SDL_Quit.3
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流媒体/Mpeg4/MP4
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Visual C++
- .TH "SDL_Quit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
- .SH "NAME"
- SDL_Quit- Shut down SDL
- .SH "SYNOPSIS"
- .PP
- fB#include "SDL&.h"
- .sp
- fBvoid fBSDL_QuitfPfR(fBvoidfR);
- .SH "DESCRIPTION"
- .PP
- fBSDL_QuitfP shuts down all SDL subsystems and frees the resources allocated to them&. This should always be called before you exit&. For the sake of simplicity you can set fBSDL_QuitfP as your fBatexitfP call, like:
- .PP
- .nf
- f(CWSDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO);
- atexit(SDL_Quit);
- &.
- &.fR
- .fi
- .PP
- .PP
- .RS
- fBNote:
- .PP
- While using fBatexitfP maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code&. Plus, using fBatexitfP in a library is a sure way to crash dynamically loaded code
- .RE
- .SH "SEE ALSO"
- .PP
- fIfBSDL_QuitSubsystemfPfR, fIfBSDL_InitfPfR
- ..." created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00