PuzzleDefs.h
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MTK

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  1. /*****************************************************************************
  2. *  Copyright Statement:
  3. *  --------------------
  4. *  This software is protected by Copyright and the information contained
  5. *  herein is confidential. The software may not be copied and the information
  6. *  contained herein may not be used or disclosed except with the written
  7. *  permission of MediaTek Inc. (C) 2005
  8. *
  9. *  BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
  10. *  THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
  11. *  RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
  12. *  AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
  13. *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
  14. *  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
  15. *  NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
  16. *  SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
  17. *  SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
  18. *  THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
  19. *  NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
  20. *  SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
  21. *
  22. *  BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
  23. *  LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
  24. *  AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
  25. *  OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
  26. *  MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE. 
  27. *
  28. *  THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
  29. *  WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
  30. *  LAWS PRINCIPLES.  ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
  31. *  RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
  32. *  THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
  33. *
  34. *****************************************************************************/
  35. /*****************************************************************************
  36. *
  37.  * Filename:
  38.  * ---------
  39.  * PuzzleDefs_128x160.h
  40.   *
  41.  * Project:
  42.  * --------
  43.  *  MAUI
  44.  *
  45.  * Description:
  46.  * ------------
  47.  *  Game id define Puzzle.
  48.  *
  49.  * Author:
  50.  * -------
  51.  * -------
  52.  * -------
  53.  *
  54.  *============================================================================
  55.  *             HISTORY
  56.  * Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
  57.  *------------------------------------------------------------------------------
  58.  * removed!
  59.  *
  60.  * removed!
  61.  * removed!
  62.  * removed!
  63.  *
  64.  *------------------------------------------------------------------------------
  65.  * Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
  66.  *============================================================================
  67.  ****************************************************************************/
  68. #ifndef _MMI_GX_PUZZLE_DEFS_H
  69. #define _MMI_GX_PUZZLE_DEFS_H
  70. /***************************************************************************** 
  71. * Typedef 
  72. *****************************************************************************/
  73. /* String ID */
  74. typedef enum
  75. {
  76.     STR_ID_GX_PUZZLE_GAME_NAME = GAME_PUZZLE_BASE + 1,
