- type
- // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
- //
- _D3DVERTEXBLENDFLAGS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DVERTEXBLENDFLAGS}
- D3DVERTEXBLENDFLAGS = _D3DVERTEXBLENDFLAGS;
- {$EXTERNALSYM D3DVERTEXBLENDFLAGS}
- TD3DVertexBlendFlags = _D3DVERTEXBLENDFLAGS;
- const
- D3DVBF_DISABLE = 0; // Disable vertex blending
- {$EXTERNALSYM D3DVBF_DISABLE}
- D3DVBF_1WEIGHTS = 1; // 2 matrix blending
- {$EXTERNALSYM D3DVBF_1WEIGHTS}
- D3DVBF_2WEIGHTS = 2; // 3 matrix blending
- {$EXTERNALSYM D3DVBF_2WEIGHTS}
- D3DVBF_3WEIGHTS = 3; // 4 matrix blending
- {$EXTERNALSYM D3DVBF_3WEIGHTS}
- D3DVBF_TWEENING = 255; // blending using D3DRS_TWEENFACTOR
- {$EXTERNALSYM D3DVBF_TWEENING}
- D3DVBF_0WEIGHTS = 256; // one matrix is used with weight 1.0
- {$EXTERNALSYM D3DVBF_0WEIGHTS}
- D3DVBF_FORCE_DWORD = $7fffffff; // force 32-bit size enum
- {$EXTERNALSYM D3DVBF_FORCE_DWORD}
- type
- _D3DTEXTURETRANSFORMFLAGS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DTEXTURETRANSFORMFLAGS}
- D3DTEXTURETRANSFORMFLAGS = _D3DTEXTURETRANSFORMFLAGS;
- {$EXTERNALSYM D3DTEXTURETRANSFORMFLAGS}
- TD3DTextureTransformFlags = _D3DTEXTURETRANSFORMFLAGS;
- const
- D3DTTFF_DISABLE = 0; // texture coordinates are passed directly
- {$EXTERNALSYM D3DTTFF_DISABLE}
- D3DTTFF_COUNT1 = 1; // rasterizer should expect 1-D texture coords
- {$EXTERNALSYM D3DTTFF_COUNT1}
- D3DTTFF_COUNT2 = 2; // rasterizer should expect 2-D texture coords
- {$EXTERNALSYM D3DTTFF_COUNT2}
- D3DTTFF_COUNT3 = 3; // rasterizer should expect 3-D texture coords
- {$EXTERNALSYM D3DTTFF_COUNT3}
- D3DTTFF_COUNT4 = 4; // rasterizer should expect 4-D texture coords
- {$EXTERNALSYM D3DTTFF_COUNT4}
- D3DTTFF_PROJECTED = 256; // texcoords to be divided by COUNTth element
- {$EXTERNALSYM D3DTTFF_PROJECTED}
- D3DTTFF_FORCE_DWORD = $7fffffff;
- {$EXTERNALSYM D3DTTFF_FORCE_DWORD}
- const
- // Macros to set texture coordinate format bits in the FVF id
- D3DFVF_TEXTUREFORMAT2 = 0; // Two floating point values
- {$EXTERNALSYM D3DFVF_TEXTUREFORMAT2}
- D3DFVF_TEXTUREFORMAT1 = 3; // One floating point value
- {$EXTERNALSYM D3DFVF_TEXTUREFORMAT1}
- D3DFVF_TEXTUREFORMAT3 = 1; // Three floating point values
- {$EXTERNALSYM D3DFVF_TEXTUREFORMAT3}
- D3DFVF_TEXTUREFORMAT4 = 2; // Four floating point values
- {$EXTERNALSYM D3DFVF_TEXTUREFORMAT4}
- //#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
- function D3DFVF_TEXCOORDSIZE3(CoordIndex: DWord): DWord;
- {$EXTERNALSYM D3DFVF_TEXCOORDSIZE3}
