TEX1.C
资源名称:MSDN_VC98.zip [点击查看]
上传用户:bangxh
上传日期:2007-01-31
资源大小:42235k
文件大小:4k
源码类别:
Windows编程
开发平台:
Visual C++
- /*==========================================================================
- *
- * Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved.
- *
- * File: tex1.c
- *
- ***************************************************************************/
- /*
- * A texture mapping example using a cylindrical mapping.
- */
- #include "rmdemo.h"
- BOOL
- BuildScene(LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMVIEWPORT view,
- LPDIRECT3DRMFRAME scene, LPDIRECT3DRMFRAME camera)
- {
- LPDIRECT3DRMMESH mesh = NULL;
- LPDIRECT3DRMMESHBUILDER builder = NULL;
- LPDIRECT3DRMFRAME frame = NULL;
- LPDIRECT3DRMTEXTURE tex = NULL;
- LPDIRECT3DRMMATERIAL mat = NULL;
- LPDIRECT3DRMWRAP wrap = NULL;
- LPDIRECT3DRMLIGHT l1 = NULL;
- LPDIRECT3DRMLIGHT l2 = NULL;
- D3DRMBOX box;
- D3DVALUE miny, maxy;
- D3DVALUE height;
- HRESULT rval;
- dev;
- view;
- camera;
- if (FAILED(lpD3DRM->lpVtbl->CreateLightRGB(lpD3DRM, D3DRMLIGHT_AMBIENT, D3DVAL(0.2),
- D3DVAL(0.2), D3DVAL(0.2), &l1)))
- goto generic_error;
- if (FAILED(scene->lpVtbl->AddLight(scene, l1)))
- goto generic_error;
- if (FAILED(lpD3DRM->lpVtbl->CreateFrame(lpD3DRM, scene, &frame)))
- goto generic_error;
- if (FAILED(frame->lpVtbl->SetOrientation(frame, scene, -D3DVAL(1), -D3DVAL(1),
- D3DVAL(1), D3DVAL(0), D3DVAL(1), D3DVAL(0))))
- goto generic_error;
- if (FAILED(lpD3DRM->lpVtbl->CreateLightRGB(lpD3DRM, D3DRMLIGHT_DIRECTIONAL, D3DVAL(1),
- D3DVAL(1), D3DVAL(1), &l2)))
- goto generic_error;
- if (FAILED(frame->lpVtbl->AddLight(frame, l2)))
- goto generic_error;
- RELEASE(frame);
- if (FAILED(lpD3DRM->lpVtbl->CreateFrame(lpD3DRM, scene, &frame)))
- goto generic_error;
- if (FAILED(frame->lpVtbl->SetPosition(frame, scene, D3DVAL(0), D3DVAL(0), D3DVAL(15))))
- goto generic_error;
- if (FAILED(frame->lpVtbl->SetRotation(frame, scene, D3DVAL(1.1), D3DVAL(0.3),
- D3DVAL(0.0), D3DVAL(0.04))))
- goto generic_error;
- if (FAILED(lpD3DRM->lpVtbl->CreateMeshBuilder(lpD3DRM, &builder)))
- goto generic_error;
- rval = builder->lpVtbl->Load(builder, "sphere4.x", NULL,
- D3DRMLOAD_FROMFILE, NULL, NULL);
- if (rval != D3DRM_OK) {
- Msg("Failed to load sphere4.x.n%s", D3DRMErrorToString(rval));
- goto ret_with_error;
- }
- rval = lpD3DRM->lpVtbl->LoadTexture(lpD3DRM, "tex7.ppm", &tex);
- if (rval != D3DRM_OK) {
- Msg("Failed to load tex7.ppm.n%s", D3DRMErrorToString(rval));
- goto ret_with_error;
- }
- if (FAILED(lpD3DRM->lpVtbl->CreateMaterial(lpD3DRM, D3DVAL(10.0), &mat)))
- goto generic_error;
- if (FAILED(builder->lpVtbl->SetTexture(builder, tex)))
- goto generic_error;
- if (FAILED(builder->lpVtbl->SetMaterial(builder, mat)))
- goto generic_error;
- if (FAILED(builder->lpVtbl->SetColorRGB(builder, D3DVAL(1.0), D3DVAL(1.0), D3DVAL(1.0))))
- goto generic_error;
- if (FAILED(builder->lpVtbl->CreateMesh(builder, &mesh)))
- goto generic_error;
- RELEASE(builder);
- if (FAILED(mesh->lpVtbl->GetBox(mesh, &box)))
- goto generic_error;
- maxy = box.max.y;
- miny = box.min.y;
- height = maxy - miny;
- if (FAILED(lpD3DRM->lpVtbl->CreateWrap(lpD3DRM, D3DRMWRAP_CYLINDER, NULL, D3DVAL(0.0),
- D3DVAL(0.0), D3DVAL(0.0), D3DVAL(0.0),
- D3DVAL(1.0), D3DVAL(0.0), D3DVAL(0.0),
- D3DVAL(0.0), D3DVAL(1.0), D3DVAL(0.0),
- D3DDivide(miny, height), D3DVAL(1.0),
- D3DDivide(-D3DVAL(1.0), height), &wrap)))
- goto generic_error;
- if (FAILED(wrap->lpVtbl->Apply(wrap, (LPDIRECT3DRMOBJECT)mesh)))
- goto generic_error;
- if (FAILED(frame->lpVtbl->AddVisual(frame, (LPDIRECT3DRMVISUAL) mesh)))
- goto generic_error;
- RELEASE(frame);
- RELEASE(wrap);
- RELEASE(mesh);
- RELEASE(tex);
- RELEASE(mat);
- RELEASE(l1);
- RELEASE(l2);
- return TRUE;
- generic_error:
- Msg("A failure occurred while building the scene.n");
- ret_with_error:
- RELEASE(mesh);
- RELEASE(builder);
- RELEASE(frame);
- RELEASE(tex);
- RELEASE(mat);
- RELEASE(wrap);
- RELEASE(l1);
- RELEASE(l2);
- return FALSE;
- }
- void
- OverrideDefaults(Defaults* defaults)
- {
- defaults->bConstRenderQuality = TRUE;
- lstrcpy(defaults->Name, "Texture Mapping Direct3DRM Example");
- }