TEXSMPL.C
上传用户:tengyuc
上传日期:2007-08-14
资源大小:722k
文件大小:3k
- #include "windows.h"
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <GL/glaux.h>
- void myinit(void);
- void makeImage(void);
- void CALLBACK myReshape(GLsizei w, GLsizei h);
- void CALLBACK display(void);
- #define ImageWidth 64
- #define ImageHeight 64
- GLubyte Image[ImageWidth][ImageHeight][3];
- void makeImage(void)
- {
- int i, j, r,g,b;
-
- for (i = 0; i < ImageWidth; i++)
- {
- for (j = 0; j < ImageHeight; j++)
- {
- r=(i*j)%255;
- g=(4*i)%255;
- b=(4*j)%255;
- Image[i][j][0] = (GLubyte) r;
- Image[i][j][1] = (GLubyte) g;
- Image[i][j][2] = (GLubyte) b;
- }
- }
- }
- void myinit(void)
- {
- glClearColor (0.0, 0.0, 0.0, 0.0);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- // 生成纹理数据
- makeImage();
- // 设置像素存储模式
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- // 定义二维纹理映射
- glTexImage2D(GL_TEXTURE_2D, 0, 3, ImageWidth,
- ImageHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, &Image[0][0][0]);
- // 定义纹理映射参数
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- // 数值纹理环境参数
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- // 使用二维纹理
- glEnable(GL_TEXTURE_2D);
- glShadeModel(GL_FLAT);
- }
- void CALLBACK display(void)
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
- glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);
- glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);
- glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
- glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
- glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
- glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);
- glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
- glEnd();
- glFlush();
- }
- void CALLBACK myReshape(GLsizei w, GLsizei h)
- {
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -3.6);
- }
- void main(void)
- {
- auxInitDisplayMode (AUX_SINGLE | AUX_RGBA | AUX_DEPTH);
- auxInitPosition (0, 0, 500, 500);
- auxInitWindow ("简单纹理映射演示");
- myinit();
- auxReshapeFunc (myReshape);
- auxMainLoop(display);
- }