PlayerShaderEditorBar.cpp
资源名称:bfyy.rar [点击查看]
上传用户:tangyu_668
上传日期:2014-02-27
资源大小:678k
文件大小:2k
源码类别:
多媒体编程
开发平台:
Visual C++
- /*
- * Copyright (C) 2003-2006 Gabest
- * http://www.gabest.org
- *
- * This Program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This Program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with GNU Make; see the file COPYING. If not, write to
- * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
- * http://www.gnu.org/copyleft/gpl.html
- *
- */
- // PlayerShaderEditorBar.cpp : implementation file
- //
- #include "stdafx.h"
- #include "PlayerShaderEditorBar.h"
- // CPlayerShaderEditorBar
- IMPLEMENT_DYNAMIC(CPlayerShaderEditorBar, baseCPlayerShaderEditorBar)
- CPlayerShaderEditorBar::CPlayerShaderEditorBar()
- {
- }
- CPlayerShaderEditorBar::~CPlayerShaderEditorBar()
- {
- }
- BOOL CPlayerShaderEditorBar::Create(CWnd* pParentWnd)
- {
- if(!__super::Create(_T("Shader Editor"), pParentWnd, 0))
- return FALSE;
- m_dlg.Create(this);
- m_dlg.ShowWindow(SW_SHOWNORMAL);
- CRect r;
- m_dlg.GetWindowRect(r);
- m_szMinVert = m_szVert = r.Size();
- m_szMinHorz = m_szHorz = r.Size();
- m_szMinFloat = m_szFloat = r.Size();
- m_bFixedFloat = false;
- return TRUE;
- }
- BOOL CPlayerShaderEditorBar::PreTranslateMessage(MSG* pMsg)
- {
- if(IsWindow(pMsg->hwnd) && IsVisible() && pMsg->message >= WM_KEYFIRST && pMsg->message <= WM_KEYLAST)
- {
- if(IsDialogMessage(pMsg))
- return TRUE;
- }
- return __super::PreTranslateMessage(pMsg);
- }
- BEGIN_MESSAGE_MAP(CPlayerShaderEditorBar, baseCPlayerShaderEditorBar)
- ON_WM_SIZE()
- END_MESSAGE_MAP()
- // CPlayerShaderEditorBar message handlers
- void CPlayerShaderEditorBar::OnSize(UINT nType, int cx, int cy)
- {
- __super::OnSize(nType, cx, cy);
- if(::IsWindow(m_dlg.m_hWnd))
- {
- CRect r;
- GetClientRect(r);
- m_dlg.MoveWindow(r);
- }
- }