avisynth1.h
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- // Avisynth v1.0 beta. Copyright 2000 Ben Rudiak-Gould.
- // http://www.math.berkeley.edu/~benrg/avisynth.html
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA, or visit
- // http://www.gnu.org/copyleft/gpl.html .
- #pragma once
- #ifdef _MSC_VER
- #include <crtdbg.h>
- #else
- #define _ASSERTE(x) assert(x)
- #include <assert.h>
- #endif
- enum { AVISYNTH_INTERFACE_VERSION = 1 };
- // I had problems with Premiere wanting 1-byte alignment for its structures,
- // so I now set the Avisynth struct alignment explicitly here.
- #pragma pack(push,8)
- // The VideoInfo struct holds global information about a clip (i.e.
- // information that does not depend on the frame number). The GetVideoInfo
- // method in IClip returns this struct.
- struct VideoInfo {
- int width, height; // width=0 means no video
- unsigned fps_numerator, fps_denominator;
- int num_frames;
- enum { UNKNOWN=0, BGR24=0x13, BGR32=0x14, YUY2=0x22 };
- unsigned char pixel_type;
- bool field_based;
- int audio_samples_per_second; // 0 means no audio
- int num_audio_samples;
- bool stereo, sixteen_bit;
- // useful functions of the above
- bool HasVideo() const { return !!width; }
- bool HasAudio() const { return !!audio_samples_per_second; }
- bool IsRGB() const { return !!(pixel_type&0x10); }
- bool IsRGB24() const { return pixel_type == BGR24; }
- bool IsRGB32() const { return pixel_type == BGR32; }
- bool IsYUV() const { return !!(pixel_type&0x20); }
- bool IsYUY2() const { return pixel_type == YUY2; }
- int BytesFromPixels(int pixels) const { return pixels * (pixel_type&7); }
- int RowSize() const { return BytesFromPixels(width); }
- int BitsPerPixel() const { return (pixel_type&7) * 8; }
- int BMPSize() const { return height * ((RowSize()+3) & -4); }
- int AudioSamplesFromFrames(int frames) const { return int(__int64(frames) * audio_samples_per_second * fps_denominator / fps_numerator); }
- int FramesFromAudioSamples(int samples) const { return int(__int64(samples) * fps_numerator / fps_denominator / audio_samples_per_second); }
- int AudioSamplesFromBytes(int bytes) const { return bytes >> (stereo + sixteen_bit); }
- int BytesFromAudioSamples(int samples) const { return samples << (stereo + sixteen_bit); }
- int BytesPerAudioSample() const { return BytesFromAudioSamples(1); }
- // useful mutator
- void SetFPS(unsigned numerator, unsigned denominator) {
- unsigned x=numerator, y=denominator;
- while (y) { // find gcd
- unsigned t = x%y; x = y; y = t;
- }
- fps_numerator = numerator/x;
- fps_denominator = denominator/x;
- }
- };
- // VideoFrameBuffer holds information about a memory block which is used
- // for video data. For efficiency, instances of this class are not deleted
- // when the refcount reaches zero; instead they're stored in a linked list
- // to be reused. The instances are deleted when the corresponding AVS
- // file is closed.
- class VideoFrameBuffer {
- unsigned char* const data;
- const int data_size;
- // sequence_number is incremented every time the buffer is changed, so
- // that stale views can tell they're no longer valid.
- long sequence_number;
- friend class VideoFrame;
- friend class Cache;
- long refcount;
- public:
- VideoFrameBuffer(int size);
- VideoFrameBuffer();
- ~VideoFrameBuffer();
- const unsigned char* GetReadPtr() const { return data; }
- unsigned char* GetWritePtr() { ++sequence_number; return data; }
- int GetDataSize() { return data_size; }
- int GetSequenceNumber() { return sequence_number; }
- int GetRefcount() { return refcount; }
- };
- class IClip;
- class PClip;
- class PVideoFrame;
- class IScriptEnvironment;
- class AVSValue;
- // VideoFrame holds a "window" into a VideoFrameBuffer. Operator new
- // is overloaded to recycle class instances.
- class VideoFrame {
- int refcount;
- VideoFrameBuffer* const vfb;
- const int offset, pitch, row_size, height;
- friend class PVideoFrame;
- void AddRef() { ++refcount; }
- void Release() { if (refcount==1) --vfb->refcount; --refcount; }
- friend class ScriptEnvironment;
- friend class Cache;
- VideoFrame(VideoFrameBuffer* _vfb, int _offset, int _pitch, int _row_size, int _height);
- void* operator new(unsigned size);
- public:
- int GetPitch() const { return pitch; }
- int GetRowSize() const { return row_size; }
- int GetHeight() const { return height; }
- // generally you shouldn't use these two
- VideoFrameBuffer* GetFrameBuffer() const { return vfb; }
- int GetOffset() const { return offset; }
- // in plugins use env->SubFrame()
- VideoFrame* Subframe(int rel_offset, int new_pitch, int new_row_size, int new_height) const;
- const unsigned char* GetReadPtr() const { return vfb->GetReadPtr() + offset; }
- bool IsWritable() const { return (refcount == 1 && vfb->refcount == 1); }
- unsigned char* GetWritePtr() const {
- return IsWritable() ? (vfb->GetWritePtr() + offset) : 0;
- }
- ~VideoFrame() { --vfb->refcount; }
- };
- // Base class for all filters.
