SDL_dspaudio.c
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:12k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- #ifdef SAVE_RCSID
- static char rcsid =
- "@(#) $Id: SDL_dspaudio.c,v 1.3 2002/04/22 21:38:02 wmay Exp $";
- #endif
- /* Allow access to a raw mixing buffer */
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <errno.h>
- #include <unistd.h>
- #include <fcntl.h>
- #include <signal.h>
- #include <sys/time.h>
- #include <sys/ioctl.h>
- #include <sys/stat.h>
- #ifdef OSS_USE_SOUNDCARD_H
- /* This is installed on some systems */
- #include <soundcard.h>
- #else
- /* This is recommended by OSS */
- #include <sys/soundcard.h>
- #endif
- #include "SDL_audio.h"
- #include "SDL_error.h"
- #include "SDL_audiomem.h"
- #include "SDL_audio_c.h"
- #include "SDL_timer.h"
- #include "SDL_audiodev_c.h"
- #include "SDL_dspaudio.h"
- /* The tag name used by DSP audio */
- #define DSP_DRIVER_NAME "dsp"
- /* Open the audio device for playback, and don't block if busy */
- /*#define USE_BLOCKING_WRITES*/
- #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK)
- /* Audio driver functions */
- static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
- static void DSP_WaitAudio(_THIS);
- static void DSP_PlayAudio(_THIS);
- static Uint8 *DSP_GetAudioBuf(_THIS);
- static int DSP_AudioDelayMsec(_THIS);
- static void DSP_CloseAudio(_THIS);
- /* Audio driver bootstrap functions */
- static int Audio_Available(void)
- {
- int fd;
- int available;
- available = 0;
- fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
- if ( fd >= 0 ) {
- available = 1;
- close(fd);
- }
- return(available);
- }
- static void Audio_DeleteDevice(SDL_AudioDevice *device)
- {
- free(device->hidden);
- free(device);
- }
- static SDL_AudioDevice *Audio_CreateDevice(int devindex)
- {
- SDL_AudioDevice *this;
- /* Initialize all variables that we clean on shutdown */
- this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
- if ( this ) {
- memset(this, 0, (sizeof *this));
- this->hidden = (struct SDL_PrivateAudioData *)
- malloc((sizeof *this->hidden));
- }
- if ( (this == NULL) || (this->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( this ) {
- free(this);
- }
- return(0);
- }
- memset(this->hidden, 0, (sizeof *this->hidden));
- audio_fd = -1;
- /* Set the function pointers */
- this->OpenAudio = DSP_OpenAudio;
- this->WaitAudio = DSP_WaitAudio;
- this->PlayAudio = DSP_PlayAudio;
- this->GetAudioBuf = DSP_GetAudioBuf;
- this->CloseAudio = DSP_CloseAudio;
- this->AudioDelayMsec = DSP_AudioDelayMsec;
- this->free = Audio_DeleteDevice;
- return this;
- }
- AudioBootStrap DSP_bootstrap = {
- DSP_DRIVER_NAME, "OSS /dev/dsp standard audio",
- Audio_Available, Audio_CreateDevice
- };
- /* This function waits until it is possible to write a full sound buffer */
- static void DSP_WaitAudio(_THIS)
- {
- /* Check to see if the thread-parent process is still alive */
- { static int cnt = 0;
- /* Note that this only works with thread implementations
- that use a different process id for each thread.
- */
- if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
- if ( kill(parent, 0) < 0 ) {
- this->enabled = 0;
- }
- }
- }
- #ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */
- /* See if we need to use timed audio synchronization */
- if ( frame_ticks ) {
- /* Use timer for general audio synchronization */
- Sint32 ticks;
- ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
- if ( ticks > 0 ) {
- SDL_Delay(ticks);
- }
- } else {
- /* Use select() for audio synchronization */
- fd_set fdset;
- struct timeval timeout;
- FD_ZERO(&fdset);
- FD_SET(audio_fd, &fdset);
- timeout.tv_sec = 10;
- timeout.tv_usec = 0;
- #ifdef DEBUG_AUDIO
- fprintf(stderr, "Waiting for audio to get readyn");
- #endif
- if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
- const char *message =
- "Audio timeout - buggy audio driver? (disabled)";
- /* In general we should never print to the screen,
- but in this case we have no other way of letting
- the user know what happened.
