common.dsp
资源名称:tcpmp.rar [点击查看]
上传用户:wstnjxml
上传日期:2014-04-03
资源大小:7248k
文件大小:22k
源码类别:
Windows CE
开发平台:
C/C++
- # Microsoft Developer Studio Project File - Name="common" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
- CFG=common - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "common.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "common.mak" CFG="common - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "common - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "common - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "common - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /YX /FD /c
- # ADD CPP /nologo /MD /GX /Zd /O2 /D "NDEBUG" /D "ZLIB_DLL" /D "FASTEST" /D "BUILDFIXED" /D "DYNAMIC_CRC_TABLE" /D "NO_ERRNO_H" /D "MMX" /D "_USRDLL" /D "COMMON_EXPORTS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /FAcs /YX /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x40e /d "NDEBUG"
- # ADD RSC /l 0x40e /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /map /machine:I386 /out:"../release/common.dll"
- # SUBTRACT LINK32 /debug
- !ELSEIF "$(CFG)" == "common - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /YX /FD /GZ /c
- # ADD CPP /nologo /MDd /Gm /GX /ZI /Od /D "_DEBUG" /D "ZLIB_DLL" /D "FASTEST" /D "BUILDFIXED" /D "DYNAMIC_CRC_TABLE" /D "NO_ERRNO_H" /D "MMX" /D "_USRDLL" /D "COMMON_EXPORTS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x40e /d "_DEBUG"
- # ADD RSC /l 0x40e /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /debug /machine:I386 /out:"../debug/common.dll" /pdbtype:sept
- !ENDIF
- # Begin Target
- # Name "common - Win32 Release"
- # Name "common - Win32 Debug"
- # Begin Group "Source Files"
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- # Begin Source File
- SOURCE=.advanced.c
- # End Source File
- # Begin Source File
- SOURCE=.audio.c
- # End Source File
- # Begin Source File
- SOURCE=.bitstrm.c
- # End Source File
- # Begin Source File
- SOURCE=.buffer.c
- # End Source File
- # Begin Source File
- SOURCE=.codec.c
- # End Source File
- # Begin Source File
- SOURCE=.color.c
- # End Source File
- # Begin Source File
- SOURCE=.context.c
- # End Source File
- # Begin Source File
- SOURCE=.equalizer.c
- # End Source File
- # Begin Source File
- SOURCE=.flow.c
- # End Source File
- # Begin Source File
- SOURCE=.format.c
- # End Source File
- # Begin Source File
- SOURCE=.format_base.c
- # End Source File
- # Begin Source File
- SOURCE=.format_subtitle.c
- # End Source File
- # Begin Source File
- SOURCE=.gzip.c
- # End Source File
- # Begin Source File
- SOURCE=.helper_base.c
- # End Source File
- # Begin Source File
- SOURCE=.helper_video.c
- # End Source File
- # Begin Source File
- SOURCE=.id3tag.c
- # End Source File
- # Begin Source File
- SOURCE=.idct.c
- # End Source File
- # Begin Source File
- SOURCE=.node.c
- # End Source File
- # Begin Source File
- SOURCE=.nulloutput.c
- # End Source File
- # Begin Source File
- SOURCE=.overlay.c
- # End Source File
- # Begin Source File
- SOURCE=.parser2.c
- # End Source File
- # Begin Source File
- SOURCE=.platform.c
- # End Source File
- # Begin Source File
- SOURCE=.player.c
- # End Source File
- # Begin Source File
- SOURCE=.playlist.c
- # End Source File
- # Begin Source File
- SOURCE=.probe.c
- # End Source File
- # Begin Source File
- SOURCE=.rawaudio.c
- # End Source File
- # Begin Source File
- SOURCE=.rawimage.c
- # End Source File
- # Begin Source File
- SOURCE=.str.c
- # End Source File
- # Begin Source File
- SOURCE=.streams.c
- # End Source File
- # Begin Source File
- SOURCE=.tchar.c
- # End Source File
- # Begin Source File
- SOURCE=.timer.c
- # End Source File
- # Begin Source File
