loopwave.c
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:2k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /* Program to load a wave file and loop playing it using SDL sound */
- /* loopwaves.c is much more robust in handling WAVE files --
- This is only for simple WAVEs
- */
- #include <stdio.h>
- #include <stdlib.h>
- #include <signal.h>
- #include "SDL.h"
- #include "SDL_audio.h"
- struct {
- SDL_AudioSpec spec;
- Uint8 *sound; /* Pointer to wave data */
- Uint32 soundlen; /* Length of wave data */
- int soundpos; /* Current play position */
- } wave;
- void fillerup(void *unused, Uint8 *stream, int len)
- {
- Uint8 *waveptr;
- int waveleft;
- /* Set up the pointers */
- waveptr = wave.sound + wave.soundpos;
- waveleft = wave.soundlen - wave.soundpos;
- /* Go! */
- while ( waveleft <= len ) {
- SDL_MixAudio(stream, waveptr, waveleft, SDL_MIX_MAXVOLUME);
- stream += waveleft;
- len -= waveleft;
- waveptr = wave.sound;
- waveleft = wave.soundlen;
- wave.soundpos = 0;
- }
- SDL_MixAudio(stream, waveptr, len, SDL_MIX_MAXVOLUME);
- wave.soundpos += len;
- }
- static int done = 0;
- void poked(int sig)
- {
- done = 1;
- }
- int main(int argc, char *argv[])
- {
- char name[32];
- /* Load the SDL library */
- if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) {
- fprintf(stderr, "Couldn't initialize SDL: %sn",SDL_GetError());
- exit(1);
- }
- atexit(SDL_Quit);
- if ( argv[1] == NULL ) {
- fprintf(stderr, "Usage: %s <wavefile>n", argv[0]);
- exit(1);
- }
- /* Load the wave file into memory */
- if ( SDL_LoadWAV(argv[1],
- &wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
- fprintf(stderr, "Couldn't load %s: %sn",
- argv[1], SDL_GetError());
- exit(1);
- }
- wave.spec.callback = fillerup;
- /* Set the signals */
- #ifdef SIGHUP
- signal(SIGHUP, poked);
- #endif
- signal(SIGINT, poked);
- #ifdef SIGQUIT
- signal(SIGQUIT, poked);
- #endif
- signal(SIGTERM, poked);
- /* Initialize fillerup() variables */
- if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) {
- fprintf(stderr, "Couldn't open audio: %sn", SDL_GetError());
- SDL_FreeWAV(wave.sound);
- exit(2);
- }
- SDL_PauseAudio(0);
- /* Let the audio run */
- printf("Using audio driver: %sn", SDL_AudioDriverName(name, 32));
- while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) )
- SDL_Delay(1000);
- /* Clean up on signal */
- SDL_CloseAudio();
- SDL_FreeWAV(wave.sound);
- return(0);
- }