SDL_dibaudio.h
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:2k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- #ifdef SAVE_RCSID
- static char rcsid =
- "@(#) $Id: SDL_dibaudio.h,v 1.4 2002/04/22 21:38:02 wmay Exp $";
- #endif
- #ifndef _SDL_lowaudio_h
- #define _SDL_lowaudio_h
- #include "SDL_sysaudio.h"
- /* Hidden "this" pointer for the video functions */
- #define _THIS SDL_AudioDevice *this
- #define NUM_BUFFERS 2 /* -- Don't lower this! */
- struct SDL_PrivateAudioData {
- HWAVEOUT sound;
- HANDLE audio_sem;
- Uint8 *mixbuf; /* The raw allocated mixing buffer */
- WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */
- int next_buffer;
- };
- /* Old variable names */
- #define sound (this->hidden->sound)
- #define audio_sem (this->hidden->audio_sem)
- #define mixbuf (this->hidden->mixbuf)
- #define wavebuf (this->hidden->wavebuf)
- #define next_buffer (this->hidden->next_buffer)
- #endif /* _SDL_lowaudio_h */