- SOURCE=.tools.c
- # End Source File
- # Begin Source File
- SOURCE=.video.c
- # End Source File
- # Begin Source File
- SOURCE=.vlc.c
- # End Source File
- # Begin Source File
- SOURCE=.waveout.c
- # End Source File
- # End Group
- # Begin Group "Header Files"
- # PROP Default_Filter "h;hpp;hxx;hm;inl"
- # Begin Source File
- SOURCE=.advanced.h
- # End Source File
- # Begin Source File
- SOURCE=.association.h
- # End Source File
- # Begin Source File
- SOURCE=.audio.h
- # End Source File
- # Begin Source File
- SOURCE=.bitgolomb.h
- # End Source File
- # Begin Source File
- SOURCE=.bitstrm.h
- # End Source File
- # Begin Source File
- SOURCE=.blit.h
- # End Source File
- # Begin Source File
- SOURCE=.buffer.h
- # End Source File
- # Begin Source File
- SOURCE=.codec.h
- # End Source File
- # Begin Source File
- SOURCE=.color.h
- # End Source File
- # Begin Source File
- SOURCE=.common.h
- # End Source File
- # Begin Source File
- SOURCE=.context.h
- # End Source File
- # Begin Source File
- SOURCE=.equalizer.h
- # End Source File
- # Begin Source File
- SOURCE=.err.h
- # End Source File
- # Begin Source File
- SOURCE=.file.h
- # End Source File
- # Begin Source File
- SOURCE=.fixed.h
- # End Source File
- # Begin Source File
- SOURCE=.flow.h
- # End Source File
- # Begin Source File
- SOURCE=.format.h
- # End Source File
- # Begin Source File
- SOURCE=.format_base.h
- # End Source File
- # Begin Source File
- SOURCE=.gzip.h
- # End Source File
- # Begin Source File
- SOURCE=.id3tag.h
- # End Source File
- # Begin Source File
- SOURCE=.idct.h
- # End Source File
- # Begin Source File
- SOURCE=.mem.h
- # End Source File
- # Begin Source File
- SOURCE=.multithread.h
- # End Source File
- # Begin Source File
- SOURCE=.node.h
- # End Source File
- # Begin Source File
- SOURCE=.nulloutput.h
- # End Source File
- # Begin Source File
- SOURCE=.overlay.h
- # End Source File
- # Begin Source File
- SOURCE=.parser.h
- # End Source File
- # Begin Source File
- SOURCE=.platform.h
- # End Source File
- # Begin Source File
- SOURCE=.player.h
- # End Source File
- # Begin Source File
- SOURCE=.playlist.h
- # End Source File
- # Begin Source File
- SOURCE=.portab.h
- # End Source File
- # Begin Source File
- SOURCE=.probe.h
- # End Source File
- # Begin Source File
- SOURCE=.rawaudio.h
- # End Source File
- # Begin Source File
- SOURCE=.rawimage.h
- # End Source File
- # Begin Source File
- SOURCE=.str.h
- # End Source File
- # Begin Source File
- SOURCE=.streams.h
- # End Source File
- # Begin Source File
- SOURCE=.subtitle.h
- # End Source File
- # Begin Source File
- SOURCE=.timer.h
- # End Source File
- # Begin Source File
- SOURCE=.tools.h
- # End Source File
- # Begin Source File
- SOURCE=.video.h
- # End Source File
- # Begin Source File
- SOURCE=.vlc.h
- # End Source File
- # Begin Source File
- SOURCE=.waveout.h
- # End Source File
- # End Group
- # Begin Group "DynCode"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.dyncodedyncode.c
- # End Source File
- # Begin Source File
- SOURCE=.dyncodedyncode.h
- # End Source File
- # Begin Source File
- SOURCE=.dyncodedyncode_arm.c
- # End Source File
- # Begin Source File
- SOURCE=.dyncodedyncode_arm.h
- # End Source File
- # Begin Source File
- SOURCE=.dyncodedyncode_mips.c
- # End Source File
- # Begin Source File
- SOURCE=.dyncodedyncode_mips.h
- # End Source File
- # Begin Source File
- SOURCE=.dyncodedyncode_sh3.c
- # End Source File
- # Begin Source File
- SOURCE=.dyncodedyncode_sh3.h
- # End Source File
- # Begin Source File
- SOURCE=.dyncodedyncode_x86.c
- # End Source File
- # End Group
- # Begin Group "Win32"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.win32association_win32.c
