SDL_esdaudio.c
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:8k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- #ifdef SAVE_RCSID
- static char rcsid =
- "@(#) $Id: SDL_esdaudio.c,v 1.4 2002/04/22 21:38:02 wmay Exp $";
- #endif
- /* Allow access to an ESD network stream mixing buffer */
- #ifdef ESD_SUPPORT
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <errno.h>
- #include <signal.h>
- #include <unistd.h>
- #include <esd.h>
- #include "SDL_audio.h"
- #include "SDL_error.h"
- #include "SDL_audiomem.h"
- #include "SDL_audio_c.h"
- #include "SDL_timer.h"
- #include "SDL_audiodev_c.h"
- #include "SDL_esdaudio.h"
- #ifdef ESD_DYNAMIC
- #include "SDL_name.h"
- #include "SDL_loadso.h"
- #else
- #define SDL_NAME(X) X
- #endif
- /* The tag name used by ESD audio */
- #define ESD_DRIVER_NAME "esd"
- /* Audio driver functions */
- static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec);
- static void ESD_WaitAudio(_THIS);
- static void ESD_PlayAudio(_THIS);
- static Uint8 *ESD_GetAudioBuf(_THIS);
- static void ESD_CloseAudio(_THIS);
- #ifdef ESD_DYNAMIC
- static const char *esd_library = ESD_DYNAMIC;
- static void *esd_handle = NULL;
- static int esd_loaded = 0;
- static int (*SDL_NAME(esd_open_sound))( const char *host );
- static int (*SDL_NAME(esd_close))( int esd );
- static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate,
- const char *host, const char *name );
- static struct {
- const char *name;
- void **func;
- } esd_functions[] = {
- { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) },
- { "esd_close", (void **)&SDL_NAME(esd_close) },
- { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) },
- };
- static void UnloadESDLibrary()
- {
- if ( esd_loaded ) {
- SDL_UnloadObject(esd_handle);
- esd_handle = NULL;
- esd_loaded = 0;
- }
- }
- static int LoadESDLibrary(void)
- {
- int i, retval = -1;
- esd_handle = SDL_LoadObject(esd_library);
- if ( esd_handle ) {
- esd_loaded = 1;
- retval = 0;
- for ( i=0; i<SDL_TABLESIZE(esd_functions); ++i ) {
- *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name);
- if ( ! esd_functions[i].func ) {
- retval = -1;
- UnloadESDLibrary();
- break;
- }
- }
- }
- return retval;
- }
- #else
- static void UnloadESDLibrary()
- {
- return;
- }
- static int LoadESDLibrary(void)
- {
- return 0;
- }
- #endif /* ESD_DYNAMIC */
- /* Audio driver bootstrap functions */
- static int Audio_Available(void)
- {
- int connection;
- int available;
- available = 0;
- if ( LoadESDLibrary() < 0 ) {
- return available;
- }
- connection = SDL_NAME(esd_open_sound)(NULL);
- if ( connection >= 0 ) {
- available = 1;
- SDL_NAME(esd_close)(connection);
- }
- UnloadESDLibrary();
- return(available);
- }
- static void Audio_DeleteDevice(SDL_AudioDevice *device)
- {
- free(device->hidden);
- free(device);
- UnloadESDLibrary();
- }
- static SDL_AudioDevice *Audio_CreateDevice(int devindex)
- {
- SDL_AudioDevice *this;
- /* Initialize all variables that we clean on shutdown */
- LoadESDLibrary();
- this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
- if ( this ) {
- memset(this, 0, (sizeof *this));
- this->hidden = (struct SDL_PrivateAudioData *)
- malloc((sizeof *this->hidden));
- }
- if ( (this == NULL) || (this->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( this ) {
- free(this);
- }
- return(0);
- }
- memset(this->hidden, 0, (sizeof *this->hidden));
- audio_fd = -1;
- /* Set the function pointers */
- this->OpenAudio = ESD_OpenAudio;
- this->WaitAudio = ESD_WaitAudio;
- this->PlayAudio = ESD_PlayAudio;
- this->GetAudioBuf = ESD_GetAudioBuf;
- this->CloseAudio = ESD_CloseAudio;
- this->free = Audio_DeleteDevice;
- return this;
- }
- AudioBootStrap ESD_bootstrap = {
- ESD_DRIVER_NAME, "Enlightened Sound Daemon",
- Audio_Available, Audio_CreateDevice
- };
- /* This function waits until it is possible to write a full sound buffer */
- static void ESD_WaitAudio(_THIS)
- {
- Sint32 ticks;
- /* Check to see if the thread-parent process is still alive */
- { static int cnt = 0;
- /* Note that this only works with thread implementations
- that use a different process id for each thread.
