SDL_InitSubSystem.3
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流媒体/Mpeg4/MP4
开发平台:
Visual C++
- .TH "SDL_InitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
- .SH "NAME"
- SDL_InitSubSystem- Initialize subsystems
- .SH "SYNOPSIS"
- .PP
- fB#include "SDL&.h"
- .sp
- fBint fBSDL_InitSubSystemfPfR(fBUint32 flagsfR);
- .SH "DESCRIPTION"
- .PP
- After SDL has been initialized with fIfBSDL_InitfPfR you may initialize uninitialized subsystems with fBSDL_InitSubSystemfP&. The fBflagsfR parameter is the same as that used in fIfBSDL_InitfPfR&.
- .SH "EXAMPLES"
- .PP
- .nf
- f(CW/* Seperating Joystick and Video initialization&. */
- SDL_Init(SDL_INIT_VIDEO);
- &.
- &.
- SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);
- &.
- /* Do Some Video stuff */
- &.
- &.
- /* Initialize the joystick subsystem */
- SDL_InitSubSystem(SDL_INIT_JOYSTICK);
- /* Do some stuff with video and joystick */
- &.
- &.
- &.
- /* Shut them both down */
- SDL_Quit();fR
- .fi
- .PP
- .SH "RETURN VALUE"
- .PP
- Returns fB-1fR on an error or fB0fR on success&.
- .SH "SEE ALSO"
- .PP
- fIfBSDL_InitfPfR, fIfBSDL_QuitfPfR, fIfBSDL_QuitSubSystemfPfR
- ..." created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00