d3dfont.h
资源名称:estereo2.zip [点击查看]
上传用户:fengshi120
上传日期:2014-07-17
资源大小:6155k
文件大小:3k
源码类别:
3D图形编程
开发平台:
C/C++
- //-----------------------------------------------------------------------------
- // File: D3DFont.h
- //
- // Desc: Texture-based font class
- //-----------------------------------------------------------------------------
- #ifndef D3DFONT_H
- #define D3DFONT_H
- #include <tchar.h>
- #include <D3D9.h>
- // Font creation flags
- #define D3DFONT_BOLD 0x0001
- #define D3DFONT_ITALIC 0x0002
- #define D3DFONT_ZENABLE 0x0004
- // Font rendering flags
- #define D3DFONT_CENTERED_X 0x0001
- #define D3DFONT_CENTERED_Y 0x0002
- #define D3DFONT_TWOSIDED 0x0004
- #define D3DFONT_FILTERED 0x0008
- //-----------------------------------------------------------------------------
- // Name: class CD3DFont
- // Desc: Texture-based font class for doing text in a 3D scene.
- //-----------------------------------------------------------------------------
- class CD3DFont
- {
- TCHAR m_strFontName[80]; // Font properties
- DWORD m_dwFontHeight;
- DWORD m_dwFontFlags;
- LPDIRECT3DDEVICE9 m_pd3dDevice; // A D3DDevice used for rendering
- LPDIRECT3DTEXTURE9 m_pTexture; // The d3d texture for this font
- LPDIRECT3DVERTEXBUFFER9 m_pVB; // VertexBuffer for rendering text
- DWORD m_dwTexWidth; // Texture dimensions
- DWORD m_dwTexHeight;
- FLOAT m_fTextScale;
- FLOAT m_fTexCoords[128-32][4];
- DWORD m_dwSpacing; // Character pixel spacing per side
- // Stateblocks for setting and restoring render states
- LPDIRECT3DSTATEBLOCK9 m_pStateBlockSaved;
- LPDIRECT3DSTATEBLOCK9 m_pStateBlockDrawText;
- public:
- // 2D and 3D text drawing functions
- HRESULT DrawText( FLOAT x, FLOAT y, DWORD dwColor,
- const TCHAR* strText, DWORD dwFlags=0L );
- HRESULT DrawTextScaled( FLOAT x, FLOAT y, FLOAT z,
- FLOAT fXScale, FLOAT fYScale, DWORD dwColor,
- const TCHAR* strText, DWORD dwFlags=0L );
- HRESULT Render3DText( const TCHAR* strText, DWORD dwFlags=0L );
- // Function to get extent of text
- HRESULT GetTextExtent( const TCHAR* strText, SIZE* pSize );
- // Initializing and destroying device-dependent objects
- HRESULT InitDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice );
- HRESULT RestoreDeviceObjects();
- HRESULT InvalidateDeviceObjects();
- HRESULT DeleteDeviceObjects();
- // Constructor / destructor
- CD3DFont( const TCHAR* strFontName, DWORD dwHeight, DWORD dwFlags=0L );
- ~CD3DFont();
- };
- #endif