- */
- fprintf(stderr, "SDL: %sn", message);
- this->enabled = 0;
- /* Don't try to close - may hang */
- audio_fd = -1;
- #ifdef DEBUG_AUDIO
- fprintf(stderr, "Done disabling audion");
- #endif
- }
- #ifdef DEBUG_AUDIO
- fprintf(stderr, "Ready!n");
- #endif
- }
- #endif /* !USE_BLOCKING_WRITES */
- }
- static void DSP_PlayAudio(_THIS)
- {
- int written, p=0;
- /* Write the audio data, checking for EAGAIN on broken audio drivers */
- do {
- written = write(audio_fd, &mixbuf[p], mixlen-p);
- if (written>0)
- p += written;
- if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR)
- {
- /* Non recoverable error has occurred. It should be reported!!! */
- perror("audio");
- break;
- }
- if ( p < written || ((written < 0) && ((errno == 0) || (errno == EAGAIN))) ) {
- SDL_Delay(1); /* Let a little CPU time go by */
- }
- } while ( p < written );
- /* If timer synchronization is enabled, set the next write frame */
- if ( frame_ticks ) {
- next_frame += frame_ticks;
- }
- /* If we couldn't write, assume fatal error for now */
- if ( written < 0 ) {
- this->enabled = 0;
- }
- #ifdef DEBUG_AUDIO
- fprintf(stderr, "Wrote %d bytes of audio datan", written);
- #endif
- }
- static Uint8 *DSP_GetAudioBuf(_THIS)
- {
- return(mixbuf);
- }
- static void DSP_CloseAudio(_THIS)
- {
- if ( mixbuf != NULL ) {
- SDL_FreeAudioMem(mixbuf);
- mixbuf = NULL;
- }
- if ( audio_fd >= 0 ) {
- int value;
- ioctl(audio_fd, SNDCTL_DSP_RESET, &value);
- close(audio_fd);
- audio_fd = -1;
- }
- }
- static int DSP_ReopenAudio(_THIS, const char *audiodev, int format,
- SDL_AudioSpec *spec)
- {
- int frag_spec;
- int value;
- /* Close and then reopen the audio device */
- close(audio_fd);
- audio_fd = open(audiodev, O_WRONLY, 0);
- if ( audio_fd < 0 ) {
- SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
- return(-1);
- }
- /* Calculate the final parameters for this audio specification */
- SDL_CalculateAudioSpec(spec);
- /* Determine the power of two of the fragment size */
- for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
- if ( (0x01<<frag_spec) != spec->size ) {
- SDL_SetError("Fragment size must be a power of two");
- return(-1);
- }
- frag_spec |= 0x00020000; /* two fragments, for low latency */
- /* Set the audio buffering parameters */
- #ifdef DEBUG_AUDIO
- fprintf(stderr, "Requesting %d fragments of size %dn",
- (frag_spec >> 16), 1<<(frag_spec&0xFFFF));
- #endif
- if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
- fprintf(stderr, "Warning: Couldn't set audio fragment sizen");
- }
- #ifdef DEBUG_AUDIO
- { audio_buf_info info;
- ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info);
- fprintf(stderr, "fragments = %dn", info.fragments);
- fprintf(stderr, "fragstotal = %dn", info.fragstotal);
- fprintf(stderr, "fragsize = %dn", info.fragsize);
- fprintf(stderr, "bytes = %dn", info.bytes);
- }
- #endif
- /* Set the audio format */
- value = format;
- if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
- (value != format) ) {
- SDL_SetError("Couldn't set audio format");
- return(-1);
- }
- /* Set the number of channels of output */
- value = spec->channels;
- #ifdef SNDCTL_DSP_CHANNELS
- if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) {
- #endif
- value = (spec->channels > 1);
- ioctl(audio_fd, SNDCTL_DSP_STEREO, &value);
- value = (value ? 2 : 1);
- #ifdef SNDCTL_DSP_CHANNELS
- }
- #endif
- if ( value != spec->channels ) {
- SDL_SetError("Couldn't set audio channels");
- return(-1);
- }
- /* Set the DSP frequency */
- value = spec->freq;
- if ( ioctl(audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) {
- SDL_SetError("Couldn't set audio frequency");
- return(-1);
- }
- spec->freq = value;
- /* We successfully re-opened the audio */
- return(0);
- }
- static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
