MAKEFILE
资源名称:MSDN_VC98.zip [点击查看]
上传用户:bangxh
上传日期:2007-01-31
资源大小:42235k
文件大小:2k
源码类别:
Windows编程
开发平台:
Visual C++
- DIRS =
- bellhop~
- boids~
- d3dex1~
- d3dex2~
- ddex1~
- ddex2~
- ddex3~
- ddex4~
- ddex5~
- diex1~
- diex2~
- diex3~
- diex4~
- diff1~
- donut~
- donuts~
- dpchat~
- dplaunch~
- dpslots~
- ds3dview~
- dsshow~
- dsshow3d~
- dsstream~
- duel~
- dxbug~
- dxview~
- egg~
- faces~
- fastfile~
- fdfilter~
- ffdonuts~
- flip2d~
- flip3d~
- fly~
- foxbear~
- globe~
- hier1~
- hier2~
- mid2strm~
- misc~
- morph~
- mosquito~
- mstream~
- override~
- palette~
- pplane~
- quat~
- rockem~
- scrawl~
- setup~
- shadow~
- stretch~
- stretch2~
- stretch3~
- tex1~
- tex3~
- tex4~
- tex5~
- trans~
- tri3~
- uvis~
- viewer~
- wormhole~
- memtime~
- SDKPROJ =GraphicsDirectX
- #
- # This is a Platform SDK non-leaf-node makefile. It is used to allow NMAKE,
- # or a similar tool, to recursively build all of the samples in a directory
- # tree. To add or remove a directory from the build process, modify the
- # DIRS list above.
- #
- # The SDKPROJ macro (above) is defined solely for the purpose of echoing
- # the current directory location to the screen.
- #
- # Do not modify this makefile except for the DIRS and SDKPROJ macros above.
- #
- #
- # Include sdkpropbld.mak in order to get standard build options, environment
- # variables, and macros. The sdkpropbld.mak file is installed with the SDK
- # in the include directory.
- #
- !include <sdkpropbld.mak>
- #
- # In order to build "all," process each of the entries in the DIRS list.
- #
- all: $(DIRS)
- #
- # In order to build each of the entries in the DIRS list, change dir into the
- # directory in question, echo the current location, run nmake recursively,
- # and change dir back to the original directory level. This four step process
- # is encapsulated in sdkbld.mak which is installed with the SDK in the include
- # directory.
- #
- $(DIRS):
- !include <sdkbld.mak>