SKMECH.X
资源名称:MSDN_VC98.zip [点击查看]
上传用户:bangxh
上传日期:2007-01-31
资源大小:42235k
文件大小:92k
源码类别:
Windows编程
开发平台:
Visual C++
- xof 0302txt 0064
- template Header {
- <3D82AB43-62DA-11cf-AB39-0020AF71E433>
- WORD major;
- WORD minor;
- DWORD flags;
- }
- template Vector {
- <3D82AB5E-62DA-11cf-AB39-0020AF71E433>
- FLOAT x;
- FLOAT y;
- FLOAT z;
- }
- template Coords2d {
- <F6F23F44-7686-11cf-8F52-0040333594A3>
- FLOAT u;
- FLOAT v;
- }
- template Matrix4x4 {
- <F6F23F45-7686-11cf-8F52-0040333594A3>
- array FLOAT matrix[16];
- }
- template ColorRGBA {
- <35FF44E0-6C7C-11cf-8F52-0040333594A3>
- FLOAT red;
- FLOAT green;
- FLOAT blue;
- FLOAT alpha;
- }
- template ColorRGB {
- <D3E16E81-7835-11cf-8F52-0040333594A3>
- FLOAT red;
- FLOAT green;
- FLOAT blue;
- }
- template IndexedColor {
- <1630B820-7842-11cf-8F52-0040333594A3>
- DWORD index;
- ColorRGBA indexColor;
- }
- template Boolean {
- <4885AE61-78E8-11cf-8F52-0040333594A3>
- WORD truefalse;
- }
- template Boolean2d {
- <4885AE63-78E8-11cf-8F52-0040333594A3>
- Boolean u;
- Boolean v;
- }
- template MaterialWrap {
- <4885AE60-78E8-11cf-8F52-0040333594A3>
- Boolean u;
- Boolean v;
- }
- template TextureFilename {
- <A42790E1-7810-11cf-8F52-0040333594A3>
- STRING filename;
- }
- template Material {
- <3D82AB4D-62DA-11cf-AB39-0020AF71E433>
- ColorRGBA faceColor;
- FLOAT power;
- ColorRGB specularColor;
- ColorRGB emissiveColor;
- [...]
- }
- template MeshFace {
- <3D82AB5F-62DA-11cf-AB39-0020AF71E433>
- DWORD nFaceVertexIndices;
- array DWORD faceVertexIndices[nFaceVertexIndices];
- }
- template MeshFaceWraps {
- <4885AE62-78E8-11cf-8F52-0040333594A3>
- DWORD nFaceWrapValues;
- Boolean2d faceWrapValues;
- }
- template MeshTextureCoords {
- <F6F23F40-7686-11cf-8F52-0040333594A3>
- DWORD nTextureCoords;
- array Coords2d textureCoords[nTextureCoords];
- }
- template MeshMaterialList {
- <F6F23F42-7686-11cf-8F52-0040333594A3>
- DWORD nMaterials;
- DWORD nFaceIndexes;
- array DWORD faceIndexes[nFaceIndexes];
- [Material]
- }
- template MeshNormals {
- <F6F23F43-7686-11cf-8F52-0040333594A3>
- DWORD nNormals;
- array Vector normals[nNormals];
- DWORD nFaceNormals;
- array MeshFace faceNormals[nFaceNormals];
- }
- template MeshVertexColors {
- <1630B821-7842-11cf-8F52-0040333594A3>
- DWORD nVertexColors;
- array IndexedColor vertexColors[nVertexColors];
- }
- template Mesh {
- <3D82AB44-62DA-11cf-AB39-0020AF71E433>
- DWORD nVertices;
- array Vector vertices[nVertices];
- DWORD nFaces;
- array MeshFace faces[nFaces];
- [...]
- }
- template FrameTransformMatrix {
- <F6F23F41-7686-11cf-8F52-0040333594A3>
- Matrix4x4 frameMatrix;
- }
- template Frame {
- <3D82AB46-62DA-11cf-AB39-0020AF71E433>
- [...]
- }
- template FloatKeys {
- <10DD46A9-775B-11cf-8F52-0040333594A3>
- DWORD nValues;
- array FLOAT values[nValues];
- }
- template TimedFloatKeys {
- <F406B180-7B3B-11cf-8F52-0040333594A3>
- DWORD time;
- FloatKeys tfkeys;
- }
- template AnimationKey {
- <10DD46A8-775B-11cf-8F52-0040333594A3>
- DWORD keyType;
- DWORD nKeys;
- array TimedFloatKeys keys[nKeys];
- }
- template AnimationOptions {
- <E2BF56C0-840F-11cf-8F52-0040333594A3>
- DWORD openclosed;
- DWORD positionquality;
- }
- template Animation {
- <3D82AB4F-62DA-11cf-AB39-0020AF71E433>
- [...]