- {
- char audiodev[1024];
- int format;
- int value;
- Uint16 test_format;
- /* Reset the timer synchronization flag */
- frame_ticks = 0.0;
- /* Open the audio device */
- audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
- if ( audio_fd < 0 ) {
- SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
- return(-1);
- }
- mixbuf = NULL;
- #ifdef USE_BLOCKING_WRITES
- /* Make the file descriptor use blocking writes with fcntl() */
- { long flags;
- flags = fcntl(audio_fd, F_GETFL);
- flags &= ~O_NONBLOCK;
- if ( fcntl(audio_fd, F_SETFL, flags) < 0 ) {
- SDL_SetError("Couldn't set audio blocking mode");
- return(-1);
- }
- }
- #endif
- /* Get a list of supported hardware formats */
- if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
- SDL_SetError("Couldn't get audio format list");
- return(-1);
- }
- /* Try for a closest match on audio format */
- format = 0;
- for ( test_format = SDL_FirstAudioFormat(spec->format);
- ! format && test_format; ) {
- #ifdef DEBUG_AUDIO
- fprintf(stderr, "Trying format 0x%4.4xn", test_format);
- #endif
- switch ( test_format ) {
- case AUDIO_U8:
- if ( value & AFMT_U8 ) {
- format = AFMT_U8;
- }
- break;
- case AUDIO_S8:
- if ( value & AFMT_S8 ) {
- format = AFMT_S8;
- }
- break;
- case AUDIO_S16LSB:
- if ( value & AFMT_S16_LE ) {
- format = AFMT_S16_LE;
- }
- break;
- case AUDIO_S16MSB:
- if ( value & AFMT_S16_BE ) {
- format = AFMT_S16_BE;
- }
- break;
- case AUDIO_U16LSB:
- if ( value & AFMT_U16_LE ) {
- format = AFMT_U16_LE;
- }
- break;
- case AUDIO_U16MSB:
- if ( value & AFMT_U16_BE ) {
- format = AFMT_U16_BE;
- }
- break;
- default:
- break;
- }
- if ( ! format ) {
- test_format = SDL_NextAudioFormat();
- }
- }
- if ( format == 0 ) {
- SDL_SetError("Couldn't find any hardware audio formats");
- return(-1);
- }
- spec->format = test_format;
- /* Set the audio format */
- value = format;
- if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
- (value != format) ) {
- SDL_SetError("Couldn't set audio format");
- return(-1);
- }
- /* Set the number of channels of output */
- value = spec->channels;
- #ifdef SNDCTL_DSP_CHANNELS
- if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) {
- #endif
- value = (spec->channels > 1);
- ioctl(audio_fd, SNDCTL_DSP_STEREO, &value);
- value = (value ? 2 : 1);
- #ifdef SNDCTL_DSP_CHANNELS
- }
- #endif
- spec->channels = value;
- /* Because some drivers don't allow setting the buffer size
- after setting the format, we must re-open the audio device
- once we know what format and channels are supported
- */
- if ( DSP_ReopenAudio(this, audiodev, format, spec) < 0 ) {
- /* Error is set by DSP_ReopenAudio() */
- return(-1);
- }
- /* Allocate mixing buffer */
- mixlen = spec->size;
- mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
- if ( mixbuf == NULL ) {
- return(-1);
- }
- memset(mixbuf, spec->silence, spec->size);
- #ifndef USE_BLOCKING_WRITES
- /* Check to see if we need to use select() workaround */
- { char *workaround;
- workaround = getenv("SDL_DSP_NOSELECT");
- if ( workaround ) {
- frame_ticks = (float)(spec->samples*1000)/spec->freq;
- next_frame = SDL_GetTicks()+frame_ticks;
- }
- }
- #endif /* !USE_BLOCKING_WRITES */
- /* Get the parent process id (we're the parent of the audio thread) */
- parent = getpid();
- /* We're ready to rock and roll. :-) */
- return(0);
- }
- static int DSP_AudioDelayMsec (_THIS)
- {
- int odelay;
- ioctl(audio_fd, SNDCTL_DSP_GETODELAY, &odelay);
- if (odelay > 0) {
- /*
- * delay in msec is bytes * 1000 / (bytes per sample * channels * freq)
- */
- odelay *= 1000;
- odelay /= this->spec.channels;
- if (!(this->spec.format == AUDIO_U8 ||
- this->spec.format == AUDIO_S8)) {
- odelay /= 2; // 2 bytes per sample
- }
- odelay /= this->spec.freq;
- }
- return (odelay);
- }