- */
- if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
- if ( kill(parent, 0) < 0 ) {
- this->enabled = 0;
- }
- }
- }
- /* Use timer for general audio synchronization */
- ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
- if ( ticks > 0 ) {
- SDL_Delay(ticks);
- }
- }
- static void ESD_PlayAudio(_THIS)
- {
- int written;
- /* Write the audio data, checking for EAGAIN on broken audio drivers */
- do {
- written = write(audio_fd, mixbuf, mixlen);
- if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
- SDL_Delay(1); /* Let a little CPU time go by */
- }
- } while ( (written < 0) &&
- ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );
- /* Set the next write frame */
- next_frame += frame_ticks;
- /* If we couldn't write, assume fatal error for now */
- if ( written < 0 ) {
- this->enabled = 0;
- }
- }
- static Uint8 *ESD_GetAudioBuf(_THIS)
- {
- return(mixbuf);
- }
- static void ESD_CloseAudio(_THIS)
- {
- if ( mixbuf != NULL ) {
- SDL_FreeAudioMem(mixbuf);
- mixbuf = NULL;
- }
- if ( audio_fd >= 0 ) {
- SDL_NAME(esd_close)(audio_fd);
- audio_fd = -1;
- }
- }
- /* Try to get the name of the program */
- static char *get_progname(void)
- {
- char *progname = NULL;
- #ifdef linux
- FILE *fp;
- static char temp[BUFSIZ];
- sprintf(temp, "/proc/%d/cmdline", getpid());
- fp = fopen(temp, "r");
- if ( fp != NULL ) {
- if ( fgets(temp, sizeof(temp)-1, fp) ) {
- progname = strrchr(temp, '/');
- if ( progname == NULL ) {
- progname = temp;
- } else {
- progname = progname+1;
- }
- }
- fclose(fp);
- }
- #endif
- return(progname);
- }
- static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec)
- {
- esd_format_t format;
- /* Convert audio spec to the ESD audio format */
- format = (ESD_STREAM | ESD_PLAY);
- switch ( spec->format & 0xFF ) {
- case 8:
- format |= ESD_BITS8;
- break;
- case 16:
- format |= ESD_BITS16;
- break;
- default:
- SDL_SetError("Unsupported ESD audio format");
- return(-1);
- }
- if ( spec->channels == 1 ) {
- format |= ESD_MONO;
- } else {
- format |= ESD_STEREO;
- }
- #if 0
- spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */
- #endif
- /* Open a connection to the ESD audio server */
- audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname());
- if ( audio_fd < 0 ) {
- SDL_SetError("Couldn't open ESD connection");
- return(-1);
- }
- /* Calculate the final parameters for this audio specification */
- SDL_CalculateAudioSpec(spec);
- frame_ticks = (float)(spec->samples*1000)/spec->freq;
- next_frame = SDL_GetTicks()+frame_ticks;
- /* Allocate mixing buffer */
- mixlen = spec->size;
- mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
- if ( mixbuf == NULL ) {
- return(-1);
- }
- memset(mixbuf, spec->silence, spec->size);
- /* Get the parent process id (we're the parent of the audio thread) */
- parent = getpid();
- /* We're ready to rock and roll. :-) */
- return(0);
- }
- #endif /* ESD_SUPPORT */