SDL_diskaudio.c
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:6k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Sam Lantinga
- slouken@libsdl.org
- This file hacked^H^H^H^H^H^Hwritten by Ryan C. Gordon
- (icculus@linuxgames.com)
- */
- #ifdef SAVE_RCSID
- static char rcsid =
- "@(#) $Id: SDL_diskaudio.c,v 1.3 2002/04/22 21:38:02 wmay Exp $";
- #endif
- /* Output raw audio data to a file. */
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <errno.h>
- #include <unistd.h>
- #include <sys/stat.h>
- #include <sys/types.h>
- #include <sys/stat.h>
- #include <fcntl.h>
- #include "SDL_audio.h"
- #include "SDL_error.h"
- #include "SDL_audiomem.h"
- #include "SDL_audio_c.h"
- #include "SDL_timer.h"
- #include "SDL_audiodev_c.h"
- #include "SDL_diskaudio.h"
- /* The tag name used by DISK audio */
- #define DISKAUD_DRIVER_NAME "disk"
- /* environment variables and defaults. */
- #define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"
- #define DISKDEFAULT_OUTFILE "sdlaudio.raw"
- #define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY"
- #define DISKDEFAULT_WRITEDELAY 150
- /* Audio driver functions */
- static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
- static void DISKAUD_WaitAudio(_THIS);
- static void DISKAUD_PlayAudio(_THIS);
- static Uint8 *DISKAUD_GetAudioBuf(_THIS);
- static void DISKAUD_CloseAudio(_THIS);
- static const char *DISKAUD_GetOutputFilename(void)
- {
- const char *envr = getenv(DISKENVR_OUTFILE);
- return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);
- }
- /* Audio driver bootstrap functions */
- static int DISKAUD_Available(void)
- {
- #if 0
- int fd;
- int available;
- int exists = 0;
- struct stat statbuf;
- const char *fname = DISKAUD_GetOutputFilename();
- const char *envr = getenv("SDL_AUDIODRIVER");
- available = 0;
- if ((envr) && (strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
- if (stat(fname, &statbuf) == 0)
- exists = 1;
- fd = open(fname, O_WRONLY | O_CREAT | O_APPEND, S_IRUSR | S_IWUSR);
- if ( fd != -1 ) {
- available = 1;
- close(fd);
- if (!exists) {
- unlink(fname);
- }
- }
- }
- return(available);
- #else
- const char *envr = getenv("SDL_AUDIODRIVER");
- if ((envr) && (strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
- return(1);
- }
- return(0);
- #endif
- }
- static void DISKAUD_DeleteDevice(SDL_AudioDevice *device)
- {
- free(device->hidden);
- free(device);
- }
- static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex)
- {
- SDL_AudioDevice *this;
- const char *envr;
- /* Initialize all variables that we clean on shutdown */
- this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
- if ( this ) {
- memset(this, 0, (sizeof *this));
- this->hidden = (struct SDL_PrivateAudioData *)
- malloc((sizeof *this->hidden));
- }
- if ( (this == NULL) || (this->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( this ) {
- free(this);
- }
- return(0);
- }
- memset(this->hidden, 0, (sizeof *this->hidden));
- envr = getenv(DISKENVR_WRITEDELAY);
- this->hidden->write_delay = (envr) ? atoi(envr) : DISKDEFAULT_WRITEDELAY;
- /* Set the function pointers */
- this->OpenAudio = DISKAUD_OpenAudio;
- this->WaitAudio = DISKAUD_WaitAudio;
- this->PlayAudio = DISKAUD_PlayAudio;
- this->GetAudioBuf = DISKAUD_GetAudioBuf;
- this->CloseAudio = DISKAUD_CloseAudio;
- this->free = DISKAUD_DeleteDevice;
- return this;
- }
- AudioBootStrap DISKAUD_bootstrap = {
- DISKAUD_DRIVER_NAME, "direct-to-disk audio",
- DISKAUD_Available, DISKAUD_CreateDevice
- };
- /* This function waits until it is possible to write a full sound buffer */
- static void DISKAUD_WaitAudio(_THIS)
- {
- SDL_Delay(this->hidden->write_delay);
- }
- static void DISKAUD_PlayAudio(_THIS)
- {
- int written;
- /* Write the audio data, checking for EAGAIN on broken audio drivers */
- do {
- written = write(this->hidden->audio_fd,
- this->hidden->mixbuf,
- this->hidden->mixlen);
- if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
- SDL_Delay(1); /* Let a little CPU time go by */
- }
- } while ( (written < 0) &&
- ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );
- /* If we couldn't write, assume fatal error for now */
- if ( written < 0 ) {
- this->enabled = 0;
- }
- #ifdef DEBUG_AUDIO
- fprintf(stderr, "Wrote %d bytes of audio datan", written);
- #endif
- }
- static Uint8 *DISKAUD_GetAudioBuf(_THIS)
- {
- return(this->hidden->mixbuf);
- }
- static void DISKAUD_CloseAudio(_THIS)
- {
- if ( this->hidden->mixbuf != NULL ) {
- SDL_FreeAudioMem(this->hidden->mixbuf);
- this->hidden->mixbuf = NULL;
- }
- if ( this->hidden->audio_fd >= 0 ) {
- close(this->hidden->audio_fd);
- this->hidden->audio_fd = -1;
- }
- }
- static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
- {
- const char *fname = DISKAUD_GetOutputFilename();
- /* Open the audio device */
- this->hidden->audio_fd = open(fname, O_WRONLY | O_CREAT, S_IRUSR | S_IWUSR);
- if ( this->hidden->audio_fd < 0 ) {
- SDL_SetError("Couldn't open %s: %s", fname, strerror(errno));
- return(-1);
- }
- fprintf(stderr, "WARNING: You are using the SDL disk writer"
- " audio driver!n Writing to file [%s].n", fname);
- /* Allocate mixing buffer */
- this->hidden->mixlen = spec->size;
- this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
- if ( this->hidden->mixbuf == NULL ) {
- return(-1);
- }
- memset(this->hidden->mixbuf, spec->silence, spec->size);
- /* We're ready to rock and roll. :-) */
- return(0);
- }