MotionDiceDefs.h
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  1. /*****************************************************************************
  2. *  Copyright Statement:
  3. *  --------------------
  4. *  This software is protected by Copyright and the information contained
  5. *  herein is confidential. The software may not be copied and the information
  6. *  contained herein may not be used or disclosed except with the written
  7. *  permission of MediaTek Inc. (C) 2005
  8. *
  9. *  BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
  10. *  THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
  11. *  RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
  12. *  AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
  13. *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
  14. *  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
  15. *  NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
  16. *  SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
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  19. *  NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
  20. *  SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
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  23. *  LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
  24. *  AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
  25. *  OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
  26. *  MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE. 
  27. *
  28. *  THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
  29. *  WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
  30. *  LAWS PRINCIPLES.  ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
  31. *  RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
  32. *  THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
  33. *
  34. *****************************************************************************/
  35. /*****************************************************************************
  36.  *
  37.  * Filename:
  38.  * ---------
  39.  *  MotionDiceDefs.h
  40.  *
  41.  * Project:
  42.  * --------
  43.  *  MAUI
  44.  *
  45.  * Description:
  46.  * ------------
  47.  *  Motion Game - Dice
  48.  *
  49.  * Author:
  50.  * -------
  51.  * -------
  52.  *                      
  53.  *============================================================================
  54.  *             HISTORY
  55.  * Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
  56.  *------------------------------------------------------------------------------
  57.  * removed!
  58.  * removed!
  59.  * removed!
  60.  *
  61.  * removed!
  62.  * removed!
  63.  * removed!
  64.  *
  65.  *------------------------------------------------------------------------------
  66.  * Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
  67.  *============================================================================
  68.  ****************************************************************************/
  69. #ifndef _MOTION_DICE_DEFS_H_
  70. #define _MOTION_DICE_DEFS_H_
  71. /***************************************************************************** 
  72. * Include
  73. *****************************************************************************/
  74. /***************************************************************************** 
  75. * Define
  76. *****************************************************************************/
  77. /***************************************************************************** 
  78. * Typedef 
  79. *****************************************************************************/
  80. typedef enum
  81. {
  82.     STR_ID_MOTION_DICE_APP = MOTION_DICE_BASE,
  83.     STR_ID_MOTION_DICE_START,
  84.     STR_ID_MOTION_DICE_GAME_SETTING,
  85.     STR_ID_MOTION_DICE_EVENT_SETTING,
  86.     STR_ID_MOTION_DICE_DICE_COUNT,
  87.     STR_ID_MOTION_DICE_SHOW_EVENT,
  88.     STR_ID_MOTION_DICE_OPTION,
  89.     STR_ID_MOTION_DICE_OPTION_ADD,
  90.     STR_ID_MOTION_DICE_OPTION_REMOVE,
  91.     STR_ID_MOTION_DICE_OPTION_EDIT,
  92.     STR_ID_MOTION_DICE_EVENT_EDIT,
  93.     STR_ID_MOTION_DICE_EVENT_MATCH_NUM,
  94.     STR_ID_MOTION_DICE_EVENT_TEXT,
  95.     STR_ID_MOTION_DICE_EVENT_DEFAULT_TEXT,
  96.     STR_ID_MOTION_DICE_EVENT_EFFECT_FILE,
  97.     STR_ID_MOTION_DICE_EVENT_FILE_NONE,
  98.     STR_ID_MOTION_DICE_EVENT_FILE_SELECT,
  99.     STR_ID_MOTION_DICE_EVENT_EDITOR_TITLE,
