CLIENT.H
资源名称:MSDN_VC98.zip [点击查看]
上传用户:bangxh
上传日期:2007-01-31
资源大小:42235k
文件大小:3k
源码类别:
Windows编程
开发平台:
Visual C++
- //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- // Copyright Microsoft Corp. 1992-1996
- // Remote Machine WinTyp sample
- //
- // FILE : client.h
- //
- // PURPOSE : Definitions and function prototypes used on client side
- //
- //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- //------------------------------------------------------------------------
- // Global variables used on the client side
- //------------------------------------------------------------------------
- HWND g_hWnd; // Handle to the window
- HINSTANCE g_hInstance; // Handle to the instance
- LPTSTR g_szClassName = // The class name on client side
- TEXT("ClientClassName");
- LPTSTR g_szWindowCaption = // The caption shown in the window
- TEXT("WinTyp RPC sample program -- Client side");
- BITMAP g_Bitmap; // A bitmap structure
- HBITMAP g_hBitmap; // Handle to the bitmap stucture
- HPALETTE g_hPalette; // A handle to the palette used
- BOOL BITMAP_READ = FALSE; // Indicates if bitmap is read
- BOOL EDGE_FOUND = FALSE; // Indicates if edges is found
- BOOL g_bBound = FALSE; // Indicates is binding has been done
- TCHAR g_szFileName[100]; // Name of file with bitmap
- UINT g_BitsPerPixel; // Number of bits per pixel
- //------------------------------------------------------------------------
- // Function prototyping
- //------------------------------------------------------------------------
- int WINAPI WinMain (HINSTANCE, HINSTANCE, LPSTR, int);
- LRESULT CALLBACK ClientProc(HWND, UINT, WPARAM, LPARAM);
- BOOL Init(void);
- BOOL CALLBACK AboutDlgProc(HWND, UINT, WPARAM, LPARAM);
- BOOL CALLBACK BindingDlgProc(HWND, UINT, WPARAM, LPARAM);
- BOOL GetBitmapFileName(void);
- void RedrawClientArea(HDC);
- BOOL ReadBitmapFromFile(void);
- void CleanUp();
- HPALETTE LoadPaletteFromFile(LPTSTR lpszFileName);
- RPC_STATUS Bind(HWND hWnd);
- //------------------------------------------------------------------------
- // Variables used for finding the binding with the server
- // Since the variables uses definitions from the COMMON.H file
- // remember to include "common.h" before this file
- //------------------------------------------------------------------------
- RPC_STATUS status;
- _TUCHAR *pszUuid = NULL;
- _TUCHAR pszProtocolSequence[100];
- _TUCHAR pszNetworkAddress[100];
- _TUCHAR pszEndpoint[100];
- _TUCHAR *pszOptions = NULL;
- _TUCHAR *pszStringBinding = NULL;