- //#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
- function D3DFVF_TEXCOORDSIZE2(CoordIndex: DWord): DWord;
- {$EXTERNALSYM D3DFVF_TEXCOORDSIZE2}
- //#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
- function D3DFVF_TEXCOORDSIZE4(CoordIndex: DWord): DWord;
- {$EXTERNALSYM D3DFVF_TEXCOORDSIZE4}
- //#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
- function D3DFVF_TEXCOORDSIZE1(CoordIndex: DWord): DWord;
- {$EXTERNALSYM D3DFVF_TEXCOORDSIZE1}
- //---------------------------------------------------------------------
- type
- { Direct3D9 Device types }
- _D3DDEVTYPE = (
- {$IFNDEF COMPILER6_UP}
- D3DDEVTYPE_INVALID_0,
- D3DDEVTYPE_HAL {= 1},
- D3DDEVTYPE_REF {= 2},
- D3DDEVTYPE_SW {= 3}
- {$ELSE}
- D3DDEVTYPE_HAL = 1,
- D3DDEVTYPE_REF = 2,
- D3DDEVTYPE_SW = 3
- {$ENDIF}
- );
- {$EXTERNALSYM _D3DDEVTYPE}
- D3DDEVTYPE = _D3DDEVTYPE;
- {$EXTERNALSYM D3DDEVTYPE}
- TD3DDevType = _D3DDEVTYPE;
- { Multi-Sample buffer types }
- _D3DMULTISAMPLE_TYPE = (
- {$IFNDEF COMPILER6_UP}
- D3DMULTISAMPLE_NONE {= 0},
- D3DMULTISAMPLE_NONMASKABLE {= 1},
- D3DMULTISAMPLE_2_SAMPLES {= 2},
- D3DMULTISAMPLE_3_SAMPLES {= 3},
- D3DMULTISAMPLE_4_SAMPLES {= 4},
- D3DMULTISAMPLE_5_SAMPLES {= 5},
- D3DMULTISAMPLE_6_SAMPLES {= 6},
- D3DMULTISAMPLE_7_SAMPLES {= 7},
- D3DMULTISAMPLE_8_SAMPLES {= 8},
- D3DMULTISAMPLE_9_SAMPLES {= 9},
- D3DMULTISAMPLE_10_SAMPLES {= 10},
- D3DMULTISAMPLE_11_SAMPLES {= 11},
- D3DMULTISAMPLE_12_SAMPLES {= 12},
- D3DMULTISAMPLE_13_SAMPLES {= 13},
- D3DMULTISAMPLE_14_SAMPLES {= 14},
- D3DMULTISAMPLE_15_SAMPLES {= 15},
- D3DMULTISAMPLE_16_SAMPLES {= 16}
- {$ELSE}
- D3DMULTISAMPLE_NONE = 0,
- D3DMULTISAMPLE_NONMASKABLE = 1,
- D3DMULTISAMPLE_2_SAMPLES = 2,
- D3DMULTISAMPLE_3_SAMPLES = 3,
- D3DMULTISAMPLE_4_SAMPLES = 4,
- D3DMULTISAMPLE_5_SAMPLES = 5,
- D3DMULTISAMPLE_6_SAMPLES = 6,
- D3DMULTISAMPLE_7_SAMPLES = 7,
- D3DMULTISAMPLE_8_SAMPLES = 8,
- D3DMULTISAMPLE_9_SAMPLES = 9,
- D3DMULTISAMPLE_10_SAMPLES = 10,
- D3DMULTISAMPLE_11_SAMPLES = 11,
- D3DMULTISAMPLE_12_SAMPLES = 12,
- D3DMULTISAMPLE_13_SAMPLES = 13,
- D3DMULTISAMPLE_14_SAMPLES = 14,
- D3DMULTISAMPLE_15_SAMPLES = 15,
- D3DMULTISAMPLE_16_SAMPLES = 16
- {$ENDIF}
- );
- {$EXTERNALSYM _D3DMULTISAMPLE_TYPE}
- D3DMULTISAMPLE_TYPE = _D3DMULTISAMPLE_TYPE;
- {$EXTERNALSYM D3DMULTISAMPLE_TYPE}
- TD3DMultiSampleType = _D3DMULTISAMPLE_TYPE;
- (* Formats
- * Most of these names have the following convention:
- * A = Alpha
- * R = Red
- * G = Green
- * B = Blue
- * X = Unused Bits
- * P = Palette
- * L = Luminance