SDL_GLattr.3
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流媒体/Mpeg4/MP4
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Visual C++
- .TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
- .SH "NAME"
- SDL_GLattr- SDL GL Attributes
- .SH "ATTRIBUTES"
- .TP 20
- fBSDL_GL_RED_SIZEfP
- Size of the framebuffer red component, in bits
- .TP 20
- fBSDL_GL_GREEN_SIZEfP
- Size of the framebuffer green component, in bits
- .TP 20
- fBSDL_GL_BLUE_SIZEfP
- Size of the framebuffer blue component, in bits
- .TP 20
- fBSDL_GL_ALPHA_SIZEfP
- Size of the framebuffer alpha component, in bits
- .TP 20
- fBSDL_GL_DOUBLEBUFFERfP
- 0 or 1, enable or disable double buffering
- .TP 20
- fBSDL_GL_BUFFER_SIZEfP
- Size of the framebuffer, in bits
- .TP 20
- fBSDL_GL_DEPTH_SIZEfP
- Size of the depth buffer, in bits
- .TP 20
- fBSDL_GL_STENCIL_SIZEfP
- Size of the stencil buffer, in bits
- .TP 20
- fBSDL_GL_ACCUM_RED_SIZEfP
- Size of the accumulation buffer red component, in bits
- .TP 20
- fBSDL_GL_ACCUM_GREEN_SIZEfP
- Size of the accumulation buffer green component, in bits
- .TP 20
- fBSDL_GL_ACCUM_BLUE_SIZEfP
- Size of the accumulation buffer blue component, in bits
- .TP 20
- fBSDL_GL_ACCUM_ALPHA_SIZEfP
- Size of the accumulation buffer alpha component, in bits
- .SH "DESCRIPTION"
- .PP
- While you can set most OpenGL attributes normally, the attributes list above must be known fIbeforefP SDL sets the video mode&. These attributes a set and read with fIfBSDL_GL_SetAttributefPfR and fIfBSDL_GL_GetAttributefPfR&.
- .SH "SEE ALSO"
- .PP
- fIfBSDL_GL_SetAttributefPfR, fIfBSDL_GL_GetAttributefPfR
- ..." created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01