ReadMe.txt
资源名称:OpenGL.rar [点击查看]
上传用户:helili
上传日期:2015-01-05
资源大小:34k
文件大小:7k
源码类别:
OpenGL
开发平台:
Visual C++
- ========================================================================
- CUSTOM APPWIZARD: OpenGL对话框
- ========================================================================
- AppWizard has created a OpenGL对话框 DLL for you. This DLL is the starting point
- for writing your custom AppWizard. It demonstrates the basics of creating a
- custom AppWizard.
- Although your custom AppWizard is a DLL, it has the special suffix AWX. When
- you build OpenGL对话框.awx, it will automatically be copied to your Template
- directory. Your custom AppWizard will then appear as a choice in the Project
- Type drop-list in the New Workspace and Insert Project dialogs. To run your
- custom AppWizard, simply create a new workspace (or insert a project into the
- current workspace), and select your custom AppWizard from the Project Type
- drop-list.
- This file contains a summary of what you will find in each of the files that
- make up your OpenGL对话框 DLL.
- OpenGL对话框.dsw
- This file (the project workspace file) contains information on the contents
- and organization of the project workspace. Other users can share the project
- workspace (.dsw) file, but they should export the makefiles locally.
- Files associated with the project workspace file are a project file (.dsp)
- for each project in the workspace and a workspace options file (.opt).
- OpenGL对话框.dsp
- This file (the project file) contains information at the project level and
- is used to build a single project or subproject. Other users can share the
- project (.dsp) file, but they should export the makefiles locally.
- OpenGL对话框.opt
- This file (the workspace options file) contains the workspace settings that
- you specify in the Project Settings dialog. These settings specify the
- appearance of the project workspace using your hardware and configuration.
- This binary file is automatically generated when you open the .dsw or .dsp
- file in the IDE. You should not share the .opt file, because it contains
- information specific to your computer.
- OpenGL对话框.ncb
- This file provides information on the NCB (No Compile Browse) parser, the
- mechanism that updates ClassView and WizardBar.
- This is a binary file that is generated automatically and should not be
- shared.
- OpenGL对话框.cpp
- This file is the main DLL source file that contains the definition of
- DllMain(). It also exports the function GetCustomAppWizClass(), which
- returns a pointer to the one instance of this custom AppWizard's
- CCustomAppWiz-derived class.
- OpenGL对话框.h
- This file is the main header file for the DLL. It includes your
- RESOURCE.H file.
- OpenGL对话框.rc
- This file is a listing of all of the Microsoft Windows resources that the
- program uses. It includes all of your custom AppWizard's templates as
- custom resources of type "TEMPLATE". These resources are pointers to the
- files in your project's TEMPLATE directory. This file can be directly
- edited in the Visual C++ development environment. However, you will
- probably want to edit your templates by opening the template files directly
- in the source editor rather than by editing the "TEMPLATE" resources from
- the Visual C++ resource editor.
- OpenGL对话框.clw
- This file contains information used by ClassWizard to edit existing
- classes or add new classes. ClassWizard also uses this file to store
- information needed to create and edit message maps and dialog data
- maps and to create prototype member functions.
- /////////////////////////////////////////////////////////////////////////////
- Custom AppWizard Interface:
- OpenGL对话框Aw.h, OpenGL对话框Aw.cpp - the CCustomAppWiz class
- These files contain your CCustomAppWiz-derived class,
- COpenGLAppWiz. This class contains virtual member functions which
- MFCAPWZ.DLL calls to initialize your custom AppWizard and to query which
- step to pop up at a given time. This class also contains m_Dictionary,
- a CMapStringToString member variable, which maps template macro names
- to their values.
- /////////////////////////////////////////////////////////////////////////////
- Template Files:
- Template
- Put your template files in this directory. Template files are stored
- in your custom AppWizard as custom resources of type "TEMPLATE", and are
- used by your custom AppWizard to determine the contents of the files it
- generates. When you add a new template file to this directory, you must
- import that file as a "TEMPLATE" custom resource into OpenGL对话框.rc. Be
- sure to select the "External File" checkbox on the custom resource's
- property page.
- TemplateConfirm.inf
- In this template you should put a description of the project your
- custom AppWizard generates. The file uses template macros to customize the
- text to reflect which options were selected by the custom AppWizard user.
- When the custom AppWizard user clicks the "Finish" button, MFCAPWZ.DLL
- parses this template and sends the output to the New Project Information
- dialog.
- TemplateNewProj.inf
- This template lists all of the templates other than Confirm.inf and
- NewProj.inf which your custom AppWizard will use to generate a project.
- After MFCAPWZ.DLL parses this template, the output lists the other
- templates to be parsed and what the output files should be called.
- Initially, this file contains the names of the templates that were
- generated from the project "E:郑平泰之文稿《OpenGL高级编程与可视化系统开发(高级编程篇)》第2章 OpenGL编程基础MyDlgOpenGLMyDlgOpenGL.dsp".
- You will not need to edit this template unless you add functionality to
- the project generated by your custom AppWizard.
- See the documentation on custom AppWizards for a more complete
- description of this template and the project generation process in general.
- You have also been provided with template files in this directory based
- off of the project "E:郑平泰之文稿《OpenGL高级编程与可视化系统开发(高级编程篇)》第2章 OpenGL编程基础MyDlgOpenGLMyDlgOpenGL.dsp".
- /////////////////////////////////////////////////////////////////////////////
- Other Standard Files:
- StdAfx.h, StdAfx.cpp
- These files are used to build a precompiled header (PCH) file
- named OpenGL对话框.pch and a precompiled types file named StdAfx.obj.
- Resource.h
- This is the standard header file, which defines new resource IDs.
- Visual C++ reads and updates this file.
- /////////////////////////////////////////////////////////////////////////////
- Other Notes:
- AppWizard uses "TODO:" to indicate parts of the source code you
- should add to or customize.