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上传日期:2007-02-02
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流媒体/Mpeg4/MP4
开发平台:
Visual C++
- This is a list of API changes in SDL's version history.
- Version 1.0:
- 1.2.0:
- Added SDL_VIDEOEXPOSE event to signal that the screen needs to
- be redrawn. This is currently only delivered to OpenGL windows
- on X11, though it may be delivered in the future when the video
- memory is lost under DirectX.
- 1.1.8:
- You can pass SDL_NOFRAME to SDL_VideoMode() to create a window
- that has no title bar or frame decoration. Fullscreen video
- modes automatically have this flag set.
- Added a function to query the clipping rectangle for a surface:
- void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
- Added a function to query the current event filter:
- SDL_EventFilter SDL_GetEventFilter(void)
- If you pass -1 to SDL_ShowCursor(), it won't change the current
- cursor visibility state, but will still return it.
- SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning
- you can nest them as deep as you want, as long as each lock call
- has a matching unlock call. The surface remains locked until the
- last matching unlock call.
- Note that you may not blit to or from a locked surface.
- 1.1.7:
- The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take
- arrays of Uint16 values instead of Uint8 values. For the most part,
- you can just take your old values and shift them up 8 bits to get
- new correct values for your gamma ramps.
- You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface()
- and SDL will try to RLE accelerate colorkey and alpha blits in the
- resulting surface.
- 1.1.6:
- Added a function to return the thread ID of a specific thread:
- Uint32 SDL_GetThreadID(SDL_Thread *thread)
- If 'thread' is NULL, this function returns the id for this thread.
- 1.1.5:
- The YUV overlay structure has been changed to use an array of
- pitches and pixels representing the planes of a YUV image, to
- better enable hardware acceleration. The YV12 and IYUV formats
- each have three planes, corresponding to the Y, U, and V portions
- of the image, while packed pixel YUV formats just have one plane.
- For palettized mode (8bpp), the screen colormap is now split in
- a physical and a logical palette. The physical palette determines
- what colours the screen pixels will get when displayed, and the
- logical palette controls the mapping from blits to/from the screen.
- A new function, SDL_SetPalette() has been added to change
- logical and physical palettes separately. SDL_SetColors() works
- just as before, and is equivalent to calling SDL_SetPalette() with
- a flag argument of (SDL_LOGPAL|SDL_PHYSPAL).
- SDL_BlitSurface() no longer modifies the source rectangle, only the
- destination rectangle. The width/height members of the destination
- rectangle are ignored, only the position is used.
- The old source clipping function SDL_SetClipping() has been replaced
- with a more useful function to set the destination clipping rectangle:
- SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
- Added a function to see what subsystems have been initialized:
- Uint32 SDL_WasInit(Uint32 flags)
- The Big Alpha Flip: SDL now treats alpha as opacity like everybody
- else, and not as transparency:
- A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255
- A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0
- Values between 0 and 255 vary from fully transparent to fully opaque.
- New functions:
- SDL_DisplayFormatAlpha()
- Returns a surface converted to a format with alpha-channel
- that can be blit efficiently to the screen. (In other words,
- like SDL_DisplayFormat() but the resulting surface has
- an alpha channel.) This is useful for surfaces with alpha.
- SDL_MapRGBA()
- Works as SDL_MapRGB() but takes an additional alpha parameter.
- SDL_GetRGBA()
- Works as SDL_GetRGB() but also returns the alpha value
- (SDL_ALPHA_OPAQUE for formats without an alpha channel)
- Both SDL_GetRGB() and SDL_GetRGBA() now always return values in
- the [0..255] interval. Previously, SDL_GetRGB() would return
- (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format.
- (N.B.: This is broken for bit fields < 3 bits.)
- SDL_MapRGB() returns pixels in which the alpha channel is set opaque.
