changelog.txt
上传用户:yiyouzhang
上传日期:2014-06-01
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文件大小:7k
- 0.48d Changes:
- -=-=-=-=-=-=-=-=-
- * Added more error logging.
- * Fixed a character / texture related crash that presented itself in 0.48c.
- * Fixed the last of the memory leaks (previously, roughly 100 bytes was leaking per weapon/shoulder/helm).
- * Fixed a couple of Character related assertion errors.
- * Fixed a few OpenGL related errors.
-
- 0.48c Changes:
- -=-=-=-=-=-=-=-=-
- * Added more error checking and logging.
- * Fixed a texture problem for Ashbringer02.m2 (Thunderfury), and any other model that uses "Type 3" textures.
- * Fixed a problem when making animated gifs when the Animation Speed has been lowered to <1.0
- * Fixed a problem with certain particles making models disappear.
- * Fixed (for the most part) a problem with vertex buffers being empty.
- * Fixed another small memory leak relating to textures.
- 0.48b Changes:
- -=-=-=-=-=-=-=-=-
- * Added Category filtering to the NPC List.
- * Added more debug info to the log.txt file.
- * Added a toggle for Environmental Mapping to disable it (effect takes effect when next model is loaded).
- * Added the ability to export animations to AVI movies (currently limited to 512x512 resolution).
- * Added scaling to model attachments exported to MS3D.
- * Added hard-coded fix for Argent Avenger and similar particles.
- * Added an error-check when models are loaded, should prevent a particularly annoying crash.
- * Added some NPC's from Naxx, also added NPC's contributed by Remmiz.
- * Enabled screenshots to be saved of WMO's.
- * Moved various render toggles to the "Options" menu where they should be.
- * Improved the way the "Cryptstalker Helm" is rendered.
- * Improved the particle system significantly, contributed by Cryect.
- * Fixed the problem with environmental mapping on creatures that should not of had it, contributed by Cryect.
- * Fixed an error with NPC's, they should now look as they do in-game.
- * Fixed the problem with gif animations not looping indefinately.
-
- 0.48 Changes:
- -=-=-=-=-=-=-=-=-
- * Added command-line options.
- "-m <model>" to load a model, ie. "wowmodelviewer.exe -m creaturepigpig.m2".
- "-mo <model>" to load a model and automatically output a screenshot. - Requires a video card that supports FBO / PBO.
- * Added Model (mesh) exporting to *.OBJ, *.LWO (5.5 format), and *.MS3D.
- * Added missing tabards.
- * Added a GUI to attach and embed 'arrows' into character models.
- * Added text colour-coding to the File Tree representing where the file was loaded from.
- - Black = Original, Blue = Patch, Red = Patch-2, Green = Test Data.
- * Added support for PixelBuffers and FrameBufferObjects (Must also be supported by Graphics Card and Drivers)
- - Used in conjunction with saving screenshots and making gif animations.
- - This new addition also completely fixes the problems with the Alpha for PNG saved images for cards that support 'Frame Buffer Objects' (http://www.delphi3d.net/hardware/extsupport.php?extension=GL_EXT_framebuffer_object).
- * Added extra error checking when using "NPC Skins", so that when scrolling through the skins it will limit the scope to whats actually available.
- - This fixes the "Assertion Error: Abort Retry Ignore" screen from poping up and the hair/model turning white.
- * Added Toggle to enable/disable hardware acceleration, and removed the -nohw command line.
- * Added Saving and Loading of your interface layout, this is done automatically on startup and exit.
- - Also added "Reset Layout" under the file menu to reset it back to default.
- * Added a "View NPC" functionality similar to item selection, to replace the impossible BakedNPCTextures method.
- * Added support for Quivers.
- * Added numerical info the character details for identifying a style.
- * Added a randomise function, to randomise the character look without reloading the model.
- * Added an option to save screenshots at custom sizes.
- * Can now disable (some) hardware acceleration by unchecking "Use HW Acceleration" under the View Menu.
- * Changed it so "Show Feet" is automatically toggled on when loading a tauren or troll.
- * Changed "Load equipment", so that it no longer clears the current equipment.
- * Changed Save/Load Equipment filepath so its now saved in session.
- * Changed the Animation list so it is now sorted in alphabetical order.
- * Enabled anti-aliasing (if supported, and not already enabled).
- * Added a toggle for anti-aliasing, requires a program restart to take effect.
- * Fixed 'Show Mask'.
- * Fixed the textures on the individual items (again).
- * Fixed certain additions to various equipment, such as the 'sash' thats part of the Devout Shoulders.
- * Fixed Sorcerers Robe on female chars.
- - 'Unisex Texture' versions are used in preference over gender-specific.
- * Fixed the order in which equipment is rendered (ie. Robed Sets). Hopefully its now identical to how it looks in-game(?)
- * Fixed Guild Tabard designs so they are now saved with the rest of the equipment when 'Save Char' is done.
- * Fixed Lights so they (should) now update correctly.
- * Fixed a 'clipping' problem with various translucent weapons (ie. Phantom Blade) when held in right hand and left handed weapons.
- * Fixed a bug which was causing the program to freeze when loading Mechstrider mounts.
- * Fixed a few memory leaks.
- * Fixed 'Load Sets' so when a set is loaded it now also clears the hands aswell.
- * Fixed 'Load Equipment' so that when an equipment file is loaded, it will only load the equipment - not clear any.
- * Fixed a problem with rendering models, where the 'render state' was preserved from the previous model.
- * Improved the display of the various Cloth Robe/Glove combo's.
- * Improved PBO support.
- * Improved the program's startup, should be a bit more stable.
- * Made adjustments to Particles (for better or worse, you be the judge).
- * Minor fix to Patch Archive file names, for case senstivity.
- * Switched over the docking control to wxAUI, easier to use, elegance, supported.
-
- To Do:
- ----
- + Fix "Wing" particles on the Faith set.
- ========================
- WoW Model Viewer - TO DO
- ~~~~~~~~~~~~~~~~~~~~~~~~
- 1. Other requested features
- - Animation Scripting.
- - Carry equipment over from character to character.
- 2. (distant) future improvements:
- - Add key bindings to animations.
- - Animate particles.
- - Add the ability to add more than one model by Loading a model.
- - Colour code the item list based on quality, common, rare, epic, etc.
- - Texture import / exporting.
- - Add support for "casting spells".
- 4. Misc:
- - Improve Cross-Platform compatbility for Mac OS X.
- - Enable Unicode support (for Japanese / Korean / Chinese compatability).
- * Enable the use of MSLU to suport Win98 which uses ANSI.
-
- 5. Very distant future improvements:
- - Have sounds, spells, effects, etc react to Animations.
-
- 6. Investigate:
- - Hair/Head textures are black for certain Graphic cards and drivers.