One.java
资源名称:Java.rar [点击查看]
上传用户:liming9091
上传日期:2014-10-27
资源大小:3376k
文件大小:10k
源码类别:
Java编程
开发平台:
Java
- package russiagame;
- public class One
- extends Root { //第一个方块
- private GameTable gTable; //创建游戏桌子
- private int x, y; //方块坐上角现在在桌子上的位置
- private int direct = 1; //第一个角度
- private int[] store; //储存待判断是否可以移动的周围必要的坐标标志
- public One() {
- store = new int[15]; //15足够大了
- }
- public boolean begin() { //初始化显示
- //判断用于初始化的坐标是否被占用
- if ( (gTable.myTable[ (gTable.x - 1) / 2][0] == 0) &&
- (gTable.myTable[ (gTable.x - 1) / 2][1] == 0) &&
- (gTable.myTable[ (gTable.x - 1) / 2][2] == 0) &&
- (gTable.myTable[ (gTable.x - 1) / 2][3] == 0)) {
- x = (gTable.x - 1) / 2; //记录坐上角坐标
- y = 0;
- gTable.myTable[x][y] = 1; //设置占用标志
- gTable.myTable[x][y + 1] = 1;
- gTable.myTable[x][y + 2] = 1;
- gTable.myTable[x][y + 3] = 1;
- return true;
- }
- else {
- return false; //初始化失败
- }
- }
- public boolean down() { //向下移动
- switch (direct) { //根据角度标志,其他方块有的有2个角度,有的有4个角度
- case 1:
- if (y <= gTable.y - 5) { //是否在边缘
- store[0] = gTable.myTable[x][y + 4]; //储存待判断坐标
- if (isGo(1)) { //判断是否可移
- gTable.myTable[x][y] = 0; //将被移动坐标置0
- gTable.myTable[x][y + 4] = 1; //将目标坐标置1
- y += 1; //坐上角坐标移动
- return true;
- }
- else {
- return false; //移动失败
- }
- }
- else {
- return false; //移动失败
- }
- case 2:
- if (y <= gTable.y - 2) { //同case 1
- store[0] = gTable.myTable[x][y + 1];
- store[1] = gTable.myTable[x + 1][y + 1];
- store[2] = gTable.myTable[x + 2][y + 1];
- store[3] = gTable.myTable[x + 3][y + 1];
- if (isGo(4)) {
- gTable.myTable[x][y] = 0;
- gTable.myTable[x + 1][y] = 0;
- gTable.myTable[x + 2][y] = 0;
- gTable.myTable[x + 3][y] = 0;
- gTable.myTable[x][y + 1] = 1;
- gTable.myTable[x + 1][y + 1] = 1;
- gTable.myTable[x + 2][y + 1] = 1;
- gTable.myTable[x + 3][y + 1] = 1;
- y += 1;
- return true;
- }
- else {
- return false;
- }
- }
- else {
- return false;
- }
- default:
- return false;
- }
- }
- public boolean left() { //同down()
- switch (direct) {
- case 1:
- if (x >= 1) {
- store[0] = gTable.myTable[x - 1][y];
- store[1] = gTable.myTable[x - 1][y + 1];
- store[2] = gTable.myTable[x - 1][y + 2];
- store[3] = gTable.myTable[x - 1][y + 3];
- if (isGo(4)) {
- gTable.myTable[x][y] = 0;
- gTable.myTable[x][y + 1] = 0;
- gTable.myTable[x][y + 2] = 0;
- gTable.myTable[x][y + 3] = 0;
- gTable.myTable[x - 1][y] = 1;
- gTable.myTable[x - 1][y + 1] = 1;
- gTable.myTable[x - 1][y + 2] = 1;
- gTable.myTable[x - 1][y + 3] = 1;
- x -= 1;
- return true;
- }
- else {
- return false;
- }
- }
- else {
- return false;
- }
- case 2:
- if (x >= 1) {
- store[0] = gTable.myTable[x - 1][y];
- if (isGo(1)) {
- gTable.myTable[x + 3][y] = 0;
- gTable.myTable[x - 1][y] = 1;
- x -= 1;
- return true;
- }
- else {
- return false;
- }
- }
- else {
- return false;
- }
- default:
- return false;
- }
- }
- public boolean right() { //同down()
- switch (direct) {
- case 1:
- if (x <= gTable.x - 2) {
- store[0] = gTable.myTable[x + 1][y];
