README
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上传日期:2014-04-03
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源码类别:
Windows CE
开发平台:
C/C++
- Hello folks !
- This is libmikmod, version 3.2.0-beta1, a portable sound library for Unix.
- Check out the file 'NEWS' for more history information.
- >> BUILDING LIBMIKMOD
- ---------------------
- - If you're not building libmikmod for Windows, then you're lost in the
- sources. Go up one directory, and read the main README file.
- So, you're on an angry fruit salad Windows system, aren't you ? With
- those so cute icons and an overflowed system tray ?
- Currently, libmikmod can be build under Windows only with the Microsoft
- compiler (but I suppose that the Watcom compiler and Metrowerks
- Codewarrior could be used as well).
- You'll need the DirectX SDK (if not included with the compiler) to
- compile the DirectSound driver; version 5 or better is required. The
- standard Win32 SDK is enough for the winmm driver.
- Oh, I almost forgot: you need long filenames to compile libmikmod, but
- that should not be a problem nowadays.
- You might want to edit one of the files 'Makefile.dynamic' and
- 'Makefile.static' located in the 'win32' directory to suit your
- particular compiler setup. Then, in the 'win32' directory, run
- nmake -f Makefile.static
- to build a static library, or
- nmake -f Makefile.dynamic
- to build a DLL with its import library.
- If the build fails, I'd like to hear from you to correct the problem.
- Be warned that both Makefiles put their object files in the same
- directory. If you want to switch between the two makefiles, don't forget
- to do a make clean first:
- nmake -f Makefile.dynamic clean
- (or the same command with Makefile.static).
- To make your library ready to use, copy the file '..includemikmod.h'
- to your compiler include directory, and 'mikmod.lib` to your compiler
- library directory. If you built a DLL, you'll also have to put
- 'mikmod.dll' somewhere in your PATH.
- HTML documentation of the library, for programmers, is located in the
- doc directory.
- >> THANKS
- ---------
- I would like to thank everyone who contributed to libmikmod. Their names
- are in the AUTHORS file for the significative contributions, but some
- other names can be found in the NEWS file. Thanks a lot ! Keeping
- libmikmod alive wouldn't be much fun without you.
- >> LICENSE
- ----------
- The libmikmod sound library is covered by the GNU Library General Public
- License as published by the Free Software Fundation (you'll find it in
- the file COPYING.LIB); either version 2 of the licence, or (at your
- option) any later version.
- The GNU Lesser General Public License, version 2.1, in file
- COPYING.LESSER, can be considered as a later version of the LGPL, and is
- strongly recommended for people who will embed libmikmod in their
- application as a shared library.
- Parts of the library (in playercode/mdulaw.c) are derived from the files
- libst.h and raw.c from an old version of the sox (SOund eXchange)
- package written by Lance Norskog and Jef Poskanzer. The following
- copyright notice applies to these parts:
- Copyright (C) 1989 by Jef Poskanzer.
- Permission to use, copy, modify, and distribute this software and its
- documentation for any purpose and without fee is hereby granted, provided
- that the above copyright notice appear in all copies and that both that
- copyright notice and this permission notice appear in supporting
- documentation. This software is provided "as is" without express or
- implied warranty.
- Note that none of these parts are used in the Win32 version of the
- libmikmod library.
- >> CONTACT AND DOWNLOAD INFO
- ----------------------------
- * email:
- Please send all your libmikmod related e-mail to me, at:
- miod@mikmod.org
- * web:
- libmikmod home page is located at:
- http://www.mikmod.org
- * ftp:
- Latest releases of libmikmod can be found:
- - on the web site
- htp://www.mikmod.org/files
- - on ibiblio (formerly known as metalab, formerly sunsite) and its mirrors
- ftp://metalab.unc.edu/pub/Linux/apps/sound/libs
- >> LAST NOTES
- -------------
- I hope you'll enjoy using this version of libmikmod as well as I enjoyed
- debugging and improving it.
- -- Miod Vallat, 01/24/2002
- miod@mikmod.org