- class IClip {
- friend class PClip;
- friend class AVSValue;
- int refcnt;
- void AddRef() { ++refcnt; }
- void Release() { if (!--refcnt) delete this; }
- public:
- IClip() : refcnt(0) {}
- virtual int __stdcall GetVersion() { return AVISYNTH_INTERFACE_VERSION; }
- virtual PVideoFrame __stdcall GetFrame(int n, IScriptEnvironment* env) = 0;
- virtual bool __stdcall GetParity(int n) = 0; // return field parity if field_based, else parity of first field in frame
- virtual void __stdcall GetAudio(void* buf, int start, int count, IScriptEnvironment* env) = 0; // start and count are in samples
- virtual const VideoInfo& __stdcall GetVideoInfo() = 0;
- virtual __stdcall ~IClip() {}
- };
- // smart pointer to IClip
- class PClip {
- IClip* p;
- IClip* GetPointerWithAddRef() const { if (p) p->AddRef(); return p; }
- friend class AVSValue;
- friend class VideoFrame;
- void Init(IClip* x) {
- if (x) x->AddRef();
- p=x;
- }
- void Set(IClip* x) {
- if (x) x->AddRef();
- if (p) p->Release();
- p=x;
- }
- public:
- PClip() { p = 0; }
- PClip(const PClip& x) { Init(x.p); }
- PClip(IClip* x) { Init(x); }
- void operator=(IClip* x) { Set(x); }
- void operator=(const PClip& x) { Set(x.p); }
- IClip* operator->() const { return p; }
- // useful in conditional expressions
- operator void*() const { return p; }
- bool operator!() const { return !p; }
- ~PClip() { if (p) p->Release(); }
- };
- // smart pointer to VideoFrame
- class PVideoFrame {
- VideoFrame* p;
- void Init(VideoFrame* x) {
- if (x) x->AddRef();
- p=x;
- }
- void Set(VideoFrame* x) {
- if (x) x->AddRef();
- if (p) p->Release();
- p=x;
- }
- public:
- PVideoFrame() { p = 0; }
- PVideoFrame(const PVideoFrame& x) { Init(x.p); }
- PVideoFrame(VideoFrame* x) { Init(x); }
- void operator=(VideoFrame* x) { Set(x); }
- void operator=(const PVideoFrame& x) { Set(x.p); }
- VideoFrame* operator->() const { return p; }
- // for conditional expressions
- operator void*() const { return p; }
- bool operator!() const { return !p; }
- ~PVideoFrame() { if (p) p->Release(); }
- };
- class AVSValue {
- public:
- AVSValue() { type = 'v'; }
- AVSValue(IClip* c) { type = 'c'; clip = c; if (c) c->AddRef(); }
- AVSValue(const PClip& c) { type = 'c'; clip = c.GetPointerWithAddRef(); }
- AVSValue(bool b) { type = 'b'; boolean = b; }
- AVSValue(int i) { type = 'i'; integer = i; }
- AVSValue(float f) { type = 'f'; floating_pt = f; }
- AVSValue(double f) { type = 'f'; floating_pt = float(f); }
- AVSValue(const char* s) { type = 's'; string = s; }
- AVSValue(const AVSValue* a, int size) { type = 'a'; array = a; array_size = size; }
- AVSValue(const AVSValue& v) { Assign(&v, true); }
- ~AVSValue() { if (IsClip() && clip) clip->Release(); }
- AVSValue& operator=(const AVSValue& v) { Assign(&v, false); return *this; }
- // Note that we transparently allow 'int' to be treated as 'float'.
- // There are no int<->bool conversions, though.
- bool Defined() const { return type != 'v'; }
- bool IsClip() const { return type == 'c'; }
- bool IsBool() const { return type == 'b'; }
- bool IsInt() const { return type == 'i'; }
- bool IsFloat() const { return type == 'f' || type == 'i'; }
- bool IsString() const { return type == 's'; }
- bool IsArray() const { return type == 'a'; }
- PClip AsClip() const { _ASSERTE(IsClip()); return IsClip()?clip:0; }
- bool AsBool() const { _ASSERTE(IsBool()); return boolean; }
- int AsInt() const { _ASSERTE(IsInt()); return integer; }
- const char* AsString() const { _ASSERTE(IsString()); return IsString()?string:0; }
- double AsFloat() const { _ASSERTE(IsFloat()); return IsInt()?integer:floating_pt; }
- bool AsBool(bool def) const { _ASSERTE(IsBool()||!Defined()); return IsBool() ? boolean : def; }
- int AsInt(int def) const { _ASSERTE(IsInt()||!Defined()); return IsInt() ? integer : def; }
- double AsFloat(double def) const { _ASSERTE(IsFloat()||!Defined()); return IsInt() ? integer : type=='f' ? floating_pt : def; }
- const char* AsString(const char* def) const { _ASSERTE(IsString()||!Defined()); return IsString() ? string : def; }
- int ArraySize() const { _ASSERTE(IsArray()); return IsArray()?array_size:1; }
- const AVSValue& operator[](int index) const {
- _ASSERTE(IsArray() && index>=0 && index<array_size);
- return (IsArray() && index>=0 && index<array_size) ? array[index] : *this;
- }
- private:
- short type; // 'a'rray, 'c'lip, 'b'ool, 'i'nt, 'f'loat, 's'tring, or 'v'oid
- short array_size;
- union {
- IClip* clip;
- bool boolean;
- int integer;
- float floating_pt;
- const char* string;
- const AVSValue* array;
- };
- void Assign(const AVSValue* src, bool init) {
- if (src->IsClip() && src->clip)
- src->clip->AddRef();
- if (!init && IsClip() && clip)
- clip->Release();
- // make sure this copies the whole struct!