- SDL_SetAlpha() can now be used for both setting the per-surface
- alpha, using the new way of thinking of alpha, and also to enable
- and disable per-pixel alpha blending for surfaces with an alpha
- channel:
- To disable alpha blending:
- SDL_SetAlpha(surface, 0, 0);
- To re-enable alpha blending:
- SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
- Surfaces with an alpha channel have blending enabled by default.
- SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests
- RLE acceleration of blits, just as like with SDL_SetColorKey().
- This flag can be set for both surfaces with an alpha channel
- and surfaces with an alpha value set by SDL_SetAlpha().
- As always, RLE surfaces must be locked before pixel access is
- allowed, and unlocked before any other SDL operations are done
- on it.
- The blit semantics for surfaces with and without alpha and colorkey
- have now been defined:
- RGBA->RGB:
- SDL_SRCALPHA set:
- alpha-blend (using alpha-channel).
- SDL_SRCCOLORKEY ignored.
- SDL_SRCALPHA not set:
- copy RGB.
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- RGB values of the source colour key, ignoring alpha in the
- comparison.
- RGB->RGBA:
- SDL_SRCALPHA set:
- alpha-blend (using the source per-surface alpha value);
- set destination alpha to opaque.
- SDL_SRCALPHA not set:
- copy RGB, set destination alpha to opaque.
- both:
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- source colour key.
- RGBA->RGBA:
- SDL_SRCALPHA set:
- alpha-blend (using the source alpha channel) the RGB values;
- leave destination alpha untouched. [Note: is this correct?]
- SDL_SRCCOLORKEY ignored.
- SDL_SRCALPHA not set:
- copy all of RGBA to the destination.
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- RGB values of the source colour key, ignoring alpha in the
- comparison.
- RGB->RGB:
- SDL_SRCALPHA set:
- alpha-blend (using the source per-surface alpha value).
- SDL_SRCALPHA not set:
- copy RGB.
- both:
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- source colour key.
- As a special case, blits from surfaces with per-surface alpha
- value of 128 (50% transparency) are optimised and much faster
- than other alpha values. This does not apply to surfaces with
- alpha channels (per-pixel alpha).
- New functions for manipulating the gamma of the display have
- been added:
- int SDL_SetGamma(float red, float green, float blue);
- int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
- int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
- Gamma ramps are tables with 256 entries which map the screen color
- components into actually displayed colors. For an example of
- implementing gamma correction and gamma fades, see test/testgamma.c
- Gamma control is not supported on all hardware.
- 1.1.4:
- The size of the SDL_CDtrack structure changed from 8 to 12 bytes
- as the size of the length member was extended to 32 bits.
- You can now use SDL for 2D blitting with a GL mode by passing the
- SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or
- 32 bpp, and the data in the framebuffer is put into the GL scene
- when you call SDL_UpdateRects(), and the scene will be visible
- when you call SDL_GL_SwapBuffers().
- Run the "testgl" test program with the -logo command line option
- to see an example of this blending of 2D and 3D in SDL.
- 1.1.3:
- Added SDL_FreeRW() to the API, to complement SDL_AllocRW()
- Added resizable window support - just add SDL_RESIZABLE to the
- SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events.
- See SDL_events.h for details on the new SDL_ResizeEvent structure.
- Added condition variable support, based on mutexes and semaphores.
- SDL_CreateCond()
- SDL_DestroyCond()
- SDL_CondSignal()
- SDL_CondBroadcast()
- SDL_CondWait()
- SDL_CondTimedWait()
- The new function prototypes are in SDL_mutex.h
- Added counting semaphore support, based on the mutex primitive.
- SDL_CreateSemaphore()
- SDL_DestroySemaphore()
- SDL_SemWait()
- SDL_SemTryWait()
- SDL_SemWaitTimeout()
- SDL_SemPost()
- SDL_SemValue()
- The new function prototypes are in SDL_mutex.h
- Added support for asynchronous blitting. To take advantage of this,
- you must set the SDL_ASYNCBLIT flag when setting the video mode and
- creating surfaces that you want accelerated in this way. You must
- lock surfaces that have this flag set, and the lock will block until
- any queued blits have completed.
