SDL_JoystickOpen.3
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流媒体/Mpeg4/MP4
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Visual C++
- .TH "SDL_JoystickOpen" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
- .SH "NAME"
- SDL_JoystickOpen- Opens a joystick for use&.
- .SH "SYNOPSIS"
- .PP
- fB#include "SDL&.h"
- .sp
- fBSDL_Joystick *fBSDL_JoystickOpenfPfR(fBint indexfR);
- .SH "DESCRIPTION"
- .PP
- Opens a joystick for use within SDL&. The fBindexfR refers to the N&'th joystick in the system&. A joystick must be opened before it game be used&.
- .SH "RETURN VALUE"
- .PP
- Returns a fBSDL_JoystickfR structure on success&. fBNULLfR on failure&.
- .SH "EXAMPLES"
- .PP
- .PP
- .nf
- f(CWSDL_Joystick *joy;
- // Check for joystick
- if(SDL_NumJoysticks()>0){
- // Open joystick
- joy=SDL_JoystickOpen(0);
- if(joy)
- {
- printf("Opened Joystick 0
- ");
- printf("Name: %s
- ", SDL_JoystickName(0));
- printf("Number of Axes: %d
- ", SDL_JoystickNumAxes(joy));
- printf("Number of Buttons: %d
- ", SDL_JoystickNumButtons(joy));
- printf("Number of Balls: %d
- ", SDL_JoystickNumBalls(joy));
- }
- else
- printf("Couldn&'t open Joystick 0
- ");
- // Close if opened
- if(SDL_JoystickOpened(0))
- SDL_JoystickClose(joy);
- }fR
- .fi
- .PP
- .SH "SEE ALSO"
- .PP
- fIfBSDL_JoystickClosefPfR
- ..." created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00