PAL.DSP
资源名称:MSDN_VC98.zip [点击查看]
上传用户:bangxh
上传日期:2007-01-31
资源大小:42235k
文件大小:8k
源码类别:
Windows编程
开发平台:
Visual C++
- # Microsoft Developer Studio Project File - Name="Pal" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 60000
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
- CFG=Pal - Win32 Release
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "pal.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "pal.mak" CFG="Pal - Win32 Release"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "Pal - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "Pal - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "Pal - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "Pal - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "Pal - Win32 Release"
- # PROP BASE Use_MFC 2
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir ".Release"
- # PROP BASE Intermediate_Dir ".Release"
- # PROP BASE Target_Ext "ocx"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 2
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir ".Release"
- # PROP Intermediate_Dir ".Release"
- # PROP Target_Ext "ocx"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
- # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
- # ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
- # Begin Custom Build - Registering OLE control...
- OutDir=..Release
- TargetPath=.Releasepal.ocx
- InputPath=.Releasepal.ocx
- SOURCE=$(InputPath)
- "$(OutDir)regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)regsvr32.trg"
- # End Custom Build
- !ELSEIF "$(CFG)" == "Pal - Win32 Debug"
- # PROP BASE Use_MFC 2
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir ".Debug"
- # PROP BASE Intermediate_Dir ".Debug"
- # PROP BASE Target_Ext "ocx"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 2
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir ".Debug"
- # PROP Intermediate_Dir ".Debug"
- # PROP Target_Ext "ocx"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
- # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "_DEBUG" /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
- # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
- # Begin Custom Build - Registering OLE control...
- OutDir=..Debug
- TargetPath=.Debugpal.ocx
- InputPath=.Debugpal.ocx
- SOURCE=$(InputPath)
- "$(OutDir)regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)regsvr32.trg"
- # End Custom Build
- !ELSEIF "$(CFG)" == "Pal - Win32 Unicode Debug"
- # PROP BASE Use_MFC 2
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir ".DebugU"
- # PROP BASE Intermediate_Dir ".DebugU"
- # PROP BASE Target_Ext "ocx"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 2
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir ".UniDebug"
- # PROP Intermediate_Dir ".UniDebug"
- # PROP Target_Ext "ocx"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
- # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "_DEBUG" /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
- # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
- # Begin Custom Build - Registering OLE control...
- OutDir=..UniDebug
- TargetPath=.UniDebugpal.ocx
- InputPath=.UniDebugpal.ocx
- SOURCE=$(InputPath)
- "$(OutDir)regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)regsvr32.trg"
- # End Custom Build
- !ELSEIF "$(CFG)" == "Pal - Win32 Unicode Release"
- # PROP BASE Use_MFC 2
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir ".ReleaseU"
- # PROP BASE Intermediate_Dir ".ReleaseU"
- # PROP BASE Target_Ext "ocx"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 2
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir ".UniRelease"
- # PROP Intermediate_Dir ".UniRelease"
- # PROP Target_Ext "ocx"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
- # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
- # ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
- # Begin Custom Build - Registering OLE control...
- OutDir=..UniRelease
- TargetPath=.UniReleasepal.ocx
- InputPath=.UniReleasepal.ocx
- SOURCE=$(InputPath)
- "$(OutDir)regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)regsvr32.trg"
- # End Custom Build
- !ENDIF
- # Begin Target
- # Name "Pal - Win32 Release"
- # Name "Pal - Win32 Debug"
- # Name "Pal - Win32 Unicode Debug"
- # Name "Pal - Win32 Unicode Release"
- # Begin Group "Source Files"
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
- # Begin Source File
- SOURCE=.pal.cpp
- # End Source File
- # Begin Source File
- SOURCE=.pal.def
- # End Source File
- # Begin Source File
- SOURCE=.pal.odl
- # End Source File
- # Begin Source File
- SOURCE=.pal.rc
- # End Source File
- # Begin Source File
- SOURCE=.palctl.cpp
- # End Source File
- # Begin Source File
- SOURCE=.palppg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.ReadMe.txt
- # End Source File
- # Begin Source File
- SOURCE=.stdafx.cpp
- # ADD CPP /Yc"stdafx.h"
- # End Source File
- # End Group
- # Begin Group "Header Files"
- # PROP Default_Filter "h;hpp;hxx;inl;fi;fd"
- # Begin Source File
- SOURCE=.pal.h
- # End Source File
- # Begin Source File
- SOURCE=.palctl.h
- # End Source File
- # Begin Source File
- SOURCE=.palppg.h
- # End Source File
- # Begin Source File
- SOURCE=.resource.h
- # End Source File
- # Begin Source File
- SOURCE=.stdafx.h
- # End Source File
- # End Group
- # Begin Group "Resource Files"
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;cnt;rtf;gif;jpg;jpeg;jpe"
- # Begin Source File
- SOURCE=.pal.ico
- # End Source File
- # Begin Source File
- SOURCE=.pal.rc2
- # End Source File
- # Begin Source File
- SOURCE=.palctl.bmp
- # End Source File
- # End Group
- # End Target
- # End Project