- }
- template AnimationSet {
- <3D82AB50-62DA-11cf-AB39-0020AF71E433>
- [Animation]
- }
- Header {
- 1;
- 0;
- 1;
- }
- Material x3ds_mat_BLUEPLASTIC {
- 0.043137, 0.152941, 0.650980, 1.000000;;
- 23.600000;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- }
- Material x3ds_mat_01MECHHAND {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.599998;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "SKMECHHN.GIF";
- }
- }
- Material x3ds_mat_02MECHARM {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.599998;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "SKMECHLA.GIF";
- }
- }
- Material x3ds_mat_01GROIN {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.599998;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "SKMECHGR.GIF";
- }
- }
- Material x3ds_mat_02MECHLEG {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.599998;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "SKMECHLL.GIF";
- }
- }
- Material x3ds_mat_01MECHLEG {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.599998;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "SKMECHUL.GIF";
- }
- }
- Material x3ds_mat_01HEAD {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.599998;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "SKMECHJD.GIF";
- }
- }
- Material x3ds_mat_01BACK {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.400000;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "SKMECHBK.GIF";
- }
- }
- Material x3ds_mat_01MECHARM {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.599998;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "SKMECHUA.GIF";
- }
- }
- Material x3ds_mat_01CHEST {
- 1.000000, 1.000000, 1.000000, 1.000000;;
- 30.400000;
- 1.00, 1.00, 1.00;;
- 0.00, 0.00, 0.00;;
- TextureFilename {
- "SKMECHCH.GIF";
- }
- }
- Frame x3ds_Groin {
- FrameTransformMatrix {
- 1.000000, -0.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, -1.000000, 0.000000,
- 0.000000, 1.000000, 0.000000, 0.000000,
- 0.000000, 35.534382, 1.024473, 1.000000;;
- }
- Mesh Groin {
- 31;
- -2.000034; -0.000005; -10.091249;,
- -0.555553; -0.000005; -10.091249;,
- 1.666685; -0.000005; -10.091249;,
- -1.192545; -7.018517; -6.581245;,
- -3.066506; -0.638034; -6.581247;,
- -2.555454; 5.104384; -6.581249;,
- -0.851815; 7.018556; -6.581249;,
- 0.851807; 7.018508; -6.581249;,
- 1.192535; -7.018472; -6.581245;,
- -2.333362; -11.356157; 3.071276;,
- -6.000068; -1.032373; 3.071294;,
- -5.000067; 8.258990; 3.071271;,
- -1.666681; 11.356154; 3.071271;,
- 1.666685; 11.356246; 3.071271;,
- 5.000068; 8.259124; 3.071271;,
- 6.000000; -1.032373; 3.071272;,
- 2.333369; -11.356207; 3.071276;,
- -7.000064; -10.455878; 5.703798;,
- -17.999998; -1.012086; 5.703774;,
- -15.000135; 7.487373; 5.703794;,
- -5.000067; 10.320599; 5.703794;,
- 15.000135; 7.487417; 5.703794;,
- 17.999998; -1.012087; 5.703772;,
- 7.000072; -10.455922; 5.703798;,
- -5.833400; -8.955488; 10.091302;,
- -15.000134; -0.814139; 10.091294;,
- -12.499999; 6.513080; 10.091298;,
- -4.166667; 8.955393; 10.091298;,
- 12.500135; 6.513032; 10.091298;,
- 15.000135; -0.814141; 10.091298;,
- 5.833403; -8.955536; 10.091299;;
- 53;
- 3;1,4,0;,
- 3;1,3,4;,
- 3;0,5,1;,
- 3;0,4,5;,
- 3;1,5,6;,
- 3;1,7,2;,
- 3;1,6,7;,
- 3;2,3,1;,
- 3;2,8,3;,
- 3;3,10,4;,
- 3;3,9,10;,
- 3;4,11,5;,
- 3;4,10,11;,
- 3;5,12,6;,
- 3;5,11,12;,
- 3;6,13,7;,
- 3;6,12,13;,
- 3;7,13,14;,
- 3;7,15,2;,
- 3;7,14,15;,
- 3;2,16,8;,
- 3;2,15,16;,
- 3;8,9,3;,
- 3;8,16,9;,
- 3;9,18,10;,
- 3;9,17,18;,
- 3;10,19,11;,
- 3;10,18,19;,
- 3;11,20,12;,
- 3;11,19,20;,
- 3;12,20,13;,
- 3;13,21,14;,
- 3;14,22,15;,
- 3;14,21,22;,
- 3;15,23,16;,
- 3;15,22,23;,
- 3;16,17,9;,
- 3;16,23,17;,
- 3;17,25,18;,
- 3;17,24,25;,
- 3;18,26,19;,
- 3;18,25,26;,
- 3;19,27,20;,
- 3;19,26,27;,
- 3;20,27,13;,
- 3;13,28,21;,
- 3;13,27,28;,
- 3;21,29,22;,
- 3;21,28,29;,
- 3;22,30,23;,
- 3;22,29,30;,
- 3;23,24,17;,
- 3;23,30,24;;
- MeshMaterialList {
- 1;
- 1;
- 0;;
- {x3ds_mat_01GROIN}
- }
- MeshNormals {
- 64;
- -0.000000;-0.983877;-0.178844;,
- -0.599572;0.408149;-0.688424;,
- -0.560307;-0.381698;-0.735093;,
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- -0.000000;-0.447290;-0.894389;,
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- -0.000000;-0.447290;-0.894389;,
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- 3;13,26,14;,
- 3;13,25,26;,
- 3;15,28,16;,
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- 3;45,59,60;,
- 3;47,62,48;,
- 3;47,61,62;,
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- 3;49,63,51;;
- }
- MeshTextureCoords {
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- }
- Frame x3ds_Chest {
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- }
- Mesh Chest {
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- Animation x3ds_anim_4 {
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- Animation x3ds_anim_5 {
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- Animation x3ds_anim_6 {
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- Animation x3ds_anim_7 {
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- Animation x3ds_anim_8 {
- {x3ds_Head}
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- Animation x3ds_anim_9 {
- {x3ds_RU_Leg}
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- Animation x3ds_anim_10 {
- {x3ds_RL_Leg}
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- Animation x3ds_anim_11 {
- {x3ds_R_Foot}
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- Animation x3ds_anim_12 {
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- Animation x3ds_anim_13 {
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- Animation x3ds_anim_14 {
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