- Added YUV video overlay support.
- The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU.
- This function creates an overlay surface:
- SDL_CreateYUVOverlay()
- You must lock and unlock the overlay to get access to the data:
- SDL_LockYUVOverlay() SDL_UnlockYUVOverlay()
- You can then display the overlay:
- SDL_DisplayYUVOverlay()
- You must free the overlay when you are done using it:
- SDL_FreeYUVOverlay()
- See SDL_video.h for the full function prototypes.
- The joystick hat position constants have been changed:
- Old constant New constant
- ------------ ------------
- 0 SDL_HAT_CENTERED
- 1 SDL_HAT_UP
- 2 SDL_HAT_RIGHTUP
- 3 SDL_HAT_RIGHT
- 4 SDL_HAT_RIGHTDOWN
- 5 SDL_HAT_DOWN
- 6 SDL_HAT_LEFTDOWN
- 7 SDL_HAT_LEFT
- 8 SDL_HAT_LEFTUP
- The new constants are bitmasks, so you can check for the
- individual axes like this:
- if ( hat_position & SDL_HAT_UP ) {
- }
- and you'll catch left-up, up, and right-up.
- 1.1.2:
- Added multiple timer support:
- SDL_AddTimer() and SDL_RemoveTimer()
- SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL.
- 1.1.0:
- Added initial OpenGL support.
- First set GL attributes (such as RGB depth, alpha depth, etc.)
- SDL_GL_SetAttribute()
- Then call SDL_SetVideoMode() with the SDL_OPENGL flag.
- Perform all of your normal GL drawing.
- Finally swap the buffers with the new SDL function:
- SDL_GL_SwapBuffers()
- See the new 'testgl' test program for an example of using GL with SDL.
- You can load GL extension functions by using the function:
- SDL_GL_LoadProcAddress()
- Added functions to initialize and cleanup specific SDL subsystems:
- SDL_InitSubSystem() and SDL_QuitSubSystem()
- Added user-defined event type:
- typedef struct {
- Uint8 type;
- int code;
- void *data1;
- void *data2;
- } SDL_UserEvent;
- This structure is in the "user" member of an SDL_Event.
- Added a function to push events into the event queue:
- SDL_PushEvent()
- Example of using the new SDL user-defined events:
- {
- SDL_Event event;
- event.type = SDL_USEREVENT;
- event.user.code = my_event_code;
- event.user.data1 = significant_data;
- event.user.data2 = 0;
- SDL_PushEvent(&event);
- }
- Added a function to get mouse deltas since last query:
- SDL_GetRelativeMouseState()
- Added a boolean datatype to SDL_types.h:
- SDL_bool = { SDL_TRUE, SDL_FALSE }
- Added a function to get the current audio status:
- SDL_GetAudioState();
- It returns one of:
- SDL_AUDIO_STOPPED,
- SDL_AUDIO_PLAYING,
- SDL_AUDIO_PAUSED
- Added an AAlib driver (ASCII Art) - by Stephane Peter.
- 1.0.6:
- The input grab state is reset after each call to SDL_SetVideoMode().
- The input is grabbed by default in fullscreen mode, and ungrabbed in
- windowed mode. If you want to set input grab to a particular value,
- you should set it after each call to SDL_SetVideoMode().
- 1.0.5:
- Exposed SDL_AudioInit(), SDL_VideoInit()
- Added SDL_AudioDriverName() and SDL_VideoDriverName()
- Added new window manager function:
- SDL_WM_ToggleFullScreen()
- This is currently implemented only on Linux
- The ALT-ENTER code has been removed - it's not appropriate for a
- lib to bind keys when they aren't even emergency escape sequences.
