Unit1.~h
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上传日期:2015-04-15
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游戏引擎

开发平台:

Visual C++

  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <Classes.hpp>
  6. #include <Controls.hpp>
  7. #include <StdCtrls.hpp>
  8. #include <Forms.hpp>
  9. #include <ComCtrls.hpp>
  10. #include <Dialogs.hpp>
  11. #include <ExtCtrls.hpp>
  12. #include <Grids.hpp>
  13. #include <Menus.hpp>
  14. //---------------------------------------------------------------------------
  15. class TForm1 : public TForm
  16. {
  17. __published: // IDE-managed Components
  18.         TStatusBar *StatusBar1;
  19.         TMainMenu *MainMenu1;
  20.         TMenuItem *menuView;
  21.         TMenuItem *menuNPC;
  22.         TMenuItem *menuGoods;
  23.         TMenuItem *menuSkill;
  24.         TMenuItem *menuOption;
  25.         TMenuItem *menuExit;
  26.     TMenuItem *MenuEvent;
  27.         void __fastcall FormCreate(TObject *Sender);
  28.         void __fastcall menuGoodsClick(TObject *Sender);
  29.         void __fastcall menuNPCClick(TObject *Sender);
  30.         void __fastcall menuSkillClick(TObject *Sender);
  31.         void __fastcall menuOptionClick(TObject *Sender);
  32.         void __fastcall menuExitClick(TObject *Sender);
  33.     void __fastcall MenuEventClick(TObject *Sender);
  34. private: // User declarations
  35. public: // User declarations
  36.         AnsiString szNPCPath;
  37.         AnsiString szGoodsPath;
  38.         AnsiString szSkillPath;
  39.         // guanhua +1
  40.         AnsiString szEventPath;
  41.         __fastcall TForm1(TComponent* Owner);
  42. };
  43. //---------------------------------------------------------------------------
  44. extern PACKAGE TForm1 *Form1;
  45. //---------------------------------------------------------------------------
  46. #endif