- // 斗地主.cpp : Defines the class behaviors for the application.
- //
- #include "stdafx.h"
- #include "斗地主.h"
- #include "MainFrm.h"
- #include "Dlg_Start.h"
- #include "Game.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CMyApp
- BEGIN_MESSAGE_MAP(CMyApp, CWinApp)
- //{{AFX_MSG_MAP(CMyApp)
- ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG_MAP
- // Standard file based document commands
- ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
- ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CMyApp construction
- CMyApp::CMyApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CMyApp object
- CMyApp theApp;
- /////////////////////////////////////////////////////////////////////////////
- // CMyApp initialization
- BOOL CMyApp::InitInstance()
- {
- {
- if (!AfxSocketInit())
- {
- // AfxMessageBox(CG_IDS_SOCKETS_INIT_FAILED);
- return FALSE;
- }
- }
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
- // Change the registry key under which our settings are stored.
- // TODO: You should modify this string to be something appropriate
- // such as the name of your company or organization.
- SetRegistryKey(_T("Local AppWizard-Generated Applications"));
- LoadStdProfileSettings(); // Load standard INI file options (including MRU)
- // Register the application's document templates. Document templates
- // serve as the connection between documents, frame windows and views.
- srand(GetTickCount()); //播下随机种子;
- CDlg_Start dlg;
- // m_pMainWnd = &dlg;
- int nResponse = dlg.DoModal();
- if (nResponse == IDOK)
- {
- m_pMainWnd = new CMainFrame;
- m_pMainWnd->ShowWindow(SW_SHOW);
- m_pMainWnd->UpdateWindow();
- }
- else if (nResponse == IDCANCEL)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with Cancel
- // AfxMessageBox("");
- }
- return TRUE;
- }
- /////////////////////////////////////////////////////////////////////////////
- // CAboutDlg dialog used for App About
- class CAboutDlg : public CDialog
- {
- public:
- CAboutDlg();
- // Dialog Data
- //{{AFX_DATA(CAboutDlg)
- enum { IDD = IDD_ABOUTBOX };
- //}}AFX_DATA
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CAboutDlg)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- //{{AFX_MSG(CAboutDlg)
- // No message handlers
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
- {
- //{{AFX_DATA_INIT(CAboutDlg)
- //}}AFX_DATA_INIT
- }
- void CAboutDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CAboutDlg)
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
- //{{AFX_MSG_MAP(CAboutDlg)
- // No message handlers
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- // App command to run the dialog
- void CMyApp::OnAppAbout()
- {
- CAboutDlg aboutDlg;
- aboutDlg.DoModal();
- }
- /////////////////////////////////////////////////////////////////////////////
- // CMyApp message handlers