- ALT-ENTER functionality can be implemented with the following code:
- int Handle_AltEnter(const SDL_Event *event)
- {
- if ( event->type == SDL_KEYDOWN ) {
- if ( (event->key.keysym.sym == SDLK_RETURN) &&
- (event->key.keysym.mod & KMOD_ALT) ) {
- SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
- return(0);
- }
- }
- return(1);
- }
- SDL_SetEventFilter(Handle_AltEnter);
- 1.0.3:
- Under X11, if you grab the input and hide the mouse cursor,
- the mouse will go into a "relative motion" mode where you
- will always get relative motion events no matter how far in
- each direction you move the mouse - relative motion is not
- bounded by the edges of the window (though the absolute values
- of the mouse positions are clamped by the size of the window).
- The SVGAlib, framebuffer console, and DirectInput drivers all
- have this behavior naturally, and the GDI and BWindow drivers
- never go into "relative motion" mode.
- 1.0.2:
- Added a function to enable keyboard repeat:
- SDL_EnableKeyRepeat()
- Added a function to grab the mouse and keyboard input
- SDL_WM_GrabInput()
- Added a function to iconify the window.
- SDL_WM_IconifyWindow()
- If this function succeeds, the application will receive an event
- signaling SDL_APPACTIVE event
- 1.0.1:
- Added constants to SDL_audio.h for 16-bit native byte ordering:
- AUDIO_U16SYS, AUDIO_S16SYS
- 1.0.0:
- New public release
- Version 0.11:
- 0.11.5:
- A new function SDL_GetVideoSurface() has been added, and returns
- a pointer to the current display surface.
- SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
- a new function SDL_CreateRGBSurfaceFrom() has been added to allow
- creating an SDL surface from an existing pixel data buffer.
- Added SDL_GetRGB() to the headers and documentation.
- 0.11.4:
- SDL_SetLibraryPath() is no longer meaningful, and has been removed.
- 0.11.3:
- A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from
- installing fatal signal handlers on operating systems that support
- them.
- Version 0.9:
- 0.9.15:
- SDL_CreateColorCursor() has been removed. Color cursors should
- be implemented as sprites, blitted by the application when the
- cursor moves. To get smooth color cursor updates when the app
- is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This
- allows you to handle the mouse motion in another thread from an
- event filter function, but is currently only supported by Linux
- and BeOS. Note that you'll have to protect the display surface
- from multi-threaded access by using mutexes if you do this.
- Thread-safe surface support has been removed from SDL.
- This makes blitting somewhat faster, by removing SDL_MiddleBlit().
- Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead.
- You can make your surfaces thread-safe by allocating your own
- mutex and making lock/unlock calls around accesses to your surface.
- 0.9.14:
- SDL_GetMouseState() now takes pointers to int rather than Uint16.
- If you set the SDL_WINDOWID environment variable under UNIX X11,
- SDL will use that as the main window instead of creating it's own.
- This is an unsupported extension to SDL, and not portable at all.
- 0.9.13:
- Added a function SDL_SetLibraryPath() which can be used to specify
- the directory containing the SDL dynamic libraries. This is useful
- for commercial applications which ship with particular versions
- of the libraries, and for security on multi-user systems.
- If this function is not used, the default system directories are
- searched using the native dynamic object loading mechanism.
- In order to support C linkage under Visual C++, you must declare
- main() without any return type:
- main(int argc, char *argv[]) {
- /* Do the program... */
- return(0);
- }
- C++ programs should also return a value if compiled under VC++.
- The blit_endian member of the SDL_VideoInfo struct has been removed.
- SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there
- is now no longer any function to translate a keysym to a character.
- The SDL_keysym structure has been extended with a 'scancode' and
- 'unicode' member. The 'scancode' is a hardware specific scancode
- for the key that was pressed, and may be 0. The 'unicode' member
- is a 16-bit UNICODE translation of the key that was pressed along
- with any modifiers or compose keys that have been pressed.