- # End Source File
- # Begin Source File
- SOURCE=.win32context_win32.c
- # End Source File
- # Begin Source File
- SOURCE=.win32dmo_win32.c
- # End Source File
- # Begin Source File
- SOURCE=.win32file_win32.c
- # End Source File
- # Begin Source File
- SOURCE=.win32mem_win32.c
- # End Source File
- # Begin Source File
- SOURCE=.win32multithread_win32.c
- # End Source File
- # Begin Source File
- SOURCE=.win32node_win32.c
- # End Source File
- # Begin Source File
- SOURCE=.win32platform_win32.c
- # End Source File
- # Begin Source File
- SOURCE=.win32str_win32.c
- # End Source File
- # Begin Source File
- SOURCE=.win32waveout_win32.c
- # End Source File
- # End Group
- # Begin Group "Lang"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=..langlang_en.txt
- !IF "$(CFG)" == "common - Win32 Release"
- # Begin Custom Build
- TargetDir=tcpmprelease
- InputPath=..langlang_en.txt
- InputName=lang_en
- "$(TargetDir)/$(InputName).txt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" "$(TargetDir)"
- # End Custom Build
- !ELSEIF "$(CFG)" == "common - Win32 Debug"
- # Begin Custom Build
- TargetDir=tcpmpdebug
- InputPath=..langlang_en.txt
- InputName=lang_en
- "$(TargetDir)/$(InputName).txt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" "$(TargetDir)"
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=..langlang_std.txt
- !IF "$(CFG)" == "common - Win32 Release"
- # Begin Custom Build
- TargetDir=tcpmprelease
- InputPath=..langlang_std.txt
- InputName=lang_std
- "$(TargetDir)/$(InputName).txt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" "$(TargetDir)"
- # End Custom Build
- !ELSEIF "$(CFG)" == "common - Win32 Debug"
- # Begin Custom Build
- TargetDir=tcpmpdebug
- InputPath=..langlang_std.txt
- InputName=lang_std
- "$(TargetDir)/$(InputName).txt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" "$(TargetDir)"
- # End Custom Build
- !ENDIF
- # End Source File
- # End Group
- # Begin Group "PalmOS"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.palmosassociation_palmos.c
- # End Source File
- # Begin Source File
- SOURCE=.palmoscontext_palmos.c
- # End Source File
- # Begin Source File
- SOURCE=.palmosdia.c
- # End Source File
- # Begin Source File
- SOURCE=.palmosdia.h
- # End Source File
- # Begin Source File
- SOURCE=.palmosfile_palmos.c
- # End Source File
- # Begin Source File
- SOURCE=.palmosfiledb_palmos.c
- # End Source File
- # Begin Source File
- SOURCE=.palmosmem_palmos.c
- # End Source File
- # Begin Source File
- SOURCE=.palmosnative.s
- # End Source File
- # Begin Source File
- SOURCE=.palmosnative86.c
- # End Source File
- # Begin Source File
- SOURCE=.palmosnode_palmos.c
- # End Source File
- # Begin Source File
- SOURCE=.palmospace.c
- # End Source File
- # Begin Source File
- SOURCE=.palmospace.h
- # End Source File
- # Begin Source File
- SOURCE=.palmosplatform_palmos.c
- # End Source File
- # Begin Source File
- SOURCE=.palmosstr_palmos.c
- # End Source File
- # Begin Source File
- SOURCE=.palmosvfs_palmos.c
- # End Source File
- # Begin Source File
- SOURCE=.palmoswaveout_palmos.c
- # End Source File
- # End Group
- # Begin Group "PlayList"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.playlistasx.c
- # End Source File
- # Begin Source File
- SOURCE=.playlistasx.h
- # End Source File
- # Begin Source File
- SOURCE=.playlistm3u.c
- # End Source File
- # Begin Source File
- SOURCE=.playlistm3u.h
- # End Source File
- # Begin Source File
- SOURCE=.playlistpls.c
- # End Source File
- # Begin Source File
- SOURCE=.playlistpls.h
- # End Source File
- # End Group
- # Begin Group "Blit"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.blitblit_arm_fix.c
- # End Source File
