mp4player60.dsp
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:4k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- # Microsoft Developer Studio Project File - Name="mp4player" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Application" 0x0101
- CFG=mp4player - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "mp4player60.mak".
- !MESSAGE
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- !MESSAGE by defining the macro CFG on the command line. For example:
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- !MESSAGE NMAKE /f "mp4player60.mak" CFG="mp4player - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "mp4player - Win32 Release" (based on "Win32 (x86) Application")
- !MESSAGE "mp4player - Win32 Debug" (based on "Win32 (x86) Application")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "mp4player - Win32 Release"
- # PROP BASE Use_MFC 0
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- # PROP BASE Output_Dir "Release"
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- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Ignore_Export_Lib 0
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- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /MD /W3 /GX /I "../../../include" /I "../lib/SDL/include" /I "../../include" /I "../lib" /I "../../lib" /I "../../lib/SDL/include" /I "../../common/video/mpeg4" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D _WIN32_WINNT=0x0400 /YX /FD /c
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- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ws2_32.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib"
- !ELSEIF "$(CFG)" == "mp4player - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "mp4playe"
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- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
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- # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "../../lib" /I "../../lib/SDL/include" /I "../../include" /I "../lib" /I "../../common/video/mpeg4" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D _WIN32_WINNT=0x0400 /D "_CONSOLE" /FR /YX /FD /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 ws2_32.lib wininet.lib ....libSDLVisualCSDLDebugSDL.lib advapi32.lib /nologo /subsystem:windows /pdb:none /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"msvcrt.lib" /out:"debug/mp4player.exe"
- # SUBTRACT LINK32 /nodefaultlib
- # Begin Special Build Tool
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- PostBuild_Cmds=copy ....libSDLVisualCSDLDebugSDL.dll
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- !ENDIF
- # Begin Target
- # Name "mp4player - Win32 Release"
- # Name "mp4player - Win32 Debug"
- # Begin Group "source files"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.main.cpp
- # End Source File
- # Begin Source File
- SOURCE=.player_util.c
- # End Source File
- # End Group
- # Begin Group "include"
- # PROP Default_Filter ".h"
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- # End Target
- # End Project