DEMECH.X
资源名称:MSDN_VC98.zip [点击查看]
上传用户:bangxh
上传日期:2007-01-31
资源大小:42235k
文件大小:99k
源码类别:
Windows编程
开发平台:
Visual C++
- xof 0302txt 0064
- template Header {
- <3D82AB43-62DA-11cf-AB39-0020AF71E433>
- WORD major;
- WORD minor;
- DWORD flags;
- }
- template Vector {
- <3D82AB5E-62DA-11cf-AB39-0020AF71E433>
- FLOAT x;
- FLOAT y;
- FLOAT z;
- }
- template Coords2d {
- <F6F23F44-7686-11cf-8F52-0040333594A3>
- FLOAT u;
- FLOAT v;
- }
- template Matrix4x4 {
- <F6F23F45-7686-11cf-8F52-0040333594A3>
- array FLOAT matrix[16];
- }
- template ColorRGBA {
- <35FF44E0-6C7C-11cf-8F52-0040333594A3>
- FLOAT red;
- FLOAT green;
- FLOAT blue;
- FLOAT alpha;
- }
- template ColorRGB {
- <D3E16E81-7835-11cf-8F52-0040333594A3>
- FLOAT red;
- FLOAT green;
- FLOAT blue;
- }
- template IndexedColor {
- <1630B820-7842-11cf-8F52-0040333594A3>
- DWORD index;
- ColorRGBA indexColor;
- }
- template Boolean {
- <4885AE61-78E8-11cf-8F52-0040333594A3>
- WORD truefalse;
- }
- template Boolean2d {
- <4885AE63-78E8-11cf-8F52-0040333594A3>
- Boolean u;
- Boolean v;
- }
- template MaterialWrap {
- <4885AE60-78E8-11cf-8F52-0040333594A3>
- Boolean u;
- Boolean v;
- }
- template TextureFilename {
- <A42790E1-7810-11cf-8F52-0040333594A3>
- STRING filename;
- }
- template Material {
- <3D82AB4D-62DA-11cf-AB39-0020AF71E433>
- ColorRGBA faceColor;
- FLOAT power;
- ColorRGB specularColor;
- ColorRGB emissiveColor;
- [...]
- }
- template MeshFace {
- <3D82AB5F-62DA-11cf-AB39-0020AF71E433>
- DWORD nFaceVertexIndices;
- array DWORD faceVertexIndices[nFaceVertexIndices];
- }
- template MeshFaceWraps {
- <4885AE62-78E8-11cf-8F52-0040333594A3>
- DWORD nFaceWrapValues;
- Boolean2d faceWrapValues;
- }
- template MeshTextureCoords {
- <F6F23F40-7686-11cf-8F52-0040333594A3>
- DWORD nTextureCoords;
- array Coords2d textureCoords[nTextureCoords];
- }
- template MeshMaterialList {
- <F6F23F42-7686-11cf-8F52-0040333594A3>
- DWORD nMaterials;
- DWORD nFaceIndexes;
- array DWORD faceIndexes[nFaceIndexes];
- [Material]
- }
- template MeshNormals {
- <F6F23F43-7686-11cf-8F52-0040333594A3>
- DWORD nNormals;
- array Vector normals[nNormals];
- DWORD nFaceNormals;
- array MeshFace faceNormals[nFaceNormals];
- }
- template MeshVertexColors {
- <1630B821-7842-11cf-8F52-0040333594A3>
- DWORD nVertexColors;
- array IndexedColor vertexColors[nVertexColors];
- }
- template Mesh {
- <3D82AB44-62DA-11cf-AB39-0020AF71E433>
- DWORD nVertices;
- array Vector vertices[nVertices];
- DWORD nFaces;
- array MeshFace faces[nFaces];
- [...]
- }
- template FrameTransformMatrix {
- <F6F23F41-7686-11cf-8F52-0040333594A3>
- Matrix4x4 frameMatrix;
- }
- template Frame {
- <3D82AB46-62DA-11cf-AB39-0020AF71E433>
- [...]
