FruitDefs.h
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MTK

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C/C++

  1. /*****************************************************************************
  2. *  Copyright Statement:
  3. *  --------------------
  4. *  This software is protected by Copyright and the information contained
  5. *  herein is confidential. The software may not be copied and the information
  6. *  contained herein may not be used or disclosed except with the written
  7. *  permission of MediaTek Inc. (C) 2005
  8. *
  9. *  BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
  10. *  THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
  11. *  RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
  12. *  AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
  13. *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
  14. *  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
  15. *  NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
  16. *  SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
  17. *  SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
  18. *  THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
  19. *  NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
  20. *  SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
  21. *
  22. *  BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
  23. *  LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
  24. *  AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
  25. *  OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
  26. *  MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE. 
  27. *
  28. *  THE TRANSACTION CONFRUITD HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
  29. *  WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
  30. *  LAWS PRINCIPLES.  ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
  31. *  RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
  32. *  THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
  33. *
  34. *****************************************************************************/
  35. /*****************************************************************************
  36. *
  37.  * Filename:
  38.  * ---------
  39.  * GameFruitDefs.h
  40.   *
  41.  * Project:
  42.  * --------
  43.  *  MAUI
  44.  *
  45.  * Description:
  46.  * ------------
  47.  *  Game id define Fruit.
  48.  *    replcae FRUIT with GAMENAME
  49.  *    replcae Fruit with Gamename
  50.  *    replcae fruit with gamename
  51.  *
  52.  * Author:
  53.  * -------
  54.  * -------
  55.  * -------
  56.  *
  57.  *============================================================================
  58.  *             HISTORY
  59.  * Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
  60.  *------------------------------------------------------------------------------
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  79.  * removed!
  80.  * removed!
  81. BugFix] Fix re-entry gameover screen will play gameover sound problem.
  82.  * removed!
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  95.  *------------------------------------------------------------------------------
  96.  * Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
  97.  *============================================================================
  98.  ****************************************************************************/
  99. #ifndef GAME_FRUIT_DEFS_H
  100. #define GAME_FRUIT_DEFS_H
  101. typedef enum
  102. {
  103.     STR_ID_GX_FRUIT_GAME_NAME = GAME_FRUIT_BASE + 1,
  104.     STR_ID_GX_FRUIT_NEW,
  105.     STR_ID_GX_FRUIT_RESUME,
  106.     STR_ID_GX_FRUIT_LEVEL,
  107.     STR_ID_GX_FRUIT_GRADE,
  108.     STR_ID_GX_FRUIT_HELP,
  109.     STR_ID_GX_FRUIT_LEVEL_EASY,
  110.     STR_ID_GX_FRUIT_LEVEL_NORMAL,
