- #ifndef __CONFIG_H__
- #define __CONFIG_H__
- #define XMUDVER "1.600"
- #define CLIENTVER 1150000
- #define BETA 0
- #define SZAOBJCHECK "EmpAObj"
- #define SZCONCHECK "EmpConD"
- #define szEndParm "$END$"
- #define szSomeonejoinMap "$101$"
- #define szSomeoneQuitMap "$102$"
- #define SZJOBO "$022$"
- #define SZSHOOT "$024$"
- #define SZSEP "$025$"
- #define SZRELIFE "$026$"
- #define szChangeMapCmd "$1006$"
- #define szSendMapData "$1014$"
- #define szUserLogonCmd "$1009$"
- #define szPlayerLogonCmd "$1008$"
- #define szPlayerCreateCmd "$1007$"
- #define szPlayerDeleteCmd "$1010$"
- #define SZRESTART "$1011$"
- #define SZSAVE "$1012$"
- #define SZEXITGAME "$1013$"
- #define SZTELLSOMEONE "$3001$"
- #define SZTALKTOALL "$3002$"
- #define szShoutToAll "$3003$"
- #define szGetChannel "$3004$"
- #define SZJOINCHANNEL "$3005$"
- #define szExitChannel "$3006$"
- #define szSayInMap "$3007$"
- #define szWhoInGame "$3008$"
- #define szALLWhoInGame "$3009$"
- #define szDefendTell "$3010$"
- #define szDefendDel "$3011$"
- #define szDefendList "$3012$"
- #define szGetOut "$3013$"
- #define szShowGM "$3014$"
- #define szKickOut "$3015$"
- #define szGmShout "$3016$"
- #define szGmrun "$3017$"
- #define SZEAT "$3020$"
- #define SZDRINK "$3021$"
- #define SZREADBOOK "$3022$"
- #define SZBUY "$3023$"
- #define SZSELL "$3024$"
- #define SZADDGOODS "$3025$"
- #define SZSUBGOODS "$3026$"
- #define SZLOOK "$3027$"
- #define SZUSE "$3028$"
- #define SZADDRENTGOODS "$3029$"
- #define SZSUBRENTGOODS "$3030$"
- #define SZRENTLIST "$3031$"
- #define SZDAZUO "$3041$"
- #define SZTUNA "$3042$"
- #define SZPRACTICE "$3043$"
- #define SZMAPPING "$3044$"
- #define SZYUNGONG "$3045$"
- #define SZDAZUOEND "$3046$"
- #define SZTUNAEND "$3047$"
- #define SZAPPRENTICE "$3050$"
- #define SZMASTERSKILL "$3051$"
- #define SZLEARNSKILL "$3055$"
- #define SZASK "$3053$"
- #define SZKILLSOMEBODY "$3061$"
- #define SZKILLEDBYSOME "$3062$"
- #define SZFIGHTSOMEBODY "$3063$"
- #define SZFIGHTEDBYSOME "$3064$"
- #define SZLOOKPLAYER "$3065$"
- #define SZARM "$3070$"
- #define SZUNARM "$3071$"
- #define SZGIVE "$3072$"
- #define SZDROP "$3073$"
- #define SZEMOTE "$3080$"
- #define SZADDVMESSAGE "$3081$"
- #define SZOKMSG "$3082$"
- #define SZFAILMSG "$3083$"
- #define SZDEADMSG "$3100$"
- #define SZKILLSB "$7001$"
- #define SZKILLOVER "$7002$"
- #define SZFIGHTSB "$7003$"
- #define SZFIGHTOVER "$7004$"
- #define SZACCEPTFIGHT "$7005$"
- #define SZREJECTFIGHT "$7006$"
- #define SZESCAPE "$7007$"
- #define SZFIGHTDATA "$7098$"
- #define SZFIGHTMSG "$7099$"
- #define SZGETMISSBUF "$901$"
- #define SZSENDMISSBUF "$902$"
- #define SZSENDALLINFO "$7900$"
- #define SZHEALING "$7901$"
- #define SZCANHEALING "$7902$"
- #define szAdminLogonCmd "$6001$"
- #define szRedLow "$501$"
- #define szRedHigt "$502$"
- #define szBlueLow "$503$"
- #define szBlueHigt "$504$"
- #define szGreenLow "$505$"
- #define szGreenHigt "$506$"
- #define szYellowLow "$507$"
- #define szYellowHigt "$508$"
- #define szCyanLow "$509$"
- #define szCyanHigt "$510$"
- #define szSystemErrMsg "