README.OpenBSD
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Visual C++
- =============================================================
- Using the Simple DirectMedia Layer with OpenBSD 2.9 and later
- =============================================================
- Author:
- Peter Valchev <pvalchev@openbsd.org>
- =======
- Install
- =======
- There is an OpenBSD port for SDL and various other tools. Using
- this port is recommended, since it contains all the needed patches
- and configure arguments nicely organized in several FLAVORS you
- can pick from. If you're unfamiliar with the OpenBSD ports system
- please visit:
- http://www.openbsd.org/ports.html
- http://www.openbsd.org/anoncvs.html
- You should have a precompiled binary package on your OpenBSD 2.9
- or later CD-ROM, which you can easily add with pkg_add(1).
- If for whatever reason you're unable to take the advantage of the
- created port, or you want to stick with the newest fresh SDL from
- the current CVS repository, here are some hints of what has left
- unresolved and needs to be disabled/changed.
- To build SDL with OSS + esound:
- 1. ./configure --disable-joystick
- --disable-pthread-sem
- --disable-nasm
- --enable-esd
- --enable-oss
- --disable-arts
- --disable-video-opengl
- OR
- To build SDL with native audio + esound (remove --disable-esd otherwise):
- 1. ./configure --disable-joystick
- --disable-pthread-sem
- --disable-nasm
- --enable-openbsdaudio
- --enable-esd
- --disable-arts
- --disable-video-opengl
- If you need arts or GL, omit the responding --disable lines. In the
- port, they're disabled by default, you need to specify flavors to
- make use of them.
- 2. gmake # Yeah, GNU make is required, install the package
- 3. sudo gmake install
- =========
- Todo List
- =========
- Feedback is always welcome with anything you may find useful and
- you can suggest.
- For now, the following things have to be worked on:
- 1. The native audio should be widely tested and will eventually
- become the default. At that moment I have not received any
- feedback which should explain its current condition.
- 2. There are occurences of dynamic loading of drivers in the OpenGL
- code section, and our a.out architectures need an underscore prefixed
- to symbol names. Some solution to that may be a good thing. I can
- fix it theoretically, but unfortunately I do not have the needed
- hardware/configuration to test it. If you bump into that, email me.
- ===================
- Contact Information
- ===================
- Everybody is welcome to give me any suggestions and to report bugs
- (as well as fixing them ;-) You can contact me by email:
- Peter Valchev <pvalchev@openbsd.org>
- $Id: README.OpenBSD,v 1.1 2002/04/22 21:38:01 wmay Exp $