  111.     STR_ID_GX_FRUIT_LEVEL_HARD,
  112.     STR_ID_GX_FRUIT_HELP_DESCRIPTION,
  113.     STR_ID_GX_FRUIT_COUNT   /* no use right now */
  114. } mmi_fruit_str_id_enum;
  115. /* Image ID */
  116. typedef enum
  117. {
  118.     /* Image */
  119.     IMG_ID_GX_FRUIT_GAME_ICON = GAME_FRUIT_BASE + 1,
  120.     IMG_ID_GX_FRUIT_GOTEXT,
  121.     IMG_ID_GX_FRUIT_GRADESMAP,
  122.     IMG_ID_GX_FRUIT_GOPIC,  /* gameover */
  123.     IMG_ID_GX_FRUIT_COUNT,  /* no use right now */
  124.     IMG_ID_GX_FRUIT_FRUIT_BASE,
  125.     IMG_ID_GX_FRUIT_FOODA_ONE_PIECE,    /* item images */
  126.     IMG_ID_GX_FRUIT_FOODA_TWO_PIECE,
  127.     IMG_ID_GX_FRUIT_FOODA_THREE_PIECE,
  128.     IMG_ID_GX_FRUIT_FOODA_MAX_PIECE,
  129.     IMG_ID_GX_FRUIT_FOODB_ONE_PIECE,    /* item images */
  130.     IMG_ID_GX_FRUIT_FOODB_TWO_PIECE,
  131.     IMG_ID_GX_FRUIT_FOODB_THREE_PIECE,
  132.     IMG_ID_GX_FRUIT_FOODB_MAX_PIECE,
  133.     IMG_ID_GX_FRUIT_FOODC_ONE_PIECE,    /* item images */
  134.     IMG_ID_GX_FRUIT_FOODC_TWO_PIECE,
  135.     IMG_ID_GX_FRUIT_FOODC_THREE_PIECE,
  136.     IMG_ID_GX_FRUIT_FOODC_MAX_PIECE,
  137.     IMG_ID_GX_FRUIT_ROCK_ONEPIECE,  /* item images */
  138.     IMG_ID_GX_FRUIT_TREASURE_1,
  139.     IMG_ID_GX_FRUIT_TREASURE_2,
  140.     IMG_ID_GX_FRUIT_TREASURE_3,
  141.     IMG_ID_GX_FRUIT_TREASURE_4,
  142.     IMG_ID_GX_FRUIT_TREASURE_5,
  143.     IMG_ID_GX_FRUIT_SWDWAVEBASE,
  144.     IMG_ID_GX_FRUIT_SWDWAVELOW_LEFT_A,
  145.     IMG_ID_GX_FRUIT_SWDWAVELOW_LEFT_B,
  146.     IMG_ID_GX_FRUIT_SWDWAVEMID_LEFT_A,
  147.     IMG_ID_GX_FRUIT_SWDWAVEMID_LEFT_B,
  148.     IMG_ID_GX_FRUIT_SWDWAVEMAX_LEFT_A,
  149.     IMG_ID_GX_FRUIT_SWDWAVEMAX_LEFT_B,
  150.     IMG_ID_GX_FRUIT_SWDWAVELOW_RIGHT_A,
  151.     IMG_ID_GX_FRUIT_SWDWAVELOW_RIGHT_B,
  152.     IMG_ID_GX_FRUIT_SWDWAVEMID_RIGHT_A,
  153.     IMG_ID_GX_FRUIT_SWDWAVEMID_RIGHT_B,
  154.     IMG_ID_GX_FRUIT_SWDWAVEMAX_RIGHT_A,
  155.     IMG_ID_GX_FRUIT_SWDWAVEMAX_RIGHT_B,
  156.     IMG_ID_GX_FRUIT_SWDWAVEKICK_LEFT_A,
  157.     IMG_ID_GX_FRUIT_SWDWAVEKICK_LEFT_B,
  158.     IMG_ID_GX_FRUIT_SWDWAVEKICK_RIGHT_A,
  159.     IMG_ID_GX_FRUIT_SWDWAVEKICK_RIGHT_B,
  160.     IMG_ID_GX_FRUIT_CHEF_BASE,
  161.     IMG_ID_GX_FRUIT_CHEF_GAMEOVER,
  162.     IMG_ID_GX_FRUIT_CHEF_RIGHT_CUTPREP, /* man cut image right */
  163.     IMG_ID_GX_FRUIT_CHEF_RIGHT_CUT,
  164.     IMG_ID_GX_FRUIT_CHEF_RIGHT_KICKPREP,
  165.     IMG_ID_GX_FRUIT_CHEF_RIGHT_KICK,
  166.     IMG_ID_GX_FRUIT_CHEF_LEFT_CUTPREP,  /* man cut image LEFT */
  167.     IMG_ID_GX_FRUIT_CHEF_LEFT_CUT,
  168.     IMG_ID_GX_FRUIT_CHEF_LEFT_KICKPREP,
  169.     IMG_ID_GX_FRUIT_CHEF_LEFT_KICK,
  170.     IMG_ID_GX_FRUIT_CHEF_FAINTA,        /* faint image ,differ by stars above head */
  171.     IMG_ID_GX_FRUIT_CHEF_FAINTB,
  172.     IMG_ID_GX_FRUIT_CHEF_RIGHT_WALKA,   /* rightwalk icon1 */
  173.     IMG_ID_GX_FRUIT_CHEF_RIGHT_WALKB,   /* rightwalk icon2 */
  174.     IMG_ID_GX_FRUIT_CHEF_LEFT_WALKA,
  175.     IMG_ID_GX_FRUIT_CHEF_LEFT_WALKB,
  176.     IMG_ID_GX_FRUIT_SHAKER_OKA,     /* SHAKER just fine */
  177.     IMG_ID_GX_FRUIT_SHAKER_OKB,
  178.     IMG_ID_GX_FRUIT_SHAKER_PBLVA_A, /* having some problem */
  179.     IMG_ID_GX_FRUIT_SHAKER_PBLVA_B,
  180.     IMG_ID_GX_FRUIT_SHAKER_PBLVB_A, /* about to break down */
  181.     IMG_ID_GX_FRUIT_SHAKER_PBLVB_B,
  182.     IMG_ID_GX_FRUIT_SHAKER_BROKEN,
  183.     IMG_ID_GX_FRUIT_WORKER_STEPA,   /* man to fix shaker */
  184.     IMG_ID_GX_FRUIT_WORKER_STEPB,
  185.     IMG_ID_GX_FRUIT_WORKER_FIXA,
  186.     IMG_ID_GX_FRUIT_WORKER_FIXB,
  187.     IMG_ID_GX_FRUIT_PLATFORM,
  188.     IMG_ID_GX_FRUIT_TRACKA,
  189.     IMG_ID_GX_FRUIT_TRACKB, /* track in operation */
  190.     IMG_ID_GX_FRUIT_FRAME,  /* frame */
  191.     IMG_ID_GX_FRUIT_BGROUND
  192. } mmi_fruit_img_id_enum;
  193. #endif /* GAME_FRUIT_DEFS_H */