MAKEFILE
资源名称:MSDN_VC98.zip [点击查看]
上传用户:bangxh
上传日期:2007-01-31
资源大小:42235k
文件大小:8k
源码类别:
Windows编程
开发平台:
Visual C++
- #/*+=========================================================================
- # File: MAKEFILE
- #
- # Summary: Makefile for building the CONSERVE.DLL executable. CONSERVE
- # is a COM Component Server DLL providing a component version
- # of the COM object in the CONSERVE code sample: COBall.
- #
- # CONSERVE is meant to work in conjunction with the
- # CONCLIEN.EXE application produced in the CONCLIEN lesson.
- #
- # This Makefile creates a subdirectory (TEMP) for the
- # .OBJ and .RES files used during the build process. It also
- # automatically registers the newly built DLL server
- # as a COM server in the system Registry. Since the build of
- # this makefile does this registration you must build the
- # REGISTER.EXE utility first (in sibling directory REGISTER).
- #
- # For a comprehensive tutorial code tour of CONSERVE's
- # contents and offerings see the tutorial CONSERVE.HTM
- # file. For more specific technical details see the comments
- # dispersed throughout the CONSERVE source code.
- #
- # See also CONCLIEN.HTM (in the main tutorial directory)
- # for more details on the CONCLIEN client application and how
- # it works with CONSERVE.DLL itself.
- #
- # In general, to set up your system to build and test the
- # Win32 code samples in this COM Tutorial series, see the
- # global TUTORIAL.HTM file for details. This MAKEFILE is
- # Microsoft NMAKE compatible and the 'debug' build can be
- # achieved by simply issuing the NMAKE command in a
- # command prompt window.
- #
- # Builds: CONSERVE.DLL, CONSERVE.LIB
- #
- # Origin: 5-30-96: atrent - Editor-inheritance from FRESERVE makefile.
- #
- #--Usage:-------------------------------------------------------------------
- # NMAKE Options
- #
- # Use the table below to determine the additional options for NMAKE to
- # generate various application debugging, profiling and performance tuning
- # information.
- #
- # Application Information Type Invoke NMAKE
- # ---------------------------- ------------
- # For No Debugging Info nmake nodebug=1
- # For Working Set Tuner Info nmake tune=1
- # For Call Attributed Profiling Info nmake profile=1
- #
- # Note: The three options above are mutually exclusive (you may use only
- # one to compile/link the application).
- #
- # Note: creating the environment variables NODEBUG, TUNE, and PROFILE
- # is an alternate method to setting these options via the nmake
- # command line.
- #
- # Additional NMAKE Options Invoke NMAKE
- # ---------------------------- ------------
- # For No ANSI NULL Compliance nmake no_ansi=1
- # (ANSI NULL is defined as PVOID 0)
- # To compile for Unicode nmake unicode=1
- # (Default is ANSI)
- # To clean up temporary binaries nmake clean
- # To clean up all generated files nmake cleanall
- # To register server nmake register
- # To unregister server nmake unregister
- #
- #---------------------------------------------------------------------------
- # This file is part of the Microsoft COM Tutorial Code Samples.
- #
- # Copyright (C) Microsoft Corporation, 1997. All rights reserved.
- #
- # This source code is intended only as a supplement to Microsoft
- # Development Tools and/or on-line documentation. See these other
- # materials for detailed information regarding Microsoft code samples.
- #
- # THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
- # KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- # IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
- # PARTICULAR PURPOSE.
- #=========================================================================+*/
- # WIN32.MAK should be included at the front of every Win32 makefile.
- #
- # Define APPVER = [ 3.50 | 3.51 | 4.0 ] prior to including win32.mak to get
- # build time checking for version dependencies and to mark the executable
- # with version information.
- #
- # Define TARGETOS = [ WIN95 | WINNT | BOTH ] prior to including win32.mak
- # to get some build time checking for platform dependencies.
- #
- APPVER=4.0
- TARGETOS=BOTH
- !include <win32.mak>
- # Assign the main program name macros.
- DLL = conserve
- # Use a temporary sub-directory to store intermediate
- # binary files like *.obj, *.res, *.map, etc.
- TDIR = TEMP
- # Assign destination and consumer sibling directories.
- IDIR = ..inc
- LDIR = ..lib
- REGEXE = ..registerregister.exe
- # The sibling ..INC and ..LIB directories are added to the front of
- # the INCLUDE and LIB macros to inform the compiler and linker of
- # these application-specific locations for include and lib files.
- INCLUDE=$(IDIR);$(INCLUDE)
- LIB=$(LDIR);$(LIB)
- LINK = $(link)
- # If UNICODE=1 is defined then define UNICODE during Compiles.
