MAKEFILE
资源名称:MSDN_VC98.zip [点击查看]
上传用户:bangxh
上传日期:2007-01-31
资源大小:42235k
文件大小:6k
源码类别:
Windows编程
开发平台:
Visual C++
- #/*+=========================================================================
- # File: MAKEFILE
- #
- # Summary: Makefile for building the EXESKEL.EXE code sample application.
- # EXESKEL is a simple Win32 EXE source code skeleton that can
- # be used as a foundation for more complex Win32 applications.
- #
- # This Makefile creates a subdirectory (TEMP) for the
- # .OBJ and .RES files used during the build process.
- #
- # For a comprehensive tutorial code tour of EXESKEL's contents
- # and offerings see the tutorial EXESKEL.HTM file.
- # For more specific technical details see the comments
- # dispersed throughout the EXESKEL source code.
- #
- # In general, to set up your system to build and test the
- # Win32 code samples in this COM Tutorial series, see the
- # global TUTORIAL.HTM file for details. This MAKEFILE is
- # Microsoft NMAKE compatible and the 'debug' build can be
- # achieved by simply issuing the NMAKE command in a command
- # prompt window.
- #
- # Builds: EXESKEL.EXE
- #
- # Origin: 7-27-95: atrent - Created.
- #
- #--Usage:-------------------------------------------------------------------
- # NMAKE Options
- #
- # Use the table below to determine the additional options for NMAKE to
- # generate various application debugging, profiling and performance tuning
- # information.
- #
- # Application Information Type Invoke NMAKE
- # ---------------------------- ------------
- # For No Debugging Info nmake nodebug=1
- # For Working Set Tuner Info nmake tune=1
- # For Call Attributed Profiling Info nmake profile=1
- #
- # Note: The three options above are mutually exclusive (you may use only
- # one to compile/link the application).
- #
- # Note: creating the environment variables NODEBUG, TUNE, and PROFILE
- # is an alternate method to setting these options via the nmake
- # command line.
- #
- # Additional NMAKE Options Invoke NMAKE
- # ---------------------------- ------------
- # For No ANSI NULL Compliance nmake no_ansi=1
- # (ANSI NULL is defined as PVOID 0)
- # To compile for Unicode nmake unicode=1
- # (Default is ANSI)
- # To clean up temporary binaries nmake clean
- # To clean up all generated files nmake cleanall
- #
- #---------------------------------------------------------------------------
- # This file is part of the Microsoft COM Tutorial Code Samples.
- #
- # Copyright (C) Microsoft Corporation, 1997. All rights reserved.
- #
- # This source code is intended only as a supplement to Microsoft
- # Development Tools and/or on-line documentation. See these other
- # materials for detailed information regarding Microsoft code samples.
- #
- # THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
- # KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- # IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
- # PARTICULAR PURPOSE.
- #=========================================================================+*/
- # WIN32.MAK should be included at the front of every Win32 makefile.
- #
- # Define APPVER = [ 3.50 | 3.51 | 4.0 ] prior to including win32.mak to get
- # build time checking for version dependencies and to mark the executable
- # with version information.
- #
- # Define TARGETOS = [ WIN95 | WINNT | BOTH ] prior to including win32.mak
- # to get some build time checking for platform dependencies.
- #
- APPVER=4.0
- TARGETOS=BOTH
- !include <win32.mak>
- # Assign the main program name macro.
- PGM=exeskel
- # Use a temporary sub-directory to store intermediate
- # binary files like *.obj, *.res, *.map, etc.
- TDIR = TEMP
- # Assign destination and consumer sibling directories.
- IDIR = ..inc
- LDIR = ..lib
- # The sibling ..INC and ..LIB directories are added to the front of
- # the INCLUDE and LIB macros to inform the compiler and linker of
- # these application-specific locations for include and lib files.
- INCLUDE=$(IDIR);$(INCLUDE)
- LIB=$(LDIR);$(LIB)
- LINK = $(link)
- # If UNICODE=1 is defined then define UNICODE during Compiles.
- # The default is to compile with ANSI for running under both
- # Win95 and WinNT.
- !IFDEF UNICODE
- LINKFLAGS = $(ldebug)
- CDBG=$(cdebug) -DUNICODE -D_UNICODE
- RCFLAGS = -DWIN32 -DRC_INCLUDE -DUNICODE
- !ELSE
- LINKFLAGS = $(ldebug)
- CDBG=$(cdebug)
- RCFLAGS = -DWIN32 -DRC_INCLUDE
- !ENDIF
- # If NODEBUG is not defined then define DEBUG during Compiles.
- # The default is to compile with debug symbols in the binaries.
- !IFNDEF NODEBUG
- CDBG = $(CDBG) -DDEBUG
- RCFLAGS = $(RCFLAGS) -DDEBUG
- !ENDIF
- # APPLIBS are libraries used by this application that are outside
- # of its indigenous file set and are needed during the final link.
- APPLIBS = apputil.lib shell32.lib
- # PGMOBJS is a macro that defines the object files for this application.
- PGMOBJS = $(TDIR)$(PGM).obj
- # The final target.
- all: tempdir output
- # Make the temporary work sub-directory.
- tempdir:
- -mkdir $(TDIR)
- # The actual output products.
- output: $(PGM).exe
- # Compilation/Dependency rules for the main source files.
- $(TDIR)$(PGM).obj: $(PGM).cpp $(PGM).h
- $(cc) $(cvars) $(cflags) $(CDBG) -Fo$@ $(PGM).cpp
- # Compile the resources.
- $(TDIR)$(PGM).res: $(PGM).rc $(PGM).ico $(PGM).h
- rc $(RCFLAGS) -r -fo$@ $(PGM).rc
- # Link the object and resource binaries into the final target binary.
- $(PGM).exe: $(PGMOBJS) $(TDIR)$(PGM).res
- $(LINK) @<<
- $(LINKFLAGS)
- -out:$@
- -map:$(TDIR)$*.map
- $(PGMOBJS)
- $(TDIR)$*.res
- $(olelibs) $(APPLIBS)
- <<
- # Target to clean up temporary binaries.
- clean:
- -del $(PGM).pdb
- -deltree /y $(TDIR)
- -rmdir /s /q $(TDIR)
- # Target to clean up all generated files.
- cleanall:
- -del *.aps
- -del *.bsc
- -del *.dll
- -del *.dsp
- -del *.dsw
- -del *.exe
- -del *.exp
- -del *.lib
- -del *.mak
- -del *.map
- -del *.mdp
- -del *.ncb
- -del *.obj
- -del *.opt
- -del *.pch
- -del *.pdb
- -del *.plg
- -del *.res
- -del *.sbr
- -del *.vcp
- -del resource.h
- -deltree /y $(TDIR)
- -rmdir /s /q $(TDIR)
- -deltree /y debug
- -rmdir /s /q debug
- -deltree /y release
- -rmdir /s /q release