- If no UNICODE translation exists for the key, 'unicode' will be 0.
- Added a function SDL_EnableUNICODE() to enable/disable UNICODE
- translation of character keypresses. Translation defaults off.
- To convert existing code to use the new API, change code which
- uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(),
- and change code which uses it to get the ASCII value of a sym to
- use the 'unicode' member of the event keysym.
- 0.9.12:
- There is partial support for 64-bit datatypes. I don't recommend
- you use this if you have a choice, because 64-bit datatypes are not
- supported on many platforms. On platforms for which it is supported,
- the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and
- you can use the Uint64 and Sint64 datatypes.
- Added functions to SDL_endian.h to support 64-bit datatypes:
- SDL_SwapLE64(), SDL_SwapBE64(),
- SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64()
- A new member "len_ratio" has been added to the SDL_AudioCVT structure,
- and allows you to determine either the original buffer length or the
- converted buffer length, given the other.
- A new function SDL_FreeWAV() has been added to the API to free data
- allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since
- the gcc compiled DLL uses a different heap than VC++ compiled apps.
- SDL now has initial support for international keyboards using the
- Latin character set.
- If a particular mapping is desired, you can set the DEFAULT_KEYBOARD
- compile-time variable, or you can set the environment variable
- "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire.
- The valid values for these variables can be found in SDL_keyboard.c
- Full support for German and French keyboards under X11 is implemented.
- 0.9.11:
- The THREADED_EVENTS compile-time define has been replaced with the
- SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(),
- SDL will create a separate thread to perform input event handling.
- If this flag is passed to SDL_Init(), and the OS doesn't support
- event handling in a separate thread, SDL_Init() will fail.
- Be sure to add calls to SDL_Delay() in your main thread to allow
- the OS to schedule your event thread, or it may starve, leading
- to slow event delivery and/or dropped events.
- Currently MacOS and Win32 do not support this flag, while BeOS
- and Linux do support it. I recommend that your application only
- use this flag if absolutely necessary.
- The SDL thread function passed to SDL_CreateThread() now returns a
- status. This status can be retrieved by passing a non-NULL pointer
- as the 'status' argument to SDL_WaitThread().
- The volume parameter to SDL_MixAudio() has been increased in range
- from (0-8) to (0-128)
- SDL now has a data source abstraction which can encompass a file,
- an area of memory, or any custom object you can envision. It uses
- these abstractions, SDL_RWops, in the endian read/write functions,
- and the built-in WAV and BMP file loaders. This means you can load
- WAV chunks from memory mapped files, compressed archives, network
- pipes, or anything else that has a data read abstraction.
- There are three built-in data source abstractions:
- SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem()
- along with a generic data source allocation function:
- SDL_AllocRW()
- These data sources can be used like stdio file pointers with the
- following convenience functions:
- SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose()
- These functions are defined in the new header file "SDL_rwops.h"
- The endian swapping functions have been turned into macros for speed
- and SDL_CalculateEndian() has been removed. SDL_endian.h now defines
- SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on
- the endianness of the host system.
- The endian read/write functions now take an SDL_RWops pointer
- instead of a stdio FILE pointer, to support the new data source
- abstraction.
- The SDL_*LoadWAV() functions have been replaced with a single
- SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's
- first parameter, and a flag whether or not to automatically
- free it as the second parameter. SDL_LoadWAV() is a macro for
- backward compatibility and convenience:
- SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
- The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced
- with a single function that takes a SDL_RWops pointer as it's
- first parameter, and a flag whether or not to automatically
- free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP()
- are macros for backward compatibility and convenience:
- SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...);
- SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...);
- Note that these functions use SDL_RWseek() extensively, and should
- not be used on pipes or other non-seekable data sources.
- 0.9.10:
- The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been
- extended to support multiple types of display drivers, as well as
- safe access to the X11 display when THREADED_EVENTS is enabled.
- The new structures are documented in the SDL_syswm.h header file.
- Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard
- should now work properly, as well as the "Windows" keys on US
- keyboards.
- The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab
- instead of trying to open each block device on the system.
- The CD must be listed in /etc/fstab as using the iso9660 filesystem.
- On Linux, if you define THREADED_EVENTS at compile time, a separate
- thread will be spawned to gather X events asynchronously from the
- graphics updates. This hasn't been extensively tested, but it does
- provide a means of handling keyboard and mouse input in a separate
- thread from the graphics thread. (This is now enabled by default.)
- A special access function SDL_PeepEvents() allows you to manipulate
- the event queue in a thread-safe manner, including peeking at events,
- removing events of a specified type, and adding new events of arbitrary
- type to the queue (use the new 'user' member of the SDL_Event type).
- If you use SDL_PeepEvents() to gather events, then the main graphics
- thread needs to call SDL_PumpEvents() periodically to drive the event
- loop and generate input events. This is not necessary if SDL has been
- compiled with THREADED_EVENTS defined, but doesn't hurt.
- A new function SDL_ThreadID() returns the identifier associated with
- the current thread.
- 0.9.9:
- The AUDIO_STEREO format flag has been replaced with a new 'channels'
- member of the SDL_AudioSpec structure. The channels are 1 for mono
- audio, and 2 for stereo audio. In the future more channels may be
- supported for 3D surround sound.
- The SDL_MixAudio() function now takes an additional volume parameter,
- which should be set to SDL_MIX_MAXVOLUME for compatibility with the
- original function.
- The CD-ROM functions which take a 'cdrom' parameter can now be
- passed NULL, and will act on the last successfully opened CD-ROM.
- 0.9.8:
- No changes, bugfixes only.
- 0.9.7:
- No changes, bugfixes only.
- 0.9.6:
- Added a fast rectangle fill function: SDL_FillRect()
- Addition of a useful function for getting info on the video hardware:
- const SDL_VideoInfo *SDL_GetVideoInfo(void)
- This function replaces SDL_GetDisplayFormat().
- Initial support for double-buffering:
- Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode()
- Update the screen with a new function: SDL_Flip()
- SDL_AllocSurface() takes two new flags:
- SDL_SRCCOLORKEY means that the surface will be used for colorkey blits
- and if the hardware supports hardware acceleration of colorkey blits
- between two surfaces in video memory, to place the surface in video
- memory if possible, otherwise it will be placed in system memory.
- SDL_SRCALPHA means that the surface will be used for alpha blits and
- if the hardware supports hardware acceleration of alpha blits between
- two surfaces in video memory, to place the surface in video memory
- if possible, otherwise it will be placed in system memory.
- SDL_HWSURFACE now means that the surface will be created with the
- same format as the display surface, since having surfaces in video
- memory is only useful for fast blitting to the screen, and you can't
- blit surfaces with different surface formats in video memory.
- 0.9.5:
- You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume
- that the icon consists of the entire image.
- SDL_LowerBlit() is back -- but don't use it on the display surface.
- It is exactly the same as SDL_MiddleBlit(), but doesn't check for
- thread safety.
- Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take
- a FILE pointer instead of a file name.
- Added CD-ROM audio control API:
- SDL_CDNumDrives()
- SDL_CDName()
- SDL_CDOpen()
- SDL_CDStatus()
- SDL_CDPlayTracks()
- SDL_CDPlay()
- SDL_CDPause()
- SDL_CDResume()
- SDL_CDStop()
- SDL_CDEject()
- SDL_CDClose()
- 0.9.4:
- No changes, bugfixes only.
- 0.9.3:
- Mouse motion event now includes relative motion information:
- Sint16 event->motion.xrel, Sint16 event->motion.yrel
- X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT
- (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile)
- 0.9.2:
- No changes, bugfixes only.
- 0.9.1:
- Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now
- automatically mapped on blit.
- 0.8.0:
- SDL stable release