- # Begin Source File
- SOURCE=.blitblit_arm_gray.c
- # End Source File
- # Begin Source File
- SOURCE=.blitblit_arm_half.c
- # End Source File
- # Begin Source File
- SOURCE=.blitblit_arm_packed_yuv.c
- # End Source File
- # Begin Source File
- SOURCE=.blitblit_arm_rgb16.c
- # End Source File
- # Begin Source File
- SOURCE=.blitblit_arm_stretch.c
- # End Source File
- # Begin Source File
- SOURCE=.blitblit_arm_yuv.c
- # End Source File
- # Begin Source File
- SOURCE=.blitblit_mips_fix.c
- # End Source File
- # Begin Source File
- SOURCE=.blitblit_mips_gray.c
- # End Source File
- # Begin Source File
- SOURCE=.blitblit_mmx.asm
- !IF "$(CFG)" == "common - Win32 Release"
- # Begin Custom Build
- IntDir=.Release
- InputPath=.blitblit_mmx.asm
- InputName=blit_mmx
- "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "common - Win32 Debug"
- # Begin Custom Build
- IntDir=.Debug
- InputPath=.blitblit_mmx.asm
- InputName=blit_mmx
- "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath)
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.blitblit_sh3_fix.c
- # End Source File
- # Begin Source File
- SOURCE=.blitblit_sh3_gray.c
- # End Source File
- # Begin Source File
- SOURCE=.blitblit_soft.c
- # End Source File
- # Begin Source File
- SOURCE=.blitblit_soft.h
- # End Source File
- # Begin Source File
- SOURCE=.blitblit_wmmx_fix.c
- # End Source File
- # End Group
- # Begin Group "PCM"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.pcmpcm_arm.c
- # End Source File
- # Begin Source File
- SOURCE=.pcmpcm_mips.c
- # End Source File
- # Begin Source File
- SOURCE=.pcmpcm_sh3.c
- # End Source File
- # Begin Source File
- SOURCE=.pcmpcm_soft.c
- # End Source File
- # Begin Source File
- SOURCE=.pcmpcm_soft.h
- # End Source File
- # End Group
- # Begin Group "SoftIDCT"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.softidctblock.h
- # End Source File
- # Begin Source File
- SOURCE=.softidctblock_c.c
- # End Source File
- # Begin Source File
- SOURCE=.softidctblock_half.c
- # End Source File
- # Begin Source File
- SOURCE=.softidctblock_mips64.c
- # End Source File
- # Begin Source File
- SOURCE=.softidctblock_mx1.c
- # End Source File
- # Begin Source File
- SOURCE=.softidctblock_mx1.h
- # End Source File
- # Begin Source File
- SOURCE=.softidctblock_wmmx.c
- # End Source File
- # Begin Source File
- SOURCE=.softidctidct_arm.asm
- # End Source File
- # Begin Source File
- SOURCE=.softidctidct_arm.s
- # End Source File
- # Begin Source File
- SOURCE=.softidctidct_c.c
- # End Source File
- # Begin Source File
- SOURCE=.softidctidct_half.c
- # End Source File
- # Begin Source File
- SOURCE=.softidctidct_mmx.asm
- !IF "$(CFG)" == "common - Win32 Release"
- # Begin Custom Build
- IntDir=.Release
- InputPath=.softidctidct_mmx.asm
- InputName=idct_mmx
- "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "common - Win32 Debug"
- # Begin Custom Build
- IntDir=.Debug
- InputPath=.softidctidct_mmx.asm
- InputName=idct_mmx
- "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath)
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.softidctidct_wmmx.asm
- # End Source File
- # Begin Source File
- SOURCE=.softidctidct_wmmx.s
- # End Source File
- # Begin Source File
- SOURCE=.softidctmcomp4x4_c.c
- # End Source File
- # Begin Source File
- SOURCE=.softidctmcomp4x4_mmx.asm
- !IF "$(CFG)" == "common - Win32 Release"
- # Begin Custom Build
- IntDir=.Release
- InputPath=.softidctmcomp4x4_mmx.asm
- InputName=mcomp4x4_mmx
- "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "common - Win32 Debug"
- # Begin Custom Build
- IntDir=.Debug
- InputPath=.softidctmcomp4x4_mmx.asm
- InputName=mcomp4x4_mmx
