SDL_beaudio.cc
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:5k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- #ifdef SAVE_RCSID
- static char rcsid =
- "@(#) $Id: SDL_beaudio.cc,v 1.4 2002/04/22 21:38:02 wmay Exp $";
- #endif
- /* Allow access to the audio stream on BeOS */
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <SoundPlayer.h>
- #include "SDL_BeApp.h"
- extern "C" {
- #include "SDL_audio.h"
- #include "SDL_audio_c.h"
- #include "SDL_sysaudio.h"
- #include "SDL_systhread_c.h"
- #include "SDL_beaudio.h"
- /* Audio driver functions */
- static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec);
- static void BE_WaitAudio(_THIS);
- static void BE_PlayAudio(_THIS);
- static Uint8 *BE_GetAudioBuf(_THIS);
- static void BE_CloseAudio(_THIS);
- /* Audio driver bootstrap functions */
- static int Audio_Available(void)
- {
- return(1);
- }
- static void Audio_DeleteDevice(SDL_AudioDevice *device)
- {
- free(device->hidden);
- free(device);
- }
- static SDL_AudioDevice *Audio_CreateDevice(int devindex)
- {
- SDL_AudioDevice *device;
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
- if ( device ) {
- memset(device, 0, (sizeof *device));
- device->hidden = (struct SDL_PrivateAudioData *)
- malloc((sizeof *device->hidden));
- }
- if ( (device == NULL) || (device->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( device ) {
- free(device);
- }
- return(0);
- }
- memset(device->hidden, 0, (sizeof *device->hidden));
- /* Set the function pointers */
- device->OpenAudio = BE_OpenAudio;
- device->WaitAudio = BE_WaitAudio;
- device->PlayAudio = BE_PlayAudio;
- device->GetAudioBuf = BE_GetAudioBuf;
- device->CloseAudio = BE_CloseAudio;
- device->free = Audio_DeleteDevice;
- return device;
- }
- AudioBootStrap BAUDIO_bootstrap = {
- "baudio", "BeOS BSoundPlayer",
- Audio_Available, Audio_CreateDevice
- };
- /* The BeOS callback for handling the audio buffer */
- static void FillSound(void *device, void *stream, size_t len,
- const media_raw_audio_format &format)
- {
- SDL_AudioDevice *audio = (SDL_AudioDevice *)device;
- /* Silence the buffer, since it's ours */
- memset(stream, audio->spec.silence, len);
- /* Only do soemthing if audio is enabled */
- if ( ! audio->enabled )
- return;
- if ( ! audio->paused ) {
- if ( audio->convert.needed ) {
- SDL_mutexP(audio->mixer_lock);
- (*audio->spec.callback)(audio->spec.userdata,
- (Uint8 *)audio->convert.buf,audio->convert.len);
- SDL_mutexV(audio->mixer_lock);
- SDL_ConvertAudio(&audio->convert);
- memcpy(stream,audio->convert.buf,audio->convert.len_cvt);
- } else {
- SDL_mutexP(audio->mixer_lock);
- (*audio->spec.callback)(audio->spec.userdata,
- (Uint8 *)stream, len);
- SDL_mutexV(audio->mixer_lock);
- }
- }
- return;
- }
- /* Dummy functions -- we don't use thread-based audio */
- void BE_WaitAudio(_THIS)
- {
- return;
- }
- void BE_PlayAudio(_THIS)
- {
- return;
- }
- Uint8 *BE_GetAudioBuf(_THIS)
- {
- return(NULL);
- }
- void BE_CloseAudio(_THIS)
- {
- if ( audio_obj ) {
- audio_obj->Stop();
- delete audio_obj;
- audio_obj = NULL;
- }
- /* Quit the Be Application, if there's nothing left to do */
- SDL_QuitBeApp();
- }
- int BE_OpenAudio(_THIS, SDL_AudioSpec *spec)
- {
- media_raw_audio_format format;
- /* Initialize the Be Application, if it's not already started */
- if ( SDL_InitBeApp() < 0 ) {
- return(-1);
- }
- /* Parse the audio format and fill the Be raw audio format */
- format.frame_rate = (float)spec->freq;
- format.channel_count = spec->channels;
- switch (spec->format&~0x1000) {
- case AUDIO_S8:
- /* Signed 8-bit audio unsupported, convert to U8 */
- spec->format = AUDIO_U8;
- case AUDIO_U8:
- format.format = media_raw_audio_format::B_AUDIO_UCHAR;
- format.byte_order = 0;
- break;
- case AUDIO_U16:
- /* Unsigned 16-bit audio unsupported, convert to S16 */
- spec->format ^= 0x8000;
- case AUDIO_S16:
- format.format = media_raw_audio_format::B_AUDIO_SHORT;
- if ( spec->format & 0x1000 ) {
- format.byte_order = 1; /* Big endian */
- } else {
- format.byte_order = 2; /* Little endian */
- }
- break;
- }
- format.buffer_size = spec->samples;
- /* Calculate the final parameters for this audio specification */
- SDL_CalculateAudioSpec(spec);
- /* Subscribe to the audio stream (creates a new thread) */
- { sigset_t omask;
- SDL_MaskSignals(&omask);
- audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound,
- NULL, _this);
- SDL_UnmaskSignals(&omask);
- }
- if ( audio_obj->Start() == B_NO_ERROR ) {
- audio_obj->SetHasData(true);
- } else {
- SDL_SetError("Unable to start Be audio");
- return(-1);
- }
- /* We're running! */
- return(1);
- }
- }; /* Extern C */