MotionApp.c
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上传日期:2014-08-13
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- /*****************************************************************************
- * Copyright Statement:
- * --------------------
- * This software is protected by Copyright and the information contained
- * herein is confidential. The software may not be copied and the information
- * contained herein may not be used or disclosed except with the written
- * permission of MediaTek Inc. (C) 2005
- *
- * BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
- * THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
- * RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
- * AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
- * NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
- * SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
- * SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
- * THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
- * NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
- * SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
- *
- * BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
- * LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
- * AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
- * OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
- * MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
- *
- * THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
- * WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
- * LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
- * RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
- * THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
- *
- *****************************************************************************/
- /*****************************************************************************
- * Filename:
- * ---------
- * MotionApp.c
- *
- * Project:
- * --------
- * Maui
- *
- * Description:
- * ------------
- * Motion Game
- *
- * Author:
- * -------
- * -------
- *
- *============================================================================
- * HISTORY
- * Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
- *------------------------------------------------------------------------------
- *------------------------------------------------------------------------------
- * Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
- *============================================================================
- ****************************************************************************/
- #include "MMI_features.h" /* features */
- #ifdef __MMI_MOTION_APP__
- #include "stdC.h" /* Datatype */
- #include "GameInc.h" /* Game Include */
- #include "GameFramework.h" /* for load game settings */
- #include "MainMenuDef.h" /* for MAIN_MENU_TITLE_FUNANDGAMES_ICON */
- #ifdef IS_DICE_BASE_MOTIONGAME
- /* under construction !*/
- /* under construction !*/
- #endif /* IS_DICE_BASE_MOTIONGAME */
- #ifdef IS_DJ_BASE_MOTIONGAME
- /* under construction !*/
- /* under construction !*/
- #endif /* IS_DJ_BASE_MOTIONGAME */
- /****************************************************************************
- * Macro
- *****************************************************************************/
- #define GAME_SWITCH(index, func_ptr)
- {
- case index:
- {
- SetLeftSoftkeyFunction(func_ptr,KEY_EVENT_UP);
- SetKeyHandler(func_ptr, KEY_RIGHT_ARROW,KEY_EVENT_DOWN);
- }
- break;
- }
- /****************************************************************************
- * Local Functions
- *****************************************************************************/
- void mmi_motion_highlight_hdlr(S32 index);
- void mmi_motion_entry_app_screen(void);
- /*****************************************************************************
- * FUNCTION
- * mmi_motion_init
- * DESCRIPTION
- * init moiton apps
- * PARAMETERS
- * void
- * RETURNS
- * void
- *****************************************************************************/
- void mmi_motion_init(void)
- {
- /*----------------------------------------------------------------*/
- /* Local Variables */
- /*----------------------------------------------------------------*/
- /*----------------------------------------------------------------*/
- /* Code Body */
- /*----------------------------------------------------------------*/
- #ifdef IS_DICE_BASE_MOTIONGAME
- /* under construction !*/
- #endif
- #ifdef IS_DJ_BASE_MOTIONGAME
- /* under construction !*/
- #endif
- }
- /*****************************************************************************
- * FUNCTION
- * mmi_motion_highlight_hdlr
- * DESCRIPTION
- * highlight hdlr for motion
- * PARAMETERS
- * index [IN] Highlighted index
- * RETURNS
- * void
- *****************************************************************************/
- void mmi_motion_highlight_hdlr(S32 index)
- {
- /*----------------------------------------------------------------*/
- /* Local Variables */
- /*----------------------------------------------------------------*/
- /*----------------------------------------------------------------*/
- /* Code Body */
- /*----------------------------------------------------------------*/
- switch (index)
- {
- #ifdef IS_DICE_BASE_MOTIONGAME
- /* under construction !*/
- #endif
- #ifdef IS_DJ_BASE_MOTIONGAME
- /* under construction !*/
- #endif
- }
- }
- /*****************************************************************************
- * FUNCTION
- * mmi_motion_highlight_app
- * DESCRIPTION
- * highlight motion app menitem
- * PARAMETERS
- * void
- * RETURNS
- * void
- *****************************************************************************/
- void mmi_motion_highlight_app(void)
- {
- /*----------------------------------------------------------------*/
- /* Local Variables */
- /*----------------------------------------------------------------*/
- /*----------------------------------------------------------------*/
- /* Code Body */
- /*----------------------------------------------------------------*/
- SetLeftSoftkeyFunction(mmi_motion_entry_app_screen, KEY_EVENT_UP);
- SetKeyHandler(mmi_motion_entry_app_screen, KEY_RIGHT_ARROW, KEY_EVENT_DOWN);
- }
- /*****************************************************************************
- * FUNCTION
- * mmi_motion_entry_app_screen
- * DESCRIPTION
- * entry game app screen
- * PARAMETERS
- * void
- * RETURNS
- * void
- *****************************************************************************/
- void mmi_motion_entry_app_screen(void)
- {
- /*----------------------------------------------------------------*/
- /* Local Variables */
- /*----------------------------------------------------------------*/
- U8 *gui_buffer;
- U16 menu_str[motion_list_count];
- U16 menu_img[motion_list_count];
- U16 index = 0;
- UI_time t;
- /*----------------------------------------------------------------*/
- /* Code Body */
- /*----------------------------------------------------------------*/
- #ifdef IS_DICE_BASE_MOTIONGAME
- /* under construction !*/
- /* under construction !*/
- #endif /* IS_DICE_BASE_MOTIONGAME */
- #ifdef IS_DJ_BASE_MOTIONGAME
- /* under construction !*/
- /* under construction !*/
- #endif /* IS_DJ_BASE_MOTIONGAME */
- /* Set random seed */
- GetDateTime(&t);
- srand(t.nMin);
- /* enter screen */
- EntryNewScreen(SCR_ID_MOTION_APP, NULL, mmi_motion_entry_app_screen, NULL);
- gui_buffer = GetCurrGuiBuffer(SCR_ID_MOTION_APP);
- RegisterHighlightHandler(mmi_motion_highlight_hdlr);
- ShowCategory15Screen(
- STR_GAME_CAPTION,
- MAIN_MENU_TITLE_FUNANDGAMES_ICON,
- STR_GLOBAL_OK,
- IMG_GLOBAL_OK,
- STR_GLOBAL_BACK,
- IMG_GLOBAL_BACK,
- motion_list_count,
- menu_str,
- menu_img,
- 1,
- 0,
- gui_buffer);
- SetRightSoftkeyFunction(GoBackHistory, KEY_EVENT_UP);
- /* load game settings */
- mmi_gfx_load_setting();
- }
- #endif /* __MMI_MOTION_APP__ */