- # The default is to compile with ANSI for running under both
- # Win95 and WinNT.
- !IFDEF UNICODE
- LINKFLAGS = $(ldebug)
- CDBG=$(cdebug) -DUNICODE -D_UNICODE
- RCFLAGS = -DWIN32 -DRC_INCLUDE -DUNICODE
- !ELSE
- LINKFLAGS = $(ldebug)
- CDBG=$(cdebug)
- RCFLAGS = -DWIN32 -DRC_INCLUDE
- !ENDIF
- # If NODEBUG is not defined then define DEBUG during Compiles.
- # The default is to compile with debug symbols in the binaries.
- !IFNDEF NODEBUG
- CDBG = $(CDBG) -DDEBUG
- RCFLAGS = $(RCFLAGS) -DDEBUG
- !ENDIF
- # APPLIBS are libraries used by this application that are outside
- # of its indigenous file set and are needed during the final link.
- APPLIBS = apputil.lib shell32.lib
- # DLLOBJS is a macro that defines the object files for the DLL.
- DLLOBJS = $(TDIR)$(DLL).obj $(TDIR)server.obj $(TDIR)factory.obj
- $(TDIR)connect.obj $(TDIR)ball.obj
- # The final target.
- all: input tempdir output
- # Check if prior builds were done.
- input:
- @IF NOT EXIST $(REGEXE) echo !!!!!! You must build REGISTER first !!!!!!
- # Make the temporary work sub-directory.
- tempdir:
- -mkdir $(TDIR)
- # The actual output products.
- # Register the server after it's DLL is built.
- output: $(DLL).dll
- if exist $(DLL).DLL if exist $(REGEXE) $(REGEXE) $(DLL).dll
- # Compilation/Dependency rules for the .DLL source files.
- #
- $(TDIR)$(DLL).obj: $(DLL).cpp $(DLL).h server.h
- $(cc) $(cvarsdll) $(cflags) $(CDBG) -Fo$@ $(DLL).cpp
- $(TDIR)server.obj: server.cpp server.h $(DLL).h
- $(cc) $(cvarsdll) $(cflags) $(CDBG) -Fo$@ server.cpp
- $(TDIR)factory.obj: factory.cpp factory.h server.h $(DLL).h
- $(cc) $(cvarsdll) $(cflags) $(CDBG) -Fo$@ factory.cpp
- $(TDIR)connect.obj: connect.cpp connect.h server.h $(DLL).h
- $(cc) $(cvarsdll) $(cflags) $(CDBG) -Fo$@ connect.cpp
- $(TDIR)ball.obj: ball.cpp ball.h server.h $(DLL).h
- $(cc) $(cvarsdll) $(cflags) $(CDBG) -Fo$@ ball.cpp
- # Compile the DLL resources.
- $(TDIR)$(DLL).res: $(DLL).rc $(DLL).ico server.h
- rc $(RCFLAGS) -r -fo$@ $(DLL).rc
- # Link the object and resource binaries into the target DLL binary.
- # Build the import LIB file so apps can link to and use this DLL.
- $(DLL).dll: $(DLLOBJS) $(TDIR)$(DLL).res
- $(LINK) @<<
- $(LINKFLAGS) $(dlllflags)
- -out:$@
- -base:0x1C000000
- -def:$*.def
- -implib:$*.lib
- -map:$(TDIR)$*.map
- $(DLLOBJS)
- $(TDIR)$*.res
- $(olelibsdll) $(APPLIBS)
- <<
- # Target to register the server
- register:
- if exist $(DLL).DLL if exist $(REGEXE) $(REGEXE) $(DLL).dll
- # Target to unregister the server
- unregister:
- if exist $(DLL).DLL if exist $(REGEXE) $(REGEXE) /u $(DLL).dll
- # Target to clean up binaries.
- clean:
- -del $(DLL).exp
- -del $(DLL).lib
- -deltree /y $(TDIR)
- -rmdir /s /q $(TDIR)
- # Target to clean up all generated files.
- cleanall:
- -del *.aps
- -del *.bsc
- -del *.dll
- -del *.dsp
- -del *.dsw
- -del *.exe
- -del *.exp
- -del *.lib
- -del *.mak
- -del *.map
- -del *.mdp
- -del *.ncb
- -del *.obj
- -del *.opt
- -del *.pch
- -del *.pdb
- -del *.plg
- -del *.res
- -del *.sbr
- -del *.vcp
- -del resource.h
- -deltree /y $(TDIR)
- -rmdir /s /q $(TDIR)
- -deltree /y debug
- -rmdir /s /q debug
- -deltree /y release
- -rmdir /s /q release