- }
- template FloatKeys {
- <10DD46A9-775B-11cf-8F52-0040333594A3>
- DWORD nValues;
- array FLOAT values[nValues];
- }
- template TimedFloatKeys {
- <F406B180-7B3B-11cf-8F52-0040333594A3>
- DWORD time;
- FloatKeys tfkeys;
- }
- template AnimationKey {
- <10DD46A8-775B-11cf-8F52-0040333594A3>
- DWORD keyType;
- DWORD nKeys;
- array TimedFloatKeys keys[nKeys];
- }
- template AnimationOptions {
- <E2BF56C0-840F-11cf-8F52-0040333594A3>
- DWORD openclosed;
- DWORD positionquality;
- }
- template Animation {
- <3D82AB4F-62DA-11cf-AB39-0020AF71E433>
- [...]
- }
- template AnimationSet {
- <3D82AB50-62DA-11cf-AB39-0020AF71E433>
- [Animation]
- }
- Header {
- 1;
- 0;
- 1;
- }
- Material x3ds_mat_01MECHHAND {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.599998;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "DEMECHHN.GIF";
- }
- }
- Material x3ds_mat_02MECHARM {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.599998;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "DEMECHLA.GIF";
- }
- }
- Material x3ds_mat_01GROIN {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.599998;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "DEMECHGR.GIF";
- }
- }
- Material x3ds_mat_02MECHLEG {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.599998;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "DEMECHLL.GIF";
- }
- }
- Material x3ds_mat_01MECHLEG {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.599998;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "DEMECHUL.GIF";
- }
- }
- Material x3ds_mat_01HEAD {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.599998;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "DEMECHHD.GIF";
- }
- }
- Material x3ds_mat_REDPLASTIC {
- 1.000000, 0.368627, 0.368627, 1.000000;;
- 30.800001;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- }
- Material x3ds_mat_01BACK {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.400000;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "DEMECHBK.GIF";
- }
- }
- Material x3ds_mat_01MECHARM {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.599998;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "DEMECHUA.GIF";
- }
- }
- Material x3ds_mat_01CHEST {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.400000;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "DEMECHCH.GIF";
- }
- }
- Frame x3ds_xGroin {
- FrameTransformMatrix {
- -1.000000, 0.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000, 0.000000,
- 0.000000, 1.000000, -0.000000, 0.000000,
- 0.000000, 35.534382, 1.024473, 1.000000;;
- }
- Mesh xGroin {
- 31;
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- 1.666685; -0.000005; -10.091250;,
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- -3.066506; -0.638034; -6.581249;,
- -2.555453; 5.104383; -6.581252;,
- -0.851815; 7.018551; -6.581251;,
- 0.851807; 7.018506; -6.581251;,
- 1.192535; -7.018467; -6.581248;,
- -2.333362; -11.356153; 3.071271;,
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- -5.000066; 8.258989; 3.071267;,
- -1.666681; 11.356154; 3.071267;,
- 1.666685; 11.356243; 3.071267;,
- 5.000067; 8.259121; 3.071267;,
- 6.000000; -1.032373; 3.071269;,
- 2.333369; -11.356200; 3.071271;,
- -7.000063; -10.455877; 5.703794;,
- -17.999998; -1.012086; 5.703773;,
- -15.000134; 7.487371; 5.703790;,
- -5.000066; 10.320596; 5.703789;,
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- 17.999998; -1.012087; 5.703768;,
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- -5.833399; -8.955485; 10.091297;,
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- 15.000134; -0.814141; 10.091295;,
- 5.833402; -8.955529; 10.091297;;
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- 3;23,30,24;;
- MeshMaterialList {
- 1;
- 1;
- 0;;
- {x3ds_mat_01GROIN}
- }
- MeshNormals {
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- Frame x3ds_xChest {
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- Animation x3ds_anim_1 {
- {x3ds_xChest}
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- Animation x3ds_anim_2 {
- {x3ds_xRU_Arm}
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- Animation x3ds_anim_3 {
- {x3ds_xRL_Arm}
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- AnimationKey {
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- Animation x3ds_anim_4 {
- {x3ds_xR_Hand}
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- AnimationKey {
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- AnimationKey {
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- Animation x3ds_anim_5 {
- {x3ds_xLU_Arm}
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- Animation x3ds_anim_6 {
- {x3ds_xLL_Arm}
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- Animation x3ds_anim_7 {
- {x3ds_xL_Hand}
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- Animation x3ds_anim_8 {
- {x3ds_xHead}
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- Animation x3ds_anim_10 {
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- Animation x3ds_anim_13 {
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- Animation x3ds_anim_14 {
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- Animation x3ds_anim_15 {
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