PC_Simulator.dsp
上传用户:lqx1163
上传日期:2014-08-13
资源大小:9183k
文件大小:9k
源码类别:

MTK

开发平台:

C/C++

  1. # Microsoft Developer Studio Project File - Name="PC_Simulator" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=PC_Simulator - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE 
  9. !MESSAGE NMAKE /f "PC_Simulator.mak".
  10. !MESSAGE 
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE 
  14. !MESSAGE NMAKE /f "PC_Simulator.mak" CFG="PC_Simulator - Win32 Debug"
  15. !MESSAGE 
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE 
  18. !MESSAGE "PC_Simulator - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "PC_Simulator - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE "PC_Simulator - Win32 Level1_Release" (based on "Win32 (x86) Application")
  21. !MESSAGE 
  22. # Begin Project
  23. # PROP AllowPerConfigDependencies 0
  24. # PROP Scc_ProjName ""
  25. # PROP Scc_LocalPath ""
  26. CPP=cl.exe
  27. MTL=midl.exe
  28. RSC=rc.exe
  29. !IF  "$(CFG)" == "PC_Simulator - Win32 Release"
  30. # PROP BASE Use_MFC 0
  31. # PROP BASE Use_Debug_Libraries 0
  32. # PROP BASE Output_Dir "PC_Simulator___Win32_Release"
  33. # PROP BASE Intermediate_Dir "PC_Simulator___Win32_Release"
  34. # PROP BASE Target_Dir ""
  35. # PROP Use_MFC 0
  36. # PROP Use_Debug_Libraries 0
  37. # PROP Output_Dir "Release"
  38. # PROP Intermediate_Dir "Release"
  39. # PROP Ignore_Export_Lib 0
  40. # PROP Target_Dir ""
  41. LIB32=link.exe
  42. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  43. # ADD CPP /nologo /Zp1 /W3 /GX /Od /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG_TRACE" /D "DEBUG_WINDOW" /D "DEBUG_INFORMATION" /D "DEVELOPER_BUILD" /D "MMI_ON_WIN32" /D "__UCS2_ENCODING" /D "EMS_ON_WIN32" /D "__EMS__" /D "SHORTCUTS_APP" /D "__CUSTOM_RELEASE__" /D "REASM_NOT_PRESENT" /D "DATA_NOT_PRESENT" /D "PPP_NOT_PRESENT" /D "SPLIT_SYS" /D "MTK_KAL_MNT" /D "__MMI_SMI__" /D DEBUG_LEVEL=0 /D "MP3_SUPPORT" /D "BRIGHT4_RF" /D "_CISS__" /D "__FS_OFF__" /D "NU_NO_ERROR_CHECKING" /D "LLC_NOT_PRESENT" /D "MPLL_52M" /D "FLASH_CODE" /D "__CB_MMI_MASK__" /D "VM_SUPPORT" /D "SNDCP_NOT_PRESENT" /D "__CB__" /D "DUT_ON_TARGET" /D "SM_NOT_PRESENT" /D "EMS_LITTLE_ENDIAN" /D "EMS_MEM_MANAGEMENT" /D "WIN_SOC" /D "SOC_NOT_SUPPORT_SELECT" /D "RELEASE_KAL" /YX /FD @"GlobalSimulatorPathDef" @"TargetOption.txt" /c
  44. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  45. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  46. # ADD BASE RSC /l 0x404 /d "NDEBUG"
  47. # ADD RSC /l 0x404 /d "NDEBUG"
  48. BSC32=bscmake.exe
  49. # ADD BASE BSC32 /nologo
  50. # ADD BSC32 /nologo
  51. LINK32=link.exe
  52. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  53. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Ws2_32.lib winmm.lib PC_libems.lib MMICustomizer.lib QMMINWSimulator.lib PC_libMoDis_UI.lib Release/MMI.lib Release/VendorApp.lib /nologo /subsystem:windows /machine:I386 /libpath:"...customerCustomize"