  77.     STR_ID_GX_PUZZLE_NEW,
  78.     STR_ID_GX_PUZZLE_RESUME,
  79.     STR_ID_GX_PUZZLE_LEVEL,
  80.     STR_ID_GX_PUZZLE_SCORE,
  81.     STR_ID_GX_PUZZLE_HELP,
  82.     STR_ID_GX_PUZZLE_LEVEL_EASY,
  83.     STR_ID_GX_PUZZLE_LEVEL_NORMAL,
  84.     STR_ID_GX_PUZZLE_LEVEL_HARD,
  85. #if defined(__MMI_TOUCH_SCREEN__)
  86.     STR_ID_GX_PUZZLE_HELP_DESCRIPTION_TP,
  87. #elif defined(__MMI_GAME_PUZZLE_128x128__)
  88.     STR_ID_GX_PUZZLE_HELP_DESCRIPTION_128,
  89. #else 
  90.     STR_ID_GX_PUZZLE_HELP_DESCRIPTION,
  91. #endif 
  92.     STR_ID_GX_PUZZLE_COUNT
  93. } gx_puzzle_str_id_enum;
  94. /* Image ID */
  95. typedef enum
  96. {
  97.     IMG_ID_GX_PUZZLE_GAME_ICON = GAME_PUZZLE_BASE + 1,
  98.     IMG_ID_GX_PUZZLE_NUMBER_0,
  99.     IMG_ID_GX_PUZZLE_NUMBER_1,
  100.     IMG_ID_GX_PUZZLE_NUMBER_2,
  101.     IMG_ID_GX_PUZZLE_NUMBER_3,
  102.     IMG_ID_GX_PUZZLE_NUMBER_4,
  103.     IMG_ID_GX_PUZZLE_NUMBER_5,
  104.     IMG_ID_GX_PUZZLE_NUMBER_6,
  105.     IMG_ID_GX_PUZZLE_NUMBER_7,
  106.     IMG_ID_GX_PUZZLE_NUMBER_8,
  107.     IMG_ID_GX_PUZZLE_NUMBER_9,
  108.     IMG_ID_GX_PUZZLE_BOX,
  109.     IMG_ID_GX_PUZZLE_STEP,
  110.     IMG_ID_GX_PUZZLE_TIME,
  111.     IMG_ID_GX_PUZZLE_LEFT_BAR,
  112.     IMG_ID_GX_PUZZLE_RIGHT_BAR,
  113.     IMG_ID_GX_PUZZLE_TOP_BAR,
  114.     IMG_ID_GX_PUZZLE_BOTTOM_BAR,
  115.     IMG_ID_GX_PUZZLE_SMALL_3,
  116.     IMG_ID_GX_PUZZLE_SMALL_4,
  117.     IMG_ID_GX_PUZZLE_SMALL_5,
  118.     IMG_ID_GX_PUZZLE_3_1,
  119.     IMG_ID_GX_PUZZLE_3_2,
  120.     IMG_ID_GX_PUZZLE_3_3,
  121.     IMG_ID_GX_PUZZLE_3_4,
  122.     IMG_ID_GX_PUZZLE_3_5,
  123.     IMG_ID_GX_PUZZLE_3_6,
  124.     IMG_ID_GX_PUZZLE_3_7,
  125.     IMG_ID_GX_PUZZLE_3_8,
  126.     IMG_ID_GX_PUZZLE_3_SPACE,
  127.     IMG_ID_GX_PUZZLE_4_1,
  128.     IMG_ID_GX_PUZZLE_4_2,
  129.     IMG_ID_GX_PUZZLE_4_3,
  130.     IMG_ID_GX_PUZZLE_4_4,
  131.     IMG_ID_GX_PUZZLE_4_5,
  132.     IMG_ID_GX_PUZZLE_4_6,
  133.     IMG_ID_GX_PUZZLE_4_7,
  134.     IMG_ID_GX_PUZZLE_4_8,
  135.     IMG_ID_GX_PUZZLE_4_9,
  136.     IMG_ID_GX_PUZZLE_4_10,
  137.     IMG_ID_GX_PUZZLE_4_11,
  138.     IMG_ID_GX_PUZZLE_4_12,
  139.     IMG_ID_GX_PUZZLE_4_13,
  140.     IMG_ID_GX_PUZZLE_4_14,
  141.     IMG_ID_GX_PUZZLE_4_15,
  142.     IMG_ID_GX_PUZZLE_4_SPACE,
  143.     IMG_ID_GX_PUZZLE_5_1,
  144.     IMG_ID_GX_PUZZLE_5_2,
  145.     IMG_ID_GX_PUZZLE_5_3,
  146.     IMG_ID_GX_PUZZLE_5_4,
  147.     IMG_ID_GX_PUZZLE_5_5,
  148.     IMG_ID_GX_PUZZLE_5_6,
  149.     IMG_ID_GX_PUZZLE_5_7,
  150.     IMG_ID_GX_PUZZLE_5_8,
  151.     IMG_ID_GX_PUZZLE_5_9,
  152.     IMG_ID_GX_PUZZLE_5_10,
  153.     IMG_ID_GX_PUZZLE_5_11,
  154.     IMG_ID_GX_PUZZLE_5_12,
  155.     IMG_ID_GX_PUZZLE_5_13,
  156.     IMG_ID_GX_PUZZLE_5_14,
  157.     IMG_ID_GX_PUZZLE_5_15,
  158.     IMG_ID_GX_PUZZLE_5_16,
  159.     IMG_ID_GX_PUZZLE_5_17,
  160.     IMG_ID_GX_PUZZLE_5_18,
  161.     IMG_ID_GX_PUZZLE_5_19,
  162.     IMG_ID_GX_PUZZLE_5_20,
  163.     IMG_ID_GX_PUZZLE_5_21,
  164.     IMG_ID_GX_PUZZLE_5_22,
  165.     IMG_ID_GX_PUZZLE_5_23,
  166.     IMG_ID_GX_PUZZLE_5_24,
  167.     IMG_ID_GX_PUZZLE_5_25,
  168.     IMG_ID_GX_PUZZLE_5_SPACE,
  169.     IMG_ID_GX_PUZZLE_GOTEXT,
  170.     IMG_ID_GX_PUZZLE_GRADESMAP,
  171.     IMG_ID_GX_PUZZLE_GOPIC,
  172. #if defined(__MMI_TOUCH_SCREEN__)
  173.     IMG_ID_GX_PUZZLE_UP,
  174.     IMG_ID_GX_PUZZLE_DOWN,
  175. #endif /* defined(__MMI_TOUCH_SCREEN__) */ 
  176.     IMG_ID_GX_PUZZLE_COUNT
  177. } gx_puzzle_img_id_neum;
  178. #endif /* _MMI_GX_PUZZLE_DEFS_H */