PixelShaderCompiler.h
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上传日期:2014-02-27
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多媒体编程

开发平台:

Visual C++

  1. /* 
  2.  * Copyright (C) 2003-2006 Gabest
  3.  * http://www.gabest.org
  4.  *
  5.  *  This Program is free software; you can redistribute it and/or modify
  6.  *  it under the terms of the GNU General Public License as published by
  7.  *  the Free Software Foundation; either version 2, or (at your option)
  8.  *  any later version.
  9.  *   
  10.  *  This Program is distributed in the hope that it will be useful,
  11.  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
  12.  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13.  *  GNU General Public License for more details.
  14.  *   
  15.  *  You should have received a copy of the GNU General Public License
  16.  *  along with GNU Make; see the file COPYING.  If not, write to
  17.  *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. 
  18.  *  http://www.gnu.org/copyleft/gpl.html
  19.  *
  20.  */
  21. #pragma once
  22. #include <d3dx9shader.h>
  23. class CPixelShaderCompiler
  24. {
  25. typedef HRESULT (WINAPI * D3DXCompileShaderPtr) (
  26.         LPCSTR                          pSrcData,
  27.         UINT                            SrcDataLen,
  28.         CONST D3DXMACRO*                pDefines,
  29.         LPD3DXINCLUDE                   pInclude,
  30.         LPCSTR                          pFunctionName,
  31.         LPCSTR                          pProfile,
  32.         DWORD                           Flags,
  33.         LPD3DXBUFFER*                   ppShader,
  34.         LPD3DXBUFFER*                   ppErrorMsgs,
  35.         LPD3DXCONSTANTTABLE*            ppConstantTable);
  36. typedef HRESULT (WINAPI * D3DXDisassembleShaderPtr) (
  37.         CONST DWORD*                    pShader, 
  38.         BOOL                            EnableColorCode, 
  39.         LPCSTR                          pComments, 
  40.         LPD3DXBUFFER*                   ppDisassembly);
  41. HMODULE m_hDll;
  42. D3DXCompileShaderPtr m_pD3DXCompileShader;
  43. D3DXDisassembleShaderPtr m_pD3DXDisassembleShader;
  44. CComPtr<IDirect3DDevice9> m_pD3DDev;
  45. public:
  46. CPixelShaderCompiler(IDirect3DDevice9* pD3DDev, bool fStaySilent = false);
  47. virtual ~CPixelShaderCompiler();
  48. HRESULT CompileShader(
  49.         LPCSTR pSrcData,
  50.         LPCSTR pFunctionName,
  51.         LPCSTR pProfile,
  52.         DWORD Flags,
  53.         IDirect3DPixelShader9** ppPixelShader,
  54. CString* disasm = NULL,
  55. CString* errmsg = NULL);
  56. };