TEAR.DSP
资源名称:MSDN_VC98.zip [点击查看]
上传用户:bangxh
上传日期:2007-01-31
资源大小:42235k
文件大小:5k
源码类别:
Windows编程
开发平台:
Visual C++
- # Microsoft Developer Studio Project File - Name="Tear" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 60000
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Console Application" 0x0103
- CFG=Tear - Win32 Release
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "Tear.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "Tear.mak" CFG="Tear - Win32 Release"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "Tear - Win32 Release" (based on "Win32 (x86) Console Application")
- !MESSAGE "Tear - Win32 Debug" (based on "Win32 (x86) Console Application")
- !MESSAGE "Tear - Win32 Static Debug" (based on "Win32 (x86) Console Application")
- !MESSAGE "Tear - Win32 Static Release" (based on "Win32 (x86) Console Application")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "Tear - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir ".Release"
- # PROP BASE Intermediate_Dir ".Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 2
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir ".Release"
- # PROP Intermediate_Dir ".Release"
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- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
- # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_AFXDLL" /D "_MBCS" /YX /FD /c
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
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- BSC32=bscmake.exe
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- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
- # ADD LINK32 /nologo /subsystem:console /machine:I386
- !ELSEIF "$(CFG)" == "Tear - Win32 Debug"
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- # PROP BASE Use_Debug_Libraries 1
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- # ADD LINK32 /nologo /subsystem:console /debug /machine:I386
- !ELSEIF "$(CFG)" == "Tear - Win32 Static Debug"
- # PROP BASE Use_MFC 2
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir ".Tear___W"
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- # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_AFXDLL" /D "_MBCS" /YX /c
- # ADD CPP /nologo /MTd /W4 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
- # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x409 /d "_DEBUG"
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- # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_AFXDLL" /D "_MBCS" /YX /c
- # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
- # SUBTRACT CPP /Z<none>
- # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:console /machine:I386
- # ADD LINK32 /nologo /subsystem:console /machine:I386
- !ENDIF
- # Begin Target
- # Name "Tear - Win32 Release"
- # Name "Tear - Win32 Debug"
- # Name "Tear - Win32 Static Debug"
- # Name "Tear - Win32 Static Release"
- # Begin Group "Source Files"
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
- # Begin Source File
- SOURCE=.tear.cpp
- # End Source File
- # End Group
- # Begin Group "Header Files"
- # PROP Default_Filter "h;hpp;hxx;inl;fi;fd"
- # Begin Source File
- SOURCE=.tear.h
- # End Source File
- # End Group
- # Begin Group "Resource Files"
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;cnt;rtf;gif;jpg;jpeg;jpe"
- # End Group
- # End Target
- # End Project