PIPE.DSP
资源名称:MSDN_VC98.zip [点击查看]
上传用户:bangxh
上传日期:2007-01-31
资源大小:42235k
文件大小:8k
源码类别:
Windows编程
开发平台:
Visual C++
- # Microsoft Developer Studio Project File - Name="pipe" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 60000
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
- CFG=pipe - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "pipe.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "pipe.mak" CFG="pipe - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "pipe - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "pipe - Win32 Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "pipe - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "pipe - Win32 Debug"
- # PROP BASE Use_MFC 2
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 2
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /FR /Yu"stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
- # Begin Custom Build - Registering ActiveX Control...
- OutDir=.Debug
- TargetPath=.Debugpipe.dll
- InputPath=.Debugpipe.dll
- SOURCE="$(InputPath)"
- "$(OutDir)regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)regsvr32.trg"
- # End Custom Build
- !ELSEIF "$(CFG)" == "pipe - Win32 Release MinSize"
- # PROP BASE Use_MFC 2
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "ReleaseMinSize"
- # PROP BASE Intermediate_Dir "ReleaseMinSize"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 2
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "ReleaseMinSize"
- # PROP Intermediate_Dir "ReleaseMinSize"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MD /W3 /GX /Zi /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
- # ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
- # Begin Custom Build - Registering ActiveX Control...
- OutDir=.ReleaseMinSize
- TargetPath=.ReleaseMinSizepipe.dll
- InputPath=.ReleaseMinSizepipe.dll
- SOURCE="$(InputPath)"
- "$(OutDir)regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)regsvr32.trg"
- # End Custom Build
- !ELSEIF "$(CFG)" == "pipe - Win32 Release MinDependency"
- # PROP BASE Use_MFC 2
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "ReleaseMinDependency"
- # PROP BASE Intermediate_Dir "ReleaseMinDependency"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 2
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "ReleaseMinDependency"
- # PROP Intermediate_Dir "ReleaseMinDependency"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MD /W3 /GX /Zi /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /FR /Yu"stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
- # ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
- # Begin Custom Build - Registering ActiveX Control...
- OutDir=.ReleaseMinDependency
- TargetPath=.ReleaseMinDependencypipe.dll
- InputPath=.ReleaseMinDependencypipe.dll
- SOURCE="$(InputPath)"
- "$(OutDir)regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)regsvr32.trg"
- # End Custom Build
- !ENDIF
- # Begin Target
- # Name "pipe - Win32 Debug"
- # Name "pipe - Win32 Release MinSize"
- # Name "pipe - Win32 Release MinDependency"
- # Begin Group "Source Files"
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- # Begin Source File
- SOURCE=.DlgFilter.cpp
- # End Source File
- # Begin Source File
- SOURCE=.MRUStrings.cpp
- # End Source File
- # Begin Source File
- SOURCE=.MRUStrings.h
- # End Source File
- # Begin Source File
- SOURCE=.pipe.cpp
- # End Source File
- # Begin Source File
- SOURCE=.pipe.def
- # End Source File
- # Begin Source File
- SOURCE=.pipe.idl
- !IF "$(CFG)" == "pipe - Win32 Debug"
- # PROP Ignore_Default_Tool 1
- # Begin Custom Build - Performing MIDL step
- InputPath=.pipe.idl
- BuildCmds=
- midl /Oicf /h "pipe.h" /iid "pipe_i.c" "pipe.idl"
- ".pipe.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- ".pipe.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- ".pipe_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- # End Custom Build
- !ELSEIF "$(CFG)" == "pipe - Win32 Release MinSize"
- # PROP Ignore_Default_Tool 1
- # Begin Custom Build - Performing MIDL step
- InputPath=.pipe.idl
- BuildCmds=
- midl /Oicf /h "pipe.h" /iid "pipe_i.c" "pipe.idl"
- ".pipe.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- ".pipe.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- ".pipe_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- # End Custom Build
- !ELSEIF "$(CFG)" == "pipe - Win32 Release MinDependency"
- # PROP Ignore_Default_Tool 1
- # Begin Custom Build - Performing MIDL step
- InputPath=.pipe.idl
- BuildCmds=
- midl /Oicf /h "pipe.h" /iid "pipe_i.c" "pipe.idl"
- ".pipe.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- ".pipe.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- ".pipe_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.pipe.rc
- # End Source File
- # Begin Source File
- SOURCE=.PipeIt.cpp
- # End Source File
- # Begin Source File
- SOURCE=.StdAfx.cpp
- # ADD CPP /Yc"stdafx.h"
- # End Source File
- # End Group
- # Begin Group "Header Files"
- # PROP Default_Filter "h;hpp;hxx;hm;inl"
- # Begin Source File
- SOURCE=.DlgFilter.h
- # End Source File
- # Begin Source File
- SOURCE=.PipeIt.h
- # End Source File
- # Begin Source File
- SOURCE=.Resource.h
- # End Source File
- # Begin Source File
- SOURCE=.StdAfx.h
- # End Source File
- # End Group
- # Begin Group "Resource Files"
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
- # Begin Source File
- SOURCE=.bmp00001.bmp
- # End Source File
- # Begin Source File
- SOURCE=.toolbar_.bmp
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.PipeIt.rgs
- # End Source File
- # End Target
- # End Project