SDL_sunaudio.c
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:11k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- #ifdef SAVE_RCSID
- static char rcsid =
- "@(#) $Id: SDL_sunaudio.c,v 1.5 2002/04/22 21:38:02 wmay Exp $";
- #endif
- /* Allow access to a raw mixing buffer */
- #include <stdlib.h>
- #include <stdio.h>
- #include <fcntl.h>
- #include <errno.h>
- #include <string.h>
- #ifdef __NetBSD__
- #include <sys/ioctl.h>
- #include <sys/audioio.h>
- #endif
- #ifdef __SVR4
- #include <sys/audio.h>
- #else
- #include <sys/time.h>
- #include <sys/types.h>
- #endif
- #include <unistd.h>
- #include "SDL_endian.h"
- #include "SDL_audio.h"
- #include "SDL_audiomem.h"
- #include "SDL_audiodev_c.h"
- #include "SDL_sunaudio.h"
- #include "SDL_audio_c.h"
- #include "SDL_timer.h"
- /* Open the audio device for playback, and don't block if busy */
- #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK)
- /* Audio driver functions */
- static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
- static void DSP_WaitAudio(_THIS);
- static void DSP_PlayAudio(_THIS);
- static Uint8 *DSP_GetAudioBuf(_THIS);
- static int DSP_AudioDelayMsec(_THIS);
- static void DSP_CloseAudio(_THIS);
- /* Audio driver bootstrap functions */
- static int Audio_Available(void)
- {
- int fd;
- int available;
- available = 0;
- fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1);
- if ( fd >= 0 ) {
- available = 1;
- close(fd);
- }
- return(available);
- }
- static void Audio_DeleteDevice(SDL_AudioDevice *device)
- {
- free(device->hidden);
- free(device);
- }
- static SDL_AudioDevice *Audio_CreateDevice(int devindex)
- {
- SDL_AudioDevice *this;
- /* Initialize all variables that we clean on shutdown */
- this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
- if ( this ) {
- memset(this, 0, (sizeof *this));
- this->hidden = (struct SDL_PrivateAudioData *)
- malloc((sizeof *this->hidden));
- }
- if ( (this == NULL) || (this->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( this ) {
- free(this);
- }
- return(0);
- }
- memset(this->hidden, 0, (sizeof *this->hidden));
- audio_fd = -1;
- /* Set the function pointers */
- this->OpenAudio = DSP_OpenAudio;
- this->WaitAudio = DSP_WaitAudio;
- this->PlayAudio = DSP_PlayAudio;
- this->GetAudioBuf = DSP_GetAudioBuf;
- this->CloseAudio = DSP_CloseAudio;
- this->AudioDelayMsec = DSP_AudioDelayMsec;
- this->free = Audio_DeleteDevice;
- return this;
- }
- AudioBootStrap SUNAUDIO_bootstrap = {
- "audio", "UNIX /dev/audio interface",
- Audio_Available, Audio_CreateDevice
- };
- #ifdef DEBUG_AUDIO
- void CheckUnderflow(_THIS)
- {
- #ifdef AUDIO_GETINFO
- audio_info_t info;
- int left;
- ioctl(audio_fd, AUDIO_GETINFO, &info);
- left = (written - info.play.samples);
- if ( written && (left == 0) ) {
- fprintf(stderr, "audio underflow!n");
- }
- #endif
- }
- #endif
- void DSP_WaitAudio(_THIS)
- {
- #ifdef AUDIO_GETINFO
- #define SLEEP_FUDGE 10 /* 10 ms scheduling fudge factor */
- audio_info_t info;
- Sint32 left;
- ioctl(audio_fd, AUDIO_GETINFO, &info);
- left = (written - info.play.samples);
- if ( left > fragsize ) {
- Sint32 sleepy;
- sleepy = ((left - fragsize)/frequency);
- sleepy -= SLEEP_FUDGE;
- if ( sleepy > 0 ) {
- SDL_Delay(sleepy);
- }
- }
- #else
- fd_set fdset;
- FD_ZERO(&fdset);
- FD_SET(audio_fd, &fdset);
- select(audio_fd+1, NULL, &fdset, NULL, NULL);
- #endif
- }
- void DSP_PlayAudio(_THIS)
- {
- static Uint8 snd2au(int sample);
- /* Write the audio data */