- ((__int32*)this)[0] = ((__int32*)src)[0];
- ((__int32*)this)[1] = ((__int32*)src)[1];
- }
- };
- // instantiable null filter
- class GenericVideoFilter : public IClip {
- protected:
- PClip child;
- VideoInfo vi;
- public:
- GenericVideoFilter(PClip _child) : child(_child) { vi = child->GetVideoInfo(); }
- PVideoFrame __stdcall GetFrame(int n, IScriptEnvironment* env) { return child->GetFrame(n, env); }
- void __stdcall GetAudio(void* buf, int start, int count, IScriptEnvironment* env) { child->GetAudio(buf, start, count, env); }
- const VideoInfo& __stdcall GetVideoInfo() { return vi; }
- bool __stdcall GetParity(int n) { return child->GetParity(n); }
- };
- class AvisynthError /* exception */ {
- public:
- const char* const msg;
- AvisynthError(const char* _msg) : msg(_msg) {}
- };
- // For GetCPUFlags. These are the same as in VirtualDub.
- enum {
- CPUF_FORCE = 0x01,
- CPUF_FPU = 0x02,
- CPUF_MMX = 0x04,
- CPUF_INTEGER_SSE = 0x08, // Athlon MMX extensions or Intel SSE
- CPUF_SSE = 0x10, // Full SSE (PIII)
- CPUF_SSE2 = 0x20, // (PIV)
- CPUF_3DNOW = 0x40,
- CPUF_3DNOW_EXT = 0x80, // Athlon 3DNow! extensions
- };
- class IScriptEnvironment {
- public:
- virtual __stdcall ~IScriptEnvironment() {}
- virtual /*static*/ long __stdcall GetCPUFlags() = 0;
- virtual char* __stdcall SaveString(const char* s, int length = -1) = 0;
- virtual char* __stdcall Sprintf(const char* fmt, ...) = 0;
- // note: val is really a va_list; I hope everyone typedefs va_list to a pointer
- virtual char* __stdcall VSprintf(const char* fmt, void* val) = 0;
- __declspec(noreturn) virtual void __stdcall ThrowError(const char* fmt, ...) = 0;
- class NotFound /*exception*/ {}; // thrown by Invoke and GetVar
- typedef AVSValue (__cdecl *ApplyFunc)(AVSValue args, void* user_data, IScriptEnvironment* env);
- virtual void __stdcall AddFunction(const char* name, const char* params, ApplyFunc apply, void* user_data) = 0;
- virtual bool __stdcall FunctionExists(const char* name) = 0;
- virtual AVSValue __stdcall Invoke(const char* name, const AVSValue args, const char** arg_names=0) = 0;
- virtual AVSValue __stdcall GetVar(const char* name) = 0;
- virtual bool __stdcall SetVar(const char* name, const AVSValue& val) = 0;
- virtual bool __stdcall SetGlobalVar(const char* name, const AVSValue& val) = 0;
- virtual void __stdcall PushContext(int level=0) = 0;
- virtual void __stdcall PopContext() = 0;
- // align should be 4 or 8
- virtual PVideoFrame __stdcall NewVideoFrame(const VideoInfo& vi, int align=8) = 0;
- virtual bool __stdcall MakeWritable(PVideoFrame* pvf) = 0;
- virtual /*static*/ void __stdcall BitBlt(unsigned char* dstp, int dst_pitch, const unsigned char* srcp, int src_pitch, int row_size, int height) = 0;
- typedef void (__cdecl *ShutdownFunc)(void* user_data, IScriptEnvironment* env);
- virtual void __stdcall AtExit(ShutdownFunc function, void* user_data) = 0;
- virtual void __stdcall CheckVersion(int version = AVISYNTH_INTERFACE_VERSION) = 0;
- virtual PVideoFrame __stdcall Subframe(PVideoFrame src, int rel_offset, int new_pitch, int new_row_size, int new_height) = 0;
- };
- // avisynth.dll exports this; it's a way to use it as a library, without
- // writing an AVS script or without going through AVIFile.
- IScriptEnvironment* __stdcall CreateScriptEnvironment(int version = AVISYNTH_INTERFACE_VERSION);
- #pragma pack(pop)