AirForce.dsp
资源名称:AirForce.rar [点击查看]
上传用户:kaiguan
上传日期:2007-10-28
资源大小:1074k
文件大小:8k
源码类别:
其他游戏
开发平台:
Visual C++
- # Microsoft Developer Studio Project File - Name="AirForce" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Application" 0x0101
- CFG=AirForce - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "AirForce.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "AirForce.mak" CFG="AirForce - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "AirForce - Win32 Release" (based on "Win32 (x86) Application")
- !MESSAGE "AirForce - Win32 Debug" (based on "Win32 (x86) Application")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "AirForce - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
- # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x804 /d "NDEBUG"
- # ADD RSC /l 0x804 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
- # ADD LINK32 dxguid.lib d3dx9.lib d3d9.lib dxerr9.lib d3dxof.lib dinput8.lib dsound.lib winspool.lib ole32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386
- !ELSEIF "$(CFG)" == "AirForce - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
- # ADD CPP /nologo /W3 /GX /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x804 /d "_DEBUG"
- # ADD RSC /l 0x804 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 dxguid.lib d3dx9.lib d3d9.lib dxerr9.lib d3dxof.lib dinput8.lib dsound.lib winspool.lib ole32.lib winmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
- !ENDIF
- # Begin Target
- # Name "AirForce - Win32 Release"
- # Name "AirForce - Win32 Debug"
- # Begin Group "Source Files"
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- # Begin Source File
- SOURCE=.af3DObject.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afApplication.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afCamera.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afImage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afInput.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afLog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afMathTool.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afMatrix.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afPathLinear.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afProfiler.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afQuat.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afResourceManager.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afSettings.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afString.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afTerrain.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afTerrainPatch.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afTerrainPVS.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afTexture.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afTextureStage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afTime.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afTransform.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afVec2.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afVec3.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afVec3n.cpp
- # End Source File
- # Begin Source File
- SOURCE=.afVec4.cpp
- # End Source File
- # End Group
- # Begin Group "Header Files"
- # PROP Default_Filter "h;hpp;hxx;hm;inl"
- # Begin Source File
- SOURCE=.af3DObject.h
- # End Source File
- # Begin Source File
- SOURCE=.afAABBox.h
- # End Source File
- # Begin Source File
- SOURCE=.afApplication.h
- # End Source File
- # Begin Source File
- SOURCE=.afCamera.h
- # End Source File
- # Begin Source File
- SOURCE=.afImage.h
- # End Source File
- # Begin Source File
- SOURCE=.afInput.h
- # End Source File
- # Begin Source File
- SOURCE=.afList.h
- # End Source File
- # Begin Source File
- SOURCE=.afLog.h
- # End Source File
- # Begin Source File
- SOURCE=.afMathTool.h
- # End Source File
- # Begin Source File
- SOURCE=.afMatrix.h
- # End Source File
- # Begin Source File
- SOURCE=.afPath.h
- # End Source File
- # Begin Source File
- SOURCE=.afPathLinear.h
- # End Source File
- # Begin Source File
- SOURCE=.afPlane.h
- # End Source File
- # Begin Source File
- SOURCE=.afProfiler.h
- # End Source File
- # Begin Source File
- SOURCE=.afPtrList.h
- # End Source File
- # Begin Source File
- SOURCE=.afQuat.h
- # End Source File
- # Begin Source File
- SOURCE=.afResourceManager.h
- # End Source File
- # Begin Source File
- SOURCE=.afSettings.h
- # End Source File
- # Begin Source File
- SOURCE=.afString.h
- # End Source File
- # Begin Source File
- SOURCE=.afTerrain.h
- # End Source File
- # Begin Source File
- SOURCE=.afTerrainPatch.h
- # End Source File
- # Begin Source File
- SOURCE=.afTerrainPVS.h
- # End Source File
- # Begin Source File
- SOURCE=.afTexture.h
- # End Source File
- # Begin Source File
- SOURCE=.afTextureStage.h
- # End Source File
- # Begin Source File
- SOURCE=.afTime.h
- # End Source File
- # Begin Source File
- SOURCE=.afTransform.h
- # End Source File
- # Begin Source File
- SOURCE=.afVec2.h
- # End Source File
- # Begin Source File
- SOURCE=.afVec3.h
- # End Source File
- # Begin Source File
- SOURCE=.afVec3n.h
- # End Source File
- # Begin Source File
- SOURCE=.afVec4.h
- # End Source File
- # Begin Source File
- SOURCE=.stdafx.h
- # End Source File
- # End Group
- # Begin Group "Resource Files"
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
- # End Group
- # End Target
- # End Project