FOG.C
上传用户:tengyuc
上传日期:2007-08-14
资源大小:722k
文件大小:3k
- // 本程序演示如何使用雾效,在场景中的不同深度共绘制了5个球,按下F
- // 键可以在三种不同的雾方程之间进行切换
#include <GL/glut.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
static GLint fogMode;
// 初始化深度缓冲区、雾效、光源、材质特性和光照模型
static void init(void)
{
GLfloat position[] = { 0.5, 0.5, 3.0, 0.0 };
glEnable(GL_DEPTH_TEST);
glLightfv(GL_LIGHT0, GL_POSITION, position);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
{
GLfloat mat[3] = {0.1745, 0.01175, 0.01175};
glMaterialfv (GL_FRONT, GL_AMBIENT, mat);
mat[0] = 0.61424; mat[1] = 0.04136; mat[2] = 0.04136;
glMaterialfv (GL_FRONT, GL_DIFFUSE, mat);
mat[0] = 0.727811; mat[1] = 0.626959; mat[2] = 0.626959;
glMaterialfv (GL_FRONT, GL_SPECULAR, mat);
glMaterialf (GL_FRONT, GL_SHININESS, 0.6*128.0);
}
glEnable(GL_FOG);
{
GLfloat fogColor[4] = {0.5, 0.5, 0.5, 1.0};
fogMode = GL_EXP;
glFogi (GL_FOG_MODE, fogMode);
glFogfv (GL_FOG_COLOR, fogColor);
glFogf (GL_FOG_DENSITY, 0.35);
glHint (GL_FOG_HINT, GL_DONT_CARE);
glFogf (GL_FOG_START, 1.0);
glFogf (GL_FOG_END, 5.0);
}
glClearColor(0.5, 0.5, 0.5, 1.0);
}
static void renderSphere (GLfloat x, GLfloat y, GLfloat z)
- {
- glPushMatrix();
- glTranslatef (x, y, z);
- glutSolidSphere(0.4, 16, 16);
- glPopMatrix();
- }
- // 在不同的z坐标绘制了5个球
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
renderSphere (-2., -0.5, -1.0);
renderSphere (-1., -0.5, -3.0);
renderSphere (0., -0.5, -5.0);
renderSphere (1., -0.5, -7.0);
renderSphere (2., -0.5, -9.0);
glFlush();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
else
glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity ();
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'f':
case 'F':
if (fogMode == GL_EXP) {
fogMode = GL_EXP2;
printf ("Fog mode is GL_EXP2n");
}
else if (fogMode == GL_EXP2) {
fogMode = GL_LINEAR;
printf ("Fog mode is GL_LINEARn");
}
else if (fogMode == GL_LINEAR) {
fogMode = GL_EXP;
printf ("Fog mode is GL_EXPn");
}
glFogi (GL_FOG_MODE, fogMode);
glutPostRedisplay();
break;
case 27:
exit(0);
break;
default:
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(200, 200);
glutCreateWindow(argv[0]);
init();
glutReshapeFunc (reshape);
glutKeyboardFunc (keyboard);
glutDisplayFunc (display);
glutMainLoop();
return 0;
}