  54. !ELSEIF  "$(CFG)" == "PC_Simulator - Win32 Debug"
  55. # PROP BASE Use_MFC 0
  56. # PROP BASE Use_Debug_Libraries 1
  57. # PROP BASE Output_Dir "PC_Simulator___Win32_Debug"
  58. # PROP BASE Intermediate_Dir "PC_Simulator___Win32_Debug"
  59. # PROP BASE Target_Dir ""
  60. # PROP Use_MFC 0
  61. # PROP Use_Debug_Libraries 1
  62. # PROP Output_Dir "Debug"
  63. # PROP Intermediate_Dir "Debug"
  64. # PROP Ignore_Export_Lib 0
  65. # PROP Target_Dir ""
  66. LIB32=link.exe
  67. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
  68. # ADD CPP /nologo /Zp1 /W3 /Gm /GX /ZI /Od /I "./Inc/MenuID" /I "../../fs/fat/include" /I "....adaptationinclude" /I "....interfacemmi" /I "....configinclude" /I "....drvinclude" /I "....initinclude" /I "....interfacehwdrv" /I "....interfacel1interface" /I "....interfaceos" /I "....nucleusinc" /I "....kalcommoninclude" /I "....kalinclude" /I "....kalnucleusinclude" /I "....interfaceps" /I "....psconfiginclude" /I "....psflow_ctrlinclude" /I "....psgensme_tt" /I "....psinterfacesenum" /I "....psinterfaceslocal_inc" /I "....psl4csmccinclude" /I "....psl4include" /I "....psl4l4cincludecommon" /I "....psl4l4cincludemmi" /I "....psl4smsalinclude" /I "....pstoolsasn1libinclude" /I "....stacklibinclude" /I "....tstdatabase_classbpstrace_db" /I "....tstinclude" /I "....psl4phbinclude" /I "....psgenmcd" /I "Organizer/OrganizerInc" /I "Extra/ExtraInc" /I "ATHandler/ATHandlerInc" /I "NITZHandler/NITZInc" /I "CPHSCPHSInc" /I "CommonScreens/CommonScreensInc" /I "./.." /I "..customerCustResource" /I "../Mtkapp/SoundRecorder/SoundRecorderInc/" /I "../MtkApp/Camera/CameraInc" /I "../MtkApp/MDI/MDIInc" /I "../MtkApp/GDI/GDIInc" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "DEBUG_TRACE" /D "DEBUG_WINDOW" /D "DEBUG_INFORMATION" /D "DEVELOPER_BUILD" /D "MMI_ON_WIN32" /D "__UCS2_ENCODING" /D "EMS_ON_WIN32" /D "__EMS__" /D "SHORTCUTS_APP" /D "__CUSTOM_RELEASE__" /D "REASM_NOT_PRESENT" /D "DATA_NOT_PRESENT" /D "PPP_NOT_PRESENT" /D "SPLIT_SYS" /D "MTK_KAL_MNT" /D "__MMI_SMI__" /D DEBUG_LEVEL=0 /D "MP3_SUPPORT" /D "BRIGHT4_RF" /D "_CISS__" /D "__FS_OFF__" /D "NU_NO_ERROR_CHECKING" /D "LLC_NOT_PRESENT" /D "MPLL_52M" /D "FLASH_CODE" /D "__CB_MMI_MASK__" /D "VM_SUPPORT" /D "SNDCP_NOT_PRESENT" /D "__CB__" /D "DUT_ON_TARGET" /D "SM_NOT_PRESENT" /D "EMS_LITTLE_ENDIAN" /D "EMS_MEM_MANAGEMENT" /D "WIN_SOC" /D "SOC_NOT_SUPPORT_SELECT" /D "RELEASE_KAL" /Fr /YX /FD /GZ @"GlobalSimulatorPathDef" @"TargetOption.txt" /c
  69. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  70. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  71. # ADD BASE RSC /l 0x404 /d "_DEBUG"
  72. # ADD RSC /l 0x404 /d "_DEBUG"
  73. BSC32=bscmake.exe
  74. # ADD BASE BSC32 /nologo
  75. # ADD BSC32 /nologo
  76. LINK32=link.exe
