SDL_PauseAudio.3
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流媒体/Mpeg4/MP4
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Visual C++
- .TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
- .SH "NAME"
- SDL_PauseAudio- Pauses and unpauses the audio callback processing
- .SH "SYNOPSIS"
- .PP
- fB#include "SDL&.h"
- .sp
- fBvoid fBSDL_PauseAudiofPfR(fBint pause_onfR);
- .SH "DESCRIPTION"
- .PP
- This function pauses and unpauses the audio callback processing&. It should be called with fBpause_onfR=0 after opening the audio device to start playing sound&. This is so you can safely initialize data for your callback function after opening the audio device&. Silence will be written to the audio device during the pause&.
- .SH "SEE ALSO"
- .PP
- fIfBSDL_GetAudioStatusfPfR, fIfBSDL_OpenAudiofPfR
- ..." created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58