HowToCompile.txt
上传用户:xjjlds
上传日期:2015-12-05
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- Because Visual Studio becomes a turtle when there are many little projects, I didn't set up dependencies between them and didn't put them all into one workspace per application. These are more or less the base of everything, build them in this order first:
- 1. deccs
- 2. dsutil
- 3. ui (run libui.bat to merge them)
- 4. subpic
- 5. subtitles
- 6. filters (for mpc only build those configurations which output a lib, the rest outputs stand-alone filters)
- Required SDKs:
- - DirectX 9 SDK (you may need to add "Debug Unicode" and "Release Unicode" configs to the project file of the directshow baseclasses)
- - Platform SDK
- - Windows Media Format SDK 9
- It is recommended that you add DX9's include and lib paths to Visual Studio before the others:
- - include:
- <DXSDK>SamplesC++DirectShowBaseClasses
- <DXSDK>Include
- ...
- - lib:
- <DXSDK>lib
- ...
- Other external header files are included directly, modify the path in the sources if your installation differs. (but don't COMMIT it to the CVS!)
- Debug builds use dynamic, Release builds use static linking to standard C/C++ and MFC libs. Don't forget to change this in the baseclasses. Also IMPORTANT: add winmm.lib to the baseclasses or else you will get a few unresolved externals later.
- Subresync and Submux aren't working yet, they are just there because I might convert them to fit the new libs someday.