  77. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  78. # ADD LINK32 ....vendorInputMethodCSTARprojectplutommiv6_officiallibcsk2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Ws2_32.lib winmm.lib PC_libems.lib MMICustomizer.lib QMMINWSimulator.lib PC_libMoDis_UI.lib Debug/MMI.lib Debug/VendorApp.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"...customerCustomize"
  79. # SUBTRACT LINK32 /pdb:none
  80. !ELSEIF  "$(CFG)" == "PC_Simulator - Win32 Level1_Release"
  81. # PROP BASE Use_MFC 0
  82. # PROP BASE Use_Debug_Libraries 0
  83. # PROP BASE Output_Dir "PC_Simulator___Win32_Level1_Release"
  84. # PROP BASE Intermediate_Dir "PC_Simulator___Win32_Level1_Release"
  85. # PROP BASE Target_Dir ""
  86. # PROP Use_MFC 0
  87. # PROP Use_Debug_Libraries 0
  88. # PROP Output_Dir "Win32_Level1_Release"
  89. # PROP Intermediate_Dir "Win32_Level1_Release"
  90. # PROP Ignore_Export_Lib 0
  91. # PROP Target_Dir ""
  92. LIB32=link.exe
  93. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  94. # ADD CPP /nologo /Zp1 /W3 /GX /Od /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG_TRACE" /D "DEBUG_WINDOW" /D "DEBUG_INFORMATION" /D "DEVELOPER_BUILD" /D "MMI_ON_WIN32" /D "__UCS2_ENCODING" /D "EMS_ON_WIN32" /D "__EMS__" /D "SHORTCUTS_APP" /D "__CUSTOM_RELEASE__" /D "REASM_NOT_PRESENT" /D "DATA_NOT_PRESENT" /D "PPP_NOT_PRESENT" /D "SPLIT_SYS" /D "MTK_KAL_MNT" /D "__MMI_SMI__" /D DEBUG_LEVEL=0 /D "MP3_SUPPORT" /D "BRIGHT4_RF" /D "_CISS__" /D "__FS_OFF__" /D "NU_NO_ERROR_CHECKING" /D "LLC_NOT_PRESENT" /D "MPLL_52M" /D "FLASH_CODE" /D "__CB_MMI_MASK__" /D "VM_SUPPORT" /D "SNDCP_NOT_PRESENT" /D "__CB__" /D "DUT_ON_TARGET" /D "SM_NOT_PRESENT" /D "EMS_LITTLE_ENDIAN" /D "EMS_MEM_MANAGEMENT" /D "WIN_SOC" /D "SOC_NOT_SUPPORT_SELECT" /D "RELEASE_KAL" /D "__CUSTOMER_LEVEL_1_RELEASE__" /YX /FD @"GlobalSimulatorPathDef" @"TargetOption.txt" /c
  95. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  96. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  97. # ADD BASE RSC /l 0x404 /d "NDEBUG"
  98. # ADD RSC /l 0x404 /d "NDEBUG"
  99. BSC32=bscmake.exe
  100. # ADD BASE BSC32 /nologo
  101. # ADD BSC32 /nologo
  102. LINK32=link.exe
  103. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  104. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Ws2_32.lib winmm.lib PC_libems.lib MMICustomizer.lib PC_libMoDis_UI.lib Win32_Level1_Release/MMI.lib Win32_Level1_Release/VendorApp.lib /nologo /subsystem:windows /machine:I386 /libpath:"...customerCustomize"
  105. !ENDIF 
  106. # Begin Target
  107. # Name "PC_Simulator - Win32 Release"
  108. # Name "PC_Simulator - Win32 Debug"
  109. # Name "PC_Simulator - Win32 Level1_Release"
  110. # Begin Group "PC_Simulator"
  111. # PROP Default_Filter ""
  112. # Begin Source File
  113. SOURCE=.FrameworkOslOslSrcPC_Simulator.cpp
  114. # End Source File
  115. # End Group
  116. # Begin Source File
  117. SOURCE=.IdleScreenIdleScreenSrcIdleApp.c
  118. # End Source File
  119. # End Target
  120. # End Project