- store[1] = gTable.myTable[x + 1][y + 1];
- store[2] = gTable.myTable[x + 1][y + 2];
- store[3] = gTable.myTable[x + 1][y + 3];
- if (isGo(4)) {
- gTable.myTable[x][y] = 0;
- gTable.myTable[x][y + 1] = 0;
- gTable.myTable[x][y + 2] = 0;
- gTable.myTable[x][y + 3] = 0;
- gTable.myTable[x + 1][y] = 1;
- gTable.myTable[x + 1][y + 1] = 1;
- gTable.myTable[x + 1][y + 2] = 1;
- gTable.myTable[x + 1][y + 3] = 1;
- x += 1;
- return true;
- }
- else {
- return false;
- }
- }
- else {
- return false;
- }
- case 2:
- if (x <= gTable.x - 5) {
- store[0] = gTable.myTable[x + 4][y];
- if (isGo(1)) {
- gTable.myTable[x][y] = 0;
- gTable.myTable[x + 4][y] = 1;
- x += 1;
- return true;
- }
- else {
- return false;
- }
- }
- else {
- return false;
- }
- default:
- return false;
- }
- }
- public boolean change() { //同down()
- switch (direct) {
- case 1:
- if (x <= gTable.x - 4) {
- store[0] = gTable.myTable[x + 1][y];
- store[1] = gTable.myTable[x + 1][y + 1];
- store[2] = gTable.myTable[x + 1][y + 2];
- store[3] = gTable.myTable[x + 1][y + 3];
- store[4] = gTable.myTable[x + 2][y];
- store[5] = gTable.myTable[x + 2][y + 1];
- store[6] = gTable.myTable[x + 2][y + 2];
- store[7] = gTable.myTable[x + 2][y + 3];
- store[8] = gTable.myTable[x + 3][y];
- store[9] = gTable.myTable[x + 3][y + 1];
- store[10] = gTable.myTable[x + 3][y + 2];
- store[11] = gTable.myTable[x + 3][y + 3];
- if (isGo(12)) {
- gTable.myTable[x][y] = 0;
- gTable.myTable[x][y + 1] = 0;
- gTable.myTable[x][y + 2] = 0;
- gTable.myTable[x + 1][y + 3] = 1;
- gTable.myTable[x + 2][y + 3] = 1;
- gTable.myTable[x + 3][y + 3] = 1;
- y += 3;
- direct = 2;
- return true;
- }
- else {
- return false;
- }
- }
- else {
- return false;
- }
- case 2:
- if (true) {
- store[0] = gTable.myTable[x][y - 1];
- store[1] = gTable.myTable[x][y - 2];
- store[2] = gTable.myTable[x][y - 3];
- store[3] = gTable.myTable[x + 1][y - 1];
- store[4] = gTable.myTable[x + 1][y - 2];
- store[5] = gTable.myTable[x + 1][y - 3];
- store[6] = gTable.myTable[x + 2][y - 1];
- store[7] = gTable.myTable[x + 2][y - 2];
- store[8] = gTable.myTable[x + 2][y - 3];
- store[9] = gTable.myTable[x + 3][y - 1];
- store[10] = gTable.myTable[x + 3][y - 2];
- store[11] = gTable.myTable[x + 3][y - 3];
- if (isGo(12)) {
- gTable.myTable[x + 1][y] = 0;
- gTable.myTable[x + 2][y] = 0;
- gTable.myTable[x + 3][y] = 0;
- gTable.myTable[x][y - 3] = 1;
- gTable.myTable[x][y - 2] = 1;
- gTable.myTable[x][y - 1] = 1;
- y -= 3;
- direct = 1;
- return true;
- }
- else {
- return false;
- }
- }
- else {
- return false;
- }
- default:
- return false;
- }
- }
- public void downTo() { //一下到底
- boolean canDown = true;
- while (canDown) {
- canDown = down(); //循环向下移动一格
- }
- }
- public boolean isGo(int n) {
- for (int i = 0; i <= (n - 1); i++) {
- if (store[i] != 0) //如果有占位则失败
- return false;
- }
- return true;
- }
- public static void main(String args[]) {
- new One();
- }
- }