BOUNCE.H
资源名称:MSDN_VC98.zip [点击查看]
上传用户:bangxh
上传日期:2007-01-31
资源大小:42235k
文件大小:2k
源码类别:
Windows编程
开发平台:
Visual C++
- /******************************************************************************
- * This is a part of the Microsoft Source Code Samples.
- * Copyright (C) 1993-1997 Microsoft Corporation.
- * All rights reserved.
- * This source code is only intended as a supplement to
- * Microsoft Development Tools and/or WinHelp documentation.
- * See these sources for detailed information regarding the
- * Microsoft samples programs.
- ******************************************************************************/
- #ifdef WIN16
- #define APIENTRY FAR PASCAL
- typedef WORD WPARAM;
- #endif
- #define BOUNCECLASS "BOUNCEDEMO"
- typedef struct _MYXFORM
- {
- int xForm[3][3];
- } MYXFORM;
- typedef MYXFORM *PMYXFORM;
- typedef MYXFORM NEAR *NPMYXFORM;
- typedef MYXFORM FAR *LPMYXFORM;
- /*
- ** BALL OBJECT
- */
- typedef struct _BALLDATA
- {
- HWND hWnd;
- int nWidth;
- int nHeight;
- int xDirection;
- int yDirection;
- BOOL bNewPosition;
- int xPosition;
- int yPosition;
- COLORREF crColor;
- MYXFORM xForm;
- } BALLDATA;
- typedef BALLDATA *PBALLDATA;
- typedef BALLDATA NEAR *NPBALLDATA;
- typedef BALLDATA FAR *LPBALLDATA;
- HANDLE ballCreate(HWND,int,int,COLORREF);
- BOOL ballDestroy(HANDLE);
- VOID ballBounce(HANDLE);
- BOOL ballSetDimensions(HANDLE,int,int);
- BOOL ballGetDimensions(HANDLE,LPPOINT);
- BOOL ballSetDirection(HANDLE,int,int);
- BOOL ballGetDirection(HANDLE,LPPOINT);
- BOOL ballGetPosition(HANDLE,LPPOINT);
- BOOL ballSetPosition(HANDLE,int,int);
- typedef struct _BOUNCEDATA
- {
- HANDLE hBall1;
- HANDLE hBall2;
- HANDLE hBall3;
- HANDLE hBall4;
- } BOUNCEDATA;
- typedef BOUNCEDATA *PBOUNCEDATA;
- typedef BOUNCEDATA NEAR *NPBOUNCEDATA;
- typedef BOUNCEDATA FAR *LPBOUNCEDATA;
- /*
- ** DRAW WINDOW ROUTINES (draw.c)
- */
- HWND FAR CreateBounceWindow(HWND,int);
- LONG APIENTRY BounceProc(HWND,UINT,WPARAM,LONG);
- BOOL BounceCreateProc(HWND);
- VOID BounceDestroyProc(HWND);
- BOOL BounceCommandProc(HWND,WPARAM,LONG);
- VOID BouncePaintProc(HWND);
- VOID BounceObjects(HWND);
- VOID BounceRefresh(HWND);
- VOID CheckEdgePosition(HWND,HANDLE);