- if ( ulaw_only ) {
- /* Assuming that this->spec.freq >= 8000 Hz */
- int accum, incr, pos;
- Uint8 *aubuf;
- accum = 0;
- incr = this->spec.freq/8;
- aubuf = ulaw_buf;
- switch (audio_fmt & 0xFF) {
- case 8: {
- Uint8 *sndbuf;
- sndbuf = mixbuf;
- for ( pos=0; pos < fragsize; ++pos ) {
- *aubuf = snd2au((0x80-*sndbuf)*64);
- accum += incr;
- while ( accum > 0 ) {
- accum -= 1000;
- sndbuf += 1;
- }
- aubuf += 1;
- }
- }
- break;
- case 16: {
- Sint16 *sndbuf;
- sndbuf = (Sint16 *)mixbuf;
- for ( pos=0; pos < fragsize; ++pos ) {
- *aubuf = snd2au(*sndbuf/4);
- accum += incr;
- while ( accum > 0 ) {
- accum -= 1000;
- sndbuf += 1;
- }
- aubuf += 1;
- }
- }
- break;
- }
- #ifdef DEBUG_AUDIO
- CheckUnderflow(this);
- #endif
- if ( write(audio_fd, ulaw_buf, fragsize) < 0 ) {
- /* Assume fatal error, for now */
- this->enabled = 0;
- }
- written += fragsize;
- } else {
- #ifdef DEBUG_AUDIO
- CheckUnderflow(this);
- #endif
- if ( write(audio_fd, mixbuf, this->spec.size) < 0 ) {
- /* Assume fatal error, for now */
- this->enabled = 0;
- }
- written += fragsize;
- }
- }
- Uint8 *DSP_GetAudioBuf(_THIS)
- {
- return(mixbuf);
- }
- void DSP_CloseAudio(_THIS)
- {
- if ( mixbuf != NULL ) {
- SDL_FreeAudioMem(mixbuf);
- mixbuf = NULL;
- }
- if ( ulaw_buf != NULL ) {
- free(ulaw_buf);
- ulaw_buf = NULL;
- }
- close(audio_fd);
- }
- int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
- {
- char audiodev[1024];
- #ifdef AUDIO_SETINFO
- int enc;
- #endif
- int desired_freq = spec->freq;
- /* Initialize our freeable variables, in case we fail*/
- audio_fd = -1;
- mixbuf = NULL;
- ulaw_buf = NULL;
- /* Determine the audio parameters from the AudioSpec */
- switch ( spec->format & 0xFF ) {
- case 8: { /* Unsigned 8 bit audio data */
- spec->format = AUDIO_U8;
- #ifdef AUDIO_SETINFO
- enc = AUDIO_ENCODING_LINEAR8;
- #endif
- }
- break;
- case 16: { /* Signed 16 bit audio data */
- spec->format = AUDIO_S16SYS;
- #ifdef AUDIO_SETINFO
- enc = AUDIO_ENCODING_LINEAR;
- #endif
- }
- break;
- default: {
- SDL_SetError("Unsupported audio format");
- return(-1);
- }
- }
- audio_fmt = spec->format;
- /* Open the audio device */
- audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1);
- if ( audio_fd < 0 ) {
- SDL_SetError("Couldn't open %s: %s", audiodev,
- strerror(errno));
- return(-1);
- }
- ulaw_only = 0; /* modern Suns do support linear audio */
- #ifdef AUDIO_SETINFO
- for(;;) {
- audio_info_t info;
- AUDIO_INITINFO(&info); /* init all fields to "no change" */
- /* Try to set the requested settings */
- info.play.sample_rate = spec->freq;
- info.play.channels = spec->channels;
- info.play.precision = (enc == AUDIO_ENCODING_ULAW)
- ? 8 : spec->format & 0xff;
- info.play.encoding = enc;
- if( ioctl(audio_fd, AUDIO_SETINFO, &info) == 0 ) {
- /* Check to be sure we got what we wanted */
- if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
- SDL_SetError("Error getting audio parameters: %s",
- strerror(errno));
- return -1;
- }
- if(info.play.encoding == enc
- && info.play.precision == (spec->format & 0xff)
- && info.play.channels == spec->channels) {
- /* Yow! All seems to be well! */
- spec->freq = info.play.sample_rate;
- break;
- }
- }
- switch(enc) {
- case AUDIO_ENCODING_LINEAR8:
- /* unsigned 8bit apparently not supported here */
- enc = AUDIO_ENCODING_LINEAR;
- spec->format = AUDIO_S16SYS;
- break; /* try again */
- case AUDIO_ENCODING_LINEAR:
- /* linear 16bit didn't work either, resort to