  100.     STR_ID_MOTION_DICE_EVENT_PLAY_VIDEO,
  101.     STR_ID_MOTION_DICE_EVENT_PLAY_AUDIO,
  102.     STR_ID_MOTION_DICE_EVENT_VIEW_IMAGE,
  103.     STR_ID_MOTION_DICE_REMOVE_CONFIRM,
  104.     STR_ID_MOTION_DICE_EVENT_REMOVED,
  105.     STR_ID_MOTION_DICE_SAVE_CONFIRM,
  106.     STR_ID_MOTION_DICE_NUMBER_REGION,
  107.     STR_ID_MOTION_DICE_DUP_NUMBER,
  108.     STR_ID_MOTION_DICE_EVENT_FULL,
  109.     STR_ID_MOTION_DICE_1,
  110.     STR_ID_MOTION_DICE_2,
  111.     STR_ID_MOTION_DICE_3,
  112.     STR_ID_MOTION_DICE_4,
  113.     STR_ID_MOTION_DICE_5,
  114.     NUM_OF_MOTION_DICE_STR_ID
  115. } motion_dice_str_enum;
  116. typedef enum
  117. {
  118.     IMG_ID_MOTION_DICE_APP = MOTION_DICE_BASE,
  119.     IMG_ID_MOTION_PLAY_BG,
  120.     IMG_ID_MOTION_DICE_1,
  121.     IMG_ID_MOTION_DICE_2,
  122.     IMG_ID_MOTION_DICE_3,
  123.     IMG_ID_MOTION_DICE_4,
  124.     IMG_ID_MOTION_DICE_5,
  125.     IMG_ID_MOTION_DICE_6,
  126.     IMG_ID_MOTION_DICE_ROLL_1,
  127.     IMG_ID_MOTION_DICE_ROLL_2,
  128.     IMG_ID_MOTION_DICE_ROLL_3,
  129.     IMG_ID_MOTION_DICE_ROLL_4,
  130.     IMG_ID_MOTION_DICE_ROLL_5,
  131.     IMG_ID_MOTION_DICE_ROLL_6,
  132.     IMG_ID_MOTION_DICE_ROLL_7,
  133.     IMG_ID_MOTION_DICE_ROLL_8,
  134.     IMG_ID_MOTION_DICE_ROLL_9,
  135.     IMG_ID_MOTION_DICE_ROLL_10,
  136.     IMG_ID_MOTION_DICE_ROLL_11,
  137.     IMG_ID_MOTION_DICE_ROLL_12,
  138.     IMG_ID_MOTION_DICE_EVENT_1,
  139.     IMG_ID_MOTION_DICE_EVENT_2,
  140.     IMG_ID_MOTION_DICE_EVENT_3,
  141.     IMG_ID_MOTION_DICE_EVENT_4,
  142.     IMG_ID_MOTION_DICE_EVENT_5,
  143.     IMG_ID_MOTION_DICE_EVENT_6,
  144.     IMG_ID_MOTION_DICE_EVENT_BG,
  145.     IMG_ID_MOTION_DICE_EVENT_DEFAULT_IMG,
  146.     IMG_ID_MOTION_DICE_FX_ICON_DUMMY,
  147.     IMG_ID_MOTION_DICE_FX_ICON_AUD,
  148.     IMG_ID_MOTION_DICE_FX_ICON_VDO,
  149.     IMG_ID_MOTION_DICE_FX_ICON_IMG,
  150.     IMG_ID_MOTION_DICE_ICON_1,
  151.     IMG_ID_MOTION_DICE_ICON_2,
  152.     IMG_ID_MOTION_DICE_ICON_3,
  153.     IMG_ID_MOTION_DICE_ICON_4,
  154.     IMG_ID_MOTION_DICE_ICON_5,
  155.     IMG_ID_MOTION_DICE_ICON_6,
  156.     IMG_ID_MOTION_DICE_ICON_7,
  157.     IMG_ID_MOTION_DICE_ICON_8,
  158.     IMG_ID_MOTION_DICE_ICON_9,
  159.     IMG_ID_MOTION_DICE_ICON_10,
  160.     IMG_ID_MOTION_DICE_ICON_11,
  161.     IMG_ID_MOTION_DICE_ICON_12,
  162.     IMG_ID_MOTION_DICE_ICON_13,
  163.     IMG_ID_MOTION_DICE_ICON_14,
  164.     IMG_ID_MOTION_DICE_ICON_15,
  165.     IMG_ID_MOTION_DICE_ICON_16,
  166.     IMG_ID_MOTION_DICE_ICON_17,
  167.     IMG_ID_MOTION_DICE_ICON_18,
  168.     IMG_ID_MOTION_DICE_ICON_19,
  169.     IMG_ID_MOTION_DICE_ICON_20,
  170.     IMG_ID_MOTION_DICE_ICON_21,
  171.     IMG_ID_MOTION_DICE_ICON_22,
  172.     IMG_ID_MOTION_DICE_ICON_23,
  173.     IMG_ID_MOTION_DICE_ICON_24,
  174.     IMG_ID_MOTION_DICE_ICON_25,
  175.     IMG_ID_MOTION_DICE_ICON_26,
  176.     IMG_ID_MOTION_DICE_ICON_27,
  177.     IMG_ID_MOTION_DICE_ICON_28,
  178.     IMG_ID_MOTION_DICE_ICON_29,
  179.     IMG_ID_MOTION_DICE_ICON_30,
  180.     IMG_ID_MOTION_DICE_SUBLCD_ICON,
  181.     NUM_OF_MOTION_DICE_IMG_ID
  182. } motion_dice_img_enum;
  183. typedef enum
  184. {
  185.     SCR_ID_MOTION_DICE_APP = MOTION_DICE_BASE,
  186.     SCR_ID_MOTION_DICE_PLAY,
  187.     SCR_ID_MOTION_DICE_SHOW_EVENT,
  188.     SCR_ID_MOTION_DICE_GAME_SETTING,
  189.     SCR_ID_MOTION_DICE_EVENT_SETTING,
  190.     SCR_ID_MOTION_DICE_EVENT_OPTION,
  191.     SCR_ID_MOTION_DICE_EVENT_EDIT,
  192.     SCR_ID_MOTION_DICE_EVENT_TEXT_EDITOR,
  193.     SCR_ID_MOTION_DICE_EVENT_TEXT_EDITOR_OPTION,
  194.     SCR_ID_MOTION_DICE_EVENT_FILE_SELECT_OPTION,
  195.     SCR_ID_MOTION_DICE_EVENT_FILE_VIEW_IMAGE,
  196.     SCR_ID_MOTION_DICE_EVENT_FILE_PLAY_VIDEO,
  197.     NUM_OF_MOTION_DICE_SCR_ID
  198. } motion_dice_scr_enum;
  199. /*****************************************************************************              
  200. * Extern Global Variable                                                                    
  201. *****************************************************************************/
  202. /*****************************************************************************              
  203. * Extern Global Function                                                                    
  204. *****************************************************************************/
  205. #endif /* _MOTION_DICE_DEFS_H_ */