- "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath)
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.softidctmcomp_arm.asm
- # End Source File
- # Begin Source File
- SOURCE=.softidctmcomp_arm.s
- # End Source File
- # Begin Source File
- SOURCE=.softidctmcomp_c.c
- # End Source File
- # Begin Source File
- SOURCE=.softidctmcomp_mips32.c
- # End Source File
- # Begin Source File
- SOURCE=.softidctmcomp_mips64.c
- # End Source File
- # Begin Source File
- SOURCE=.softidctmcomp_mmx.asm
- !IF "$(CFG)" == "common - Win32 Release"
- # Begin Custom Build
- IntDir=.Release
- InputPath=.softidctmcomp_mmx.asm
- InputName=mcomp_mmx
- "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "common - Win32 Debug"
- # Begin Custom Build
- IntDir=.Debug
- InputPath=.softidctmcomp_mmx.asm
- InputName=mcomp_mmx
- "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath)
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.softidctmcomp_wmmx.asm
- # End Source File
- # Begin Source File
- SOURCE=.softidctmcomp_wmmx.s
- # End Source File
- # Begin Source File
- SOURCE=.softidctsoftidct.c
- # End Source File
- # Begin Source File
- SOURCE=.softidctsoftidct.h
- # End Source File
- # End Group
- # Begin Group "CPU"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.cpuarm.asm
- # End Source File
- # Begin Source File
- SOURCE=.cpuarm.s
- # End Source File
- # Begin Source File
- SOURCE=.cpucpu.c
- # End Source File
- # Begin Source File
- SOURCE=.cpucpu.h
- # End Source File
- # Begin Source File
- SOURCE=.cpumips.c
- # End Source File
- # Begin Source File
- SOURCE=.cpush3.asm
- # End Source File
- # Begin Source File
- SOURCE=.cpux86.asm
- !IF "$(CFG)" == "common - Win32 Release"
- # Begin Custom Build
- IntDir=.Release
- InputPath=.cpux86.asm
- InputName=x86
- "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "common - Win32 Debug"
- # Begin Custom Build
- IntDir=.Debug
- InputPath=.cpux86.asm
- InputName=x86
- "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath)
- # End Custom Build
- !ENDIF
- # End Source File
- # End Group
- # Begin Group "ZLib"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.zlibadler32.c
- # End Source File
- # Begin Source File
- SOURCE=.zlibcrc32.c
- # End Source File
- # Begin Source File
- SOURCE=.zlibinffast.c
- # End Source File
- # Begin Source File
- SOURCE=.zlibinflate.c
- # End Source File
- # Begin Source File
- SOURCE=.zlibinftrees.c
- # End Source File
- # Begin Source File
- SOURCE=.zlibuncompr.c
- # End Source File
- # Begin Source File
- SOURCE=.zlibzutil.c
- # End Source File
- # End Group
- # Begin Group "Overlay"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.overlayddraw.h
- # End Source File
- # Begin Source File
- SOURCE=.overlayddrawce.h
- # End Source File
- # Begin Source File
- SOURCE=.overlayoverlay_console.c
- # End Source File
- # Begin Source File
- SOURCE=.overlayoverlay_ddraw.c
- # End Source File
- # Begin Source File
- SOURCE=.overlayoverlay_ddraw.h
- # End Source File
- # Begin Source File
- SOURCE=.overlayoverlay_ddrawce.c
- # End Source File
- # Begin Source File
- SOURCE=.overlayoverlay_direct.c
- # End Source File
- # Begin Source File
- SOURCE=.overlayoverlay_flytv.c
- # End Source File
- # Begin Source File
- SOURCE=.overlayoverlay_gapi.c
- # End Source File
- # Begin Source File
- SOURCE=.overlayoverlay_gdi.c
- # End Source File
- # Begin Source File
- SOURCE=.overlayoverlay_hires.c
- # End Source File
- # Begin Source File
- SOURCE=.overlayoverlay_raw.c
- # End Source File
- # Begin Source File
- SOURCE=.overlayoverlay_s1d13806.c
- # End Source File
- # Begin Source File
- SOURCE=.overlayoverlay_xscale.c
- # End Source